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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Eco eco cash cash, dynamic too...

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Eco eco cash cash, dynamic too...
Offline SMGSterlin
08-31-2011, 03:49 AM,
#11
Member
Posts: 2,207
Threads: 81
Joined: Feb 2010

This is being added in 4.86, just keep your pants on.

[Image: smgsterlin.gif]
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Offline CzeReptile
08-31-2011, 05:53 AM,
#12
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

I am sure itll be added in some way, maybe is there a link so one can know?

Also edit to the trade events : something along lines of randomly generated stuff, like lets say famine on certain planet increases the demand for food, write that down to the bars or wherever that info runs and see players rush to earn extra cash by delivering.

[Image: n24ZouO.gif]


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Offline Friday
08-31-2011, 07:08 AM,
#13
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

' Wrote:This is very hard to code and to maintain fair, there always will be people who will find loopholes to exploit it like with the barges. If you have idea how it should work and how to code it contact the dev team with any proposition otherwise this will be the 2354373 useless topic about it. Use search check Friday's Idea about it- this is something that could work.


Well to be sure, a fully dynamic economy wouldnt work. The biggest problem is there are not enough players involved across all factions and systems to make it stable.

That being said - there is a case to argue for regular variations in the economy. Any one who has been here for any length of time will know about what I like to call the Discovery Circus.

Sigma-13, Omega-49, Pennsylvania, Planet Harris (remember that old chestnut!), Tau-23, Dublin, Omega-7.

At one point all of these systems were the focal point of trade/mining activity for the server. Where the cash flowed, the pirates and lawfuls followed.

Its always the same pattern. The circus sets up camp, things are great for a while. Then the Q_Q sets in as activity gets drained from other areas. Inevitable Xoria and the other Powers get ticked off with it - nerf it - and the Discovery Circus moves on to the next-best location.

Its human nature, and a portion of the players on this server will ALWAYS seek out the most profitable, safest and shortest ways to make a buck. Poor Xoria has been trying to manage this for years!

But I say why try and fight human nature? Instead, why not make it work for us?
We already have a partial solution in place with the depletion of mining fields - players do move on to other zones as the yield drops. But we dont have anything similar for standard trading.

When the dust settles from 4.86, I would like to propose a method of shuffling the Discovery Circus around the server, with an automated system as follows:

1) Draw up a list of the top RP trade route(s) for each faction.
2) Randomly select from that list every few days.
3) Apply a trade bonus to that run.


The goals of such a system are to:

1) Bring new activity into regions as the bonus shifts around the server.
2) Keep that activity fresh and exciting, prevent things from getting bogged down for too long in one area.
3) Reward factions with occasional bonuses - as well as bring them some cash from granting temporary licenses when their trade run is getting the bonus.
4) Reward indy traders who follow the bonus around the server - thus getting them to explore and spread out more.

Sure, a random bonus isnt truly representative of an actual economy, but in terms of the gameplay it could really help move people around the server.
When you throw in the mining system, and the resource demands of player-owned bases, you have an economic model that is much more fun, more challenging and spreads both the joy and pain of player activity right across the server.

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Offline Starfish
08-31-2011, 07:08 AM,
#14
Member
Posts: 129
Threads: 12
Joined: Apr 2011

' Wrote:I am sure itll be added in some way, maybe is there a link so one can know?

Also edit to the trade events : something along lines of randomly generated stuff, like lets say famine on certain planet increases the demand for food, write that down to the bars or wherever that info runs and see players rush to earn extra cash by delivering.
Yeap. As that made in Nova Velocity. And Privateer too.
  Reply  
Offline CzeReptile
08-31-2011, 10:06 AM,
#15
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:Well to be sure, a fully dynamic economy wouldnt work. The biggest problem is there are not enough players involved across all factions and systems to make it stable.

That being said - there is a case to argue for regular variations in the economy. Any one who has been here for any length of time will know about what I like to call the Discovery Circus.

Sigma-13, Omega-49, Pennsylvania, Planet Harris (remember that old chestnut!), Tau-23, Dublin, Omega-7.

At one point all of these systems were the focal point of trade/mining activity for the server. Where the cash flowed, the pirates and lawfuls followed.

Its always the same pattern. The circus sets up camp, things are great for a while. Then the Q_Q sets in as activity gets drained from other areas. Inevitable Xoria and the other Powers get ticked off with it - nerf it - and the Discovery Circus moves on to the next-best location.

