The larger buildings have somewhat more detail to them. The smaller ones haven't received that much care.
There's 8 big docking gates that should cope with the traffic (I find docking into thin space to be a dumb thing).
Poly count is ~5900.
' Wrote:The larger buildings have somewhat more detail to them. The smaller ones haven't received that much care.
There's 8 big docking gates that should cope with the traffic (I find docking into thin space to be a dumb thing).
Poly count is ~5900.
It's okay but I think many of the textures like the water texture on the inside are tiled too much, or too repeated. As it is now it just looks like noise. If you turned down the tiling factor on most of the textures (the outside hull texture, the water texture, that brown texture, and some of the buildings) I think it'd look a lot better. Also, some of the buildings have stretched textures, typically on the roof of them.
' Wrote:why do you do it now?
aren't we all waiting 4.86?
let them be, 4.86 isnt coming anytime soon, and this is really cool stuff.... although it might not make it ingame, it sure as hell creates some awesome eye-candy