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Liners need speed, not cargo space

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Liners need speed, not cargo space
Offline Unseelie
11-22-2007, 03:53 PM,
#51
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Posts: 4,256
Threads: 235
Joined: Nov 2006

uh, well, lettsee...point of a train...
5000 cargo?
thats 800 extra, which leads to about...
952800 credits extra when taking the same amount of time if moving organisms from kurile to Cambridge,
1142400 extra when taking niobium from NT to leipzieg
1406400 extra while taking deut from carnaria to Kurile.

we are talking upwards of a million credits a run difference.
oh, yeah, and trains are harder to cd.
much harder.

Point of a container....it can fight and kill GB.
and still moves 4300 cargo.

now, what do you mean, add speed?
add a little bit of speed to the thruster?
the one that you rarely ever use?


@ aom...if you still read this...sorry, I was out of line....my point is, those guns need more damage, they should be better than fighter turrets, and worse than gb turrets, preferably closer to gb turrets in damage, as they are class 7, not class 6.

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Offline globalplayer-svk
11-22-2007, 03:58 PM, (This post was last modified: 11-22-2007, 04:01 PM by globalplayer-svk.)
#52
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Posts: 1,526
Threads: 45
Joined: Sep 2007

only one little thing.Trader ID say that you as trader are alowed to fly with:fighters,freighters,transports.but not liners.i think liners are something more as transport.something between transport (cargo) and gunboat(firepower,guns) i think nowhere is that liner class is the same as transport class or yes?
so are traders alowed to fly with liner when id restrict it onyl for 3 class of ships?

and yes i agree with unselie container can fight with many pirate ships,or gb,but now is contaienr without chance when are the cerbs so good as they now are.only bad thing of container now is,that he has not CM.
(and pls do not start flame to this post,this is only my opinion and question.nothing more.)

[Image: vladsignature.png]
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Offline Unseelie
11-22-2007, 04:39 PM,
#53
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Posts: 4,256
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Joined: Nov 2006

liners are transports, golobal, the readme has them listed as transports.
no id mentions liners.

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Offline McNeo
11-22-2007, 04:56 PM,
#54
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Posts: 3,424
Threads: 52
Joined: Aug 2006

Liners should have the Gunboat/Transport turret hybrid turrets.

But, in return, they should have 3000~ cargo Maximum.

And they shouldn't even comparable to the Advanced Train or Whale.

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That or, they should cost 200 million~ each and be left unchanged in every aspect.

Liner turrets would use up, unnecessarily, the class 6 variant of turrets which could probably be better used in the future when we get a new shipclass worthy of their own guns, such as, for example, if the Battlecruiser gets specialised guns, of which there is a much larger case for this than liners getting their own turrets. They are transports, as stated earlier. You can't have armaments protection, cruiser armour and high cargo holds for the same amount of cash as an advanced train.

For example:

Advanced Train: Highest Cargo hold, Weak (by cruiser standards) armour, useless guns.

(Insert model here) Liner: High cargo hold (behind by about 500-1000), Average (cruiser standard) armour, very useful guns.

And both these transports are massive, and cost the same amount. No, the Liner isn't the same size as the Osiris; no, it doesn't turn like a battleship; and yes, they are way to cost effective, with their shields too.

------------------------------------

Lucky me, I stockpiled 3 Advanced Transport shields.
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Offline Othman
11-22-2007, 05:00 PM, (This post was last modified: 11-22-2007, 05:01 PM by Othman.)
#55
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Posts: 2,011
Threads: 49
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Agreed with McNeo here. Better decrease the cargo volume of the liners and give them 3-4 effective-maybe level 8 gunboat we may say- turrets that could fend off moderate threatening attacks. But I also believe that we need to encourage people hiring escorts for defending their convoys. The more escort contracts, the more RP and purpose fullfilling for mercenaries..

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
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Offline globalplayer-svk
11-22-2007, 05:25 PM, (This post was last modified: 11-22-2007, 05:26 PM by globalplayer-svk.)
#56
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' Wrote:Agreed with McNeo here. Better decrease the cargo volume of the liners and give them 3-4 effective-maybe level 8 gunboat we may say- turrets that could fend off moderate threatening attacks. But I also believe that we need to encourage people hiring escorts for defending their convoys. The more escort contracts, the more RP and purpose fullfilling for mercenaries..


can you imagine liner with 3-4 gb turrets and other 8 fighter turrets? (gb have from 6-8 turrets i think)and with the little lower shield (100 000 when gb have 140 000) and armor ?(liner has something about 200 000 i think and gb has something about 60 000-110 000 i think) then is that ship better for all as gb,stronger,bigger cargo.only little lower shield and more power.

i think liners in primary are constructed to carrying live cargo (VIP,passengers,prisoners ) so i think they need lover cargo space.(4600 passengers in liner is too much in rp i think) so make then with less cargo space,remove CD(for what has a liner cd i dont understant) and make price little higher maybe 50 percent more as now. when someone will have liner for his rp he dont need big cargo or 4 gb guns.he need the ship.
and for me personal will be in future great when i meat a liner escorted with fighters,

[Image: vladsignature.png]
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Offline Gamazson
11-22-2007, 05:52 PM,
#57
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Posts: 962
Threads: 56
Joined: May 2007

There is a strong practical side to the liners, which if we jack thier current prices and move them to new selling locations most of these problems will go away. I am happy with my liner as it stands.

Of course we can nerf them and make them only good for floating around NY.


Any of the above was just discarded because you all know I own 3 and have a faction with 3 others in it, and you all know that if this kind of change is made the liners will have nothing to keep them on the top of the food chain in some way. As such I will need to shell out 300 million to replace the entire SU fleet, in addition to remaking my entire factions command structure.

Why is everyone so angry about Liners having large holds? They outsize all other trade ships in the physical sense, yes they have strong armour so that does constitute a good reason for a price hike. Just leave the darn things alone. Before people would complain Liners being able to beat them in combat, now they complain about them being comparable to trains as trade vessels. Why must liners be made useless? Don't punish those of us who had good RP behind owning them just because some other fools are using them for hauling Niobium.

AKA Nexus
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Offline Vape
11-22-2007, 06:26 PM,
#58
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Posts: 1,543
Threads: 172
Joined: Oct 2007

well said
and on another note....who is stupid enough to go up against one in a fighter

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Offline Unseelie
11-22-2007, 06:39 PM,
#59
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Posts: 4,256
Threads: 235
Joined: Nov 2006

I know of more than a few people who could rape my liner in a HF.
the liners are fine as they are.
there is no liner infestation, speed increase won't do squat for them, as I have argued.
double their prices, or more.
will keep traders without very good rp reasons from buying them, though, in my opinion, they are already overpriced.

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Offline RingoW
11-22-2007, 06:53 PM,
#60
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

I'm back and bad.

Liners don't need more speed, cargospace, better weapons and shields.
What they are really need is TO BE SCRAPPED.

End of discussion:tease:

AoM
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