• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 543 544 545 546 547 Next »
Cruise Disruptor Area of Effect

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Cruise Disruptor Area of Effect
Offline Firebird
03-12-2006, 06:55 PM,
#1
Member
Posts: 988
Threads: 51
Joined: Nov 2005

An idea, right now cruise disrupters have basically no effect on larger vessels, can the disruption effect be made to affect a large area thus allowing them to affect cap ships or does the cruise disruptor not work that way? :unsure:

[Image: Firebird.jpg][Image: char_names.jpg]
Retired

**I AM CANADIAN!!!**


SF Recruitment Flyer SF Faction Status Page
SF Message Dump SF Officers Club
CRI - Nomad Transportation Ban
Admiral Firebird - Biographical Data
  Reply  
Offline Kane
03-12-2006, 07:18 PM,
#2
Member
Posts: 1,232
Threads: 67
Joined: Aug 2005

While it is a valid point, I'll have to disagree. With a larger area-of-effect, then fighters and other ships would NEVER be able to disengage. Even with counter measures!

This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
[Image: sigiv3.png]
  Reply  
Offline Igiss
03-12-2006, 08:22 PM,
#3
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Capital ships have no countermeasures, so I don't think that this idea is of much use.
Reply  
Offline Fire_Tzunami
03-16-2006, 06:49 PM,
#4
Member
Posts: 500
Threads: 14
Joined: Oct 2005

Also my cap ship was disrupted but with about 5-15 missiles :mellow:

And it already has an area of effect but very small. Because a cm is not good enough to avoid the disrupt i succeed only when lauching 3 or 4.

Ok the first cm will drive the missile a few m away from you and will still afect you.

so there you have it.

People have the right to be stupid but some people abuse their rights
I don't suffer from crazynes, I enjoy it every moment.
Artifical intelligence does not compare with natural stupidity.
Nobody's perfect, i am nobody.


[Image: signsnkmaniahobby008.jpg]
[Image: signsnkmaniahobby035.jpg]
[Image: signsnkmaniahobby080.png]
[Image: signsnkmaniahobby043.jpg]
[Image: signsnkmaniahobby008.jpg]
T H 3 K ! L L 3 R 0 F 8 U N N ! 3 2 H 4 2 2 P 0 K 3 N
  Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode