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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New class of Ships

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New class of Ships
Offline Tachyon
09-06-2011, 09:56 PM,
#11
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:No.

[Image: vJQQbhu.png]
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Offline Othienka
09-07-2011, 12:16 AM,
#12
Member
Posts: 207
Threads: 11
Joined: Dec 2010

' Wrote:about 3/4 size of a destroyer, same speed, less manuvourblity, armor/shields of a gunboat.

Gunboat shields with 3/4 destroyer size:laugh:
I would love seen them in the mod just so I could enjoy the numerous tears of rage. HOW DID HE KILL MY 500 MILIIONS SHIP IN A FIGHTER, WHY?!?!?! :lol:
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Offline Bad.Wolf
09-07-2011, 04:18 AM,
#13
Member
Posts: 148
Threads: 29
Joined: Sep 2008

Linkus is on the ball, thats what i really mean, for thoughs people that cant see that a submarine is practicly a cloakable space ship, and that is how it should be made. Going scientific with the idea of a submarine in space isnt what i said "say a type of space 'submarine' class" meaning a class that could similate the role it plays in.
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Offline Zeb Harley
09-07-2011, 07:34 AM,
#14
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Posts: 645
Threads: 25
Joined: Jan 2009

This is indeed a good idea how to use cloaked ships, but we will have to wait what the cloak-package in 86 is about.

I already use stealth tactics where possible and needed in using e-kill after accelerating to cruise-speed to switch off the bright engine-trails which make a ship visible far over that 13k scanner-range.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

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