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  Discovery Gaming Community The Community Real Life Discussion
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Kerbal Space Program

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Kerbal Space Program
Offline Torch Rose
08-07-2011, 12:47 AM,
#11
Banned
Posts: 480
Threads: 16
Joined: Apr 2011

It's working for me spaz

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Offline Switchback
11-07-2011, 02:57 AM,
#12
Son of Malta
Posts: 1,623
Threads: 177
Joined: Mar 2010

hate to bump this, but they added the moon in the newest Experimental version.


MUN. MOST AWESOME THING EVER!

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
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Offline Torch Rose
11-07-2011, 05:53 AM,
#13
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Posts: 480
Threads: 16
Joined: Apr 2011

I tried putting addons into my game back in August. The game hasn't worked since.

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Offline Agmen of Eladesor
11-08-2011, 08:25 PM,
#14
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

Am I just ignorant? I'm trying to figure out from their forums how to add strap on boosters and such, and I keep having issues - like my rocket just sits on the pad and then blows up, because all the engines fire off at the same time.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline Fletcher
11-08-2011, 08:35 PM,
#15
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

' Wrote:Am I just ignorant? I'm trying to figure out from their forums how to add strap on boosters and such, and I keep having issues - like my rocket just sits on the pad and then blows up, because all the engines fire off at the same time.
You need to make it so you have the rocket in stages if it involves multiple engines in the same structural spine. I can't remember the name of the object but its a disk that is added that 'splits' the design into another stage. The AI isn't the smartest and it will bugger it up on the odd occasion, so management of the stages at to when the engines fire and the spent parts are broken away is something that the game rewards. I remember spending an hour on one design with massive frustrations. Then I finally fixed it and it flew... well like a rocket! I felt so rewarded and then thought, "What if I added 5 more boosters?" which added a whole new set of problems.

Its just practice practice practice and keeping the stages AI in check.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
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Offline Linkus
11-09-2011, 12:19 AM, (This post was last modified: 11-09-2011, 12:20 AM by Linkus.)
#16
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Try this.

Parachute
Command module
Seperator
SAS module
Fuel tank/s
Liquid engine
Seperator
Solid fuel engine/s

Use the symmetry options whenever you can.
Remember to use shift and ctrl to change the thrust of the liquid fuel engine. Try not to waste fuel, though as long as you will fall back to earth you're fine (If the parachute survives. Poor Kerbals)

The above suggested configuration will get you into space and home again easily enough.
If you want to put in addons that folks make, literally copy and paste the files (usually folders for each part they make) into the Parts folder in the games' main folder.





Facilitating the rise of robotics since 0 A.D.
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Offline Error
11-09-2011, 12:54 AM,
#17
Website Developer
Posts: 1,210
Threads: 40
Joined: Jan 2008
Staff roles:
Coding Developer

Hm, I need to start playing this again, especially with the two or so new versions I've missed with the moon (?)
amongst other things, from what I understood. Fancy.

Has the issue with not being able to save with third-party/mod parts been fixed yet? Having to rebuild everything
every time you closed the game was a bit of a turnoff for me, really.

[Image: Sirius_207px_v4881.png]
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Offline Huhuh
11-09-2011, 06:43 AM, (This post was last modified: 11-09-2011, 09:32 AM by Huhuh.)
#18
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

Got an Apoapsis of 1.6 million metres.

--Stage 0--
Parachute
Pod
SAS system
--Stage 1--
Fuel pod
Fuel pod and four of the wings with flaps
Liquid Thruster
--Stage 2--
Triple thingy
Fuel pods
Liquid Thrusters
--Stage 3--
Solid thrusters on the sides of the lowest fuel pods


Edit: Scratch that, part way through a 21 hour flight, sitting at 1.4 billion metres.
Edit2: 40 hours, 3 billion...
Edit3: Ending the flight at 108 hours at 8 billion metres from Earth.

[Image: 6fZYcda.gif]

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Offline Agmen of Eladesor
11-09-2011, 07:09 PM,
#19
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

That's probably part of my problem - I'll try this on a computer with a bit more horsepower than the one I'm playing it on, and see if it works easier and faster.

I was using the stage seperator, but ... it was firing all the SRB's at once, regardless of where they were located. AND firing the liquid fuel rockets, regardless of whether or not there was something underneath them or not.

I foresee lots of playing with this while I'm waiting on things to get cut out. (I'll use the computer I bought to run my laser engraver, since when I'm actually cutting ornaments and other things out I really can't leave it unattended due to the fire risk.)



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline Huhuh
11-09-2011, 11:15 PM,
#20
Member
Posts: 2,458
Threads: 148
Joined: Apr 2010

My first rocket to form an orbit.

Unfortunately, the final thruster was accidentally detached while firing. This forced the command pod toward an unsafe landing zone. The parachute deployed at 1000m, but wild spinning caused it to break off and the pod hurtled into the sea.

Tweaked design and new protocols have been put in place to almost guarantee a safe landing, even when hitting ground. These improvements have only been tested from an altitude of 6000m.

[Image: 6fZYcda.gif]

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