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  Discovery Gaming Community Discovery Development Discovery Developers Forum Freelancer Modding Tutorials
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static objects mod questions

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static objects mod questions
Offline Tibbles
02-10-2013, 11:07 AM, (This post was last modified: 02-10-2013, 12:00 PM by Tibbles.)
#1
Member
Posts: 342
Threads: 34
Joined: Nov 2011

Hello all,

I'm trying to do my first stetps modding bases and static objects.

So far i have managed to:
  • Draw a single box with milkshape (all in one group) and texture it. (Milkshape 3D 1.8.4)
  • Import cmp files to milkshape (Freelancer CMP importer V 2.7)
  • Play a little with Freelancer Explorer (V 2.0.6.23)
  • Play a little with Hard CMP Editor (V 1.0.0.23)

Right now i have some questions & problems:
  • When i try to export a CMP from Milkshape and then i open it with Hard CMP Editor, the textures don't appear, on the other hand if i open a Freelancer model the texture does appear (i have tried it with Big Dragon model)

  • Even if I make a box as big as a ship (i made one as big as a big dragon) , once i open that file with Hard CMP Editor, it appears as a very small object (a single hardpoint is bigger that the whole model)

  • Once i manage to export right the model with the textures (Let's hope it happens one of this days!!! Smile ) wich steps i have to do in order to make them appear at Freelancer Explorer as a "other objects" So i can add it to a base as an addition

My initial aim is to make a sinle box (like a cargo pod) with only one texture as a Solar/static object and try to apply it in a local server to test it. (I have a different copy of Freelancer to test it)

Many thianks in advance Sages of Sirius !!

Edit: Oh and i have another question - I managed to do a new base (Freelancer explorer - Preset liberty base) to Pensylvania but in scanners it appears as a "base command" instead of taking the base name i wrote, any sugestion on that? I searched ini files but i wasn't able to find a property that defines the base name Sad



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:: The orbitals faction information :: Recrutiment :: The scrap Jungle :: Brixton market auctions :: The Club ::
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Offline Echo 7-7
02-10-2013, 11:07 PM,
#2
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Base entries are defined in two .ini files; once in the system file, and the second I can't remember. Each base needs to be assigned an IDS number, and for that IDS fill out the base name and infocard...

There are quite a few steps. I recommend googling Freelancer modding guides, system building tutorials, and looking on The Starport.

There was a sig here, once.
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Offline Tibbles
02-11-2013, 09:38 PM,
#3
Member
Posts: 342
Threads: 34
Joined: Nov 2011

Thank you Echo 7-7!

I have been looking into disco forum threads (most of them are for intermediate level from my ignorant point of view Tongue ) but didn't search at google or Starport for guides ^.^

*opens several google windows at once*

Hope I can show you something like a cargo pod one day Smile

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:: The orbitals faction information :: Recrutiment :: The scrap Jungle :: Brixton market auctions :: The Club ::
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