I believe I know the trader that this thread mentions.
First off, in your ID description is says verbatim: ... "Xeno ID owners are not allowed to ally with lawful forces or demand cargo from traders". Despite how this might be interpreted by the player or by other players isnt really important as the ID clearly indicates its not allowed, thus I would take demanding cargo to be out of RP. For the sake of RP I would rather be blown up, or be the one to offer you credits or goods in return for my survival.
The Xeno Terrorist ID is pretty unique in Discovery... being a Xeno AND a terrorist is interpreted that you can destroy/attack any character without rhyme or reason. I dont think having a few very minor restrictions should be a big deal, in fact I think there should be MORE restrictions about the ID; there are too many people taking that ID as it is and its leading to a PVP frenzy.... where is the RP headed in that case??? I think thats partly because many people new to discovery or RP find it easier.
Every other ID has loads of restrictions, and its constant politics, so why should it be so one-sided for your ID???
I really dont think the whole "i can do whatever I want" interpretation of the Xeno Terrorist ID really benefits the RP.
I believe I know the trader that this thread mentions.
First off, in your ID description is says verbatim: ... "Xeno ID owners are not allowed to ally with lawful forces or demand cargo from traders". Despite how this might be interpreted by the player or by other players isnt really important as the ID clearly indicates its not allowed, thus I would take demanding cargo to be out of RP. For the sake of RP I would rather be blown up, or be the one to offer you credits or goods in return for my survival.
The Xeno Terrorist ID is very unique in Discovery... being a Xeno AND a terrorist is interpreted that you can destroy/attack any character without rhyme or reason. I dont think having a few very minor restrictions should be a big deal, in fact I think there should be MORE restrictions about the ID; there are too many people taking that ID as it is and its leading to a PVP frenzy.... where is the RP headed in that case???
Every other ID has loads of restrictions, and its constant politics, so why should it be so one-sided for your ID???
Indeed, you were the fellow in question that took such offense to my stepping beyond the velvet rope of our wording to demand that you let loose with your cargo or suffer to bear witness to the robust explosion o' your own vessel!
I agree, how it's interpreted by players isn't very important in light of what the ID claims, that's why we went to the admin team to figure out what was what. The edict that we demand cargo rather than simply warm up the gunports came from up high. In fact, what we're doing is adding an additional restriction to the ID, as the thing rather clearly states that we should carry on like a pack o' blood thirsty fiends and we'd dang well better not be demanding cargo from you!
Given that the ID states that we cannot demand cargo from you (which, additionally, implies a credit payoff) nor would terrorists sully themselves to accepting petty cash in exchange for carrying out their ideologies, we really are presented with few interactions between your own fine selves and your little trade ship that doesn't involve a bit of a rant and then opening fire on you.
So, seeing on how you'd just as soon that we abstained from providing you with an opportunity to carry on with your life in exchange for a sign of good will via the dump age o' your cargo, how would you like to see our little dance carry out?
' Wrote:So, seeing on how you'd just as soon that we abstained from providing you with an opportunity to carry on with your life in exchange for a sign of good will via the dump age o' your cargo, how would you like to see our little dance carry out?
-DL
What I would truly like to see is that Xeno Terrorist ID more regulated. There are posts on the forum that suggested it be available from an admin only... which I tihnk is a step in the right direction, or to cap it at fighters and bombers. As I said above, I really do feel a lot of players gravitate towards the ID because its simple to RP (even if you as a char have great RP skills, which I think you do, from what i have heard over system channel), because its often seen to be more about PVP. So it really bothers me that its become common place to see 3+ Xeno Terrorists in liberty at the same time, as in unfair.
Perhaps my frustrations were misplaced because its not so much to do with the issue of demanding cargo but the lack of restrictions over all on the ID.
The Xeno terrorist ID comes with the most limited ZOI, in that we operate in Liberty and the surrounding independent systems, we can only use bombers, fighters and freighters, the use of nothing but the civilian line as everyone and their dog despises us, with the exception of four factions who rate nothing higher than neutral. The Xeno ID suggests we should simply destroy you for existing, yet we choose to add our own restriction that suggests, heaven forbid, that we try a little RP before we resort to the shooting match. Oh and neglecting the fact that the ID itself costs a quarter as much as any VHF it's equipped on.
We've been doing this for quite sometime now and this is the first time it's come to the forums. Seems you are the only advocate of us dropping our RP in favour of PvP.
As for making it admin issued, that's plainly a little ridiculous, the Xeno faction is one innately linked to Liberty Xenos cause a ruckus and make everyone's head hurt a little, they have a goal and a purpose. They rpesent an awful lot of RP for someone to explore, and the amount of folks keeping an eye on us to ensure we do not stray too far from the path of solid RP, is quite frankly astonishing. We are regulated, not only by ourselves but also by the good folks that pass thorugh or play in Liberty.
I fully intend to kep demanding cargo, until an Admin rescinds the original permission.
You are complaining that it's unfair to see more than 3 Xenos at any one time? I'll be blunt and suggest that what you don't like is you having to deal with Xenos and being asked to lose the cargo one way or another. 3+ xenos at any one time is considered a huge day for us. Means interdiction isn't so boring. The whole point of this game is interaction. Being able to interact with ones faction mates is a really big part of that.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
I can understand everything you just said, and where you are coming from....
Youre right, I dont like being demanded cargo or credits, or being pirated. What trader likes losing credits? Thats not to say I cant still have fun with it, or that being pirated and/or killed isnt part of the game.
Anyway, I am gonna drop it now... I have said my piece and I dont want this to seem like a personal attack on XA.
its a valid point though - a new player that is allways "pointed at the rules and the importance of IDs" will read the xeno ID and will be confused. - its the problem of what you expect and what you get. - while it is true that demanding cargo is a further restriction of the faction - a player that is not familiar with that all will stick to the letter.
and the letter tells him that you are doing wrong there. ( like - when a faction ID stated that a faction MUST fly battleships and is not allowed to fly fighters - and a member of that faction said to himself - "but i want to fly a fighter - and i m even weakening myself there" is still a problem when you stick to the rules )
the other problem is that colorado and the xeno heartlands are close to the new players "zoi". players that often cannot have read the hundreds of posts of which at least 80 are to be considered "essential" for a proper roleplay here on disco - so a good new player will take shelter within the written rules, the officially written rules and not "something an admin mentioned in some burried post" - when it clearly contradicts the ID.
this is no ones fault here. the ID must be changed - it should have been changed the very time that an official statement was made regarding that issue, saying the opposite of what the ID says. so i do think its very understandable that a player asks about the "why" when he reads the description and is confronted with the ingame server reality.
[quote name='Del' date='Jun 20 2008, 06:35 PM' post='280197']
The Xeno terrorist ID comes with the most limited ZOI, in that we operate in Liberty and the surrounding independent systems, we can only use bombers, fighters and freighters, the use of nothing but the civilian line
Are we actually allowed freighters? I thought that was heavily weighted against us. Nothing over 500 cargo so i can't even use amoured transport!
And as for guns... don't even bother using a Codename gun... there are NONE in our ZOI. Although one could say "I travelled Sirius as a Gun Collector. On arrival back in Liberty I saw the oppression, and determined to turn my 'plowshear into spears'"
A freighter is any non fighting vessel with a cargo hold of 500 or less, the Armoured Transport is surprisingly a transport. So we cannot use it. Hoever we can use the camara or even more spectacularly the Rhino.
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.