Its human nature, and a portion of the players on this server will ALWAYS seek out the most profitable, safest and shortest ways to make a buck. Poor Xoria has been trying to manage this for years!

But I say why try and fight human nature? Instead, why not make it work for us?
We already have a partial solution in place with the depletion of mining fields - players do move on to other zones as the yield drops. But we dont have anything similar for standard trading.

When the dust settles from 4.86, I would like to propose a method of shuffling the Discovery Circus around the server, with an automated system as follows:

1) Draw up a list of the top RP trade route(s) for each faction.
2) Randomly select from that list every few days.
3) Apply a trade bonus to that run.
The goals of such a system are to:

1) Bring new activity into regions as the bonus shifts around the server.
2) Keep that activity fresh and exciting, prevent things from getting bogged down for too long in one area.
3) Reward factions with occasional bonuses - as well as bring them some cash from granting temporary licenses when their trade run is getting the bonus.
4) Reward indy traders who follow the bonus around the server - thus getting them to explore and spread out more.

Sure, a random bonus isnt truly representative of an actual economy, but in terms of the gameplay it could really help move people around the server.
When you throw in the mining system, and the resource demands of player-owned bases, you have an economic model that is much more fun, more challenging and spreads both the joy and pain of player activity right across the server.

Yes, some areas will always attract people for the cash. Where is cash, there are pie-rats, good bad, 2milloldai or even funny ones. Where they are, lawfuls converge, lulzy or not, its all the same, just opposite side. Ofc fully dynamic economy is not an option.
now imagine this and ill go dreaming. Houses will have governments, responsible teams of players willing to do a lil paperwork for sake of better RP over all experience. Examplish : Republic of Liberty Government issues a contract for delivery of 25000 H-Fuel units as military fuel to Norfolk shipyard, with 1k credit bonuzs per each unit delivered and also until delivered, official military cannot go offensive as there is lack of fuel. Rheinland can strike a blockade deal with delivereres of H-Fuel, well Liberty either has to raise the price, diplomacy wise convert suppliers to their side, or simply hire few indies who work for cash and will risk penetrating the blockade. And so on.

TO rebalance everything to make it work as economy needs, all commodity prices are set to 1 credit and you make fortune just out of contracts for various parties or during the events (plague on a planet, hurry up some pharma for extra cash, have enemies block the shipment and push you to ie negotiation table, THINK possibilities inRP, not just blunt stupid fighting). Its paperwork like mad, but traders, corporations, civilians, military and hell even pirates would get proper jobs and roleplay relevant place in the Sirius. IT would also make people watch news in bars to catch view of the new contracts or any happenings so they can react and earn cash.
Current system supports grind.

There is issue with how to fund contracts if you cannot sell regular stuff. HOw about taxing citizens? Make inRP evaluation of everything, planets, population, economy strangth, balance it a bit and say : Lib Gov, here you have this 100mil for the week in taxes and economy production. You also have produced 50k of this, 50k of that and blabla for export, make extra money via economical deals.

This is game I dream about, not trade to get cap 8 ship and go lulzy shoot. THere is no RP, RPing aint just saying Im a pilot of navy who does his job by shooting you! Its a sucky one id say. No story, no relevance, just a guy in ship shooting stuff, it all comes down to that.

Id love to see convoys hauling vital supplies, pirate freighters hitting one of the ships, stealing cargo and RUNNING away with the loot, since pirates do not equal navy after reinforcements, do they? Indie traders rushing to supply all parts of the Sirius, people having to actually CARE for their factions.

Economy is very vital part of the game and RP. Make it more RP and reflect at least something, not just need to grind cash for fighting. Should be Discovery RP server, not PVP.

[Image: n24ZouO.gif]


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Offline Starfish
08-31-2011, 10:22 AM,
#16
Member
Posts: 129
Threads: 12
Joined: Apr 2011

' Wrote:IT would also make people watch news in bars to catch view of the new contracts or any happenings so they can react and earn cash.

Id love to see convoys hauling vital supplies, pirate freighters hitting one of the ships, stealing cargo and RUNNING away with the loot, since pirates do not equal navy after reinforcements, do they? Indie traders rushing to supply all parts of the Sirius, people having to actually CARE for their factions.
Thumbs up.
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Offline Tachyon
08-31-2011, 06:43 PM,
#17
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:Thumbs up.

right.

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