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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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To: Cerb Spammers

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To: Cerb Spammers
Offline sn!p3r
12-01-2007, 12:07 AM,
#31
Member
Posts: 903
Threads: 58
Joined: Sep 2007

Please, get rid of cerberus... today i had to fight a gunship in my LF who had all cerbs.... or lower damage...
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Offline Unit-sk855
12-01-2007, 12:31 AM,
#32
Member
Posts: 194
Threads: 13
Joined: Sep 2007

I say again...

[Image: micchecklp5.jpg]

Sorry couldn't help it XD

They hopefully will be fixed next beta. Energy is just to easy on the eyes at the moment.

[Image: warravenqu7.jpg]
*Wilson shows off his ham sandwich* - Armory.003
*mark placed on Unit-sk855's forehead* - Head hitting the desk as of reading the above
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Offline sn!p3r
12-01-2007, 01:25 AM,
#33
Member
Posts: 903
Threads: 58
Joined: Sep 2007

I will laugh if they are fixed next beta and someone tries to fight me with all cerbs:)
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Offline LancerZero
12-01-2007, 01:37 AM,
#34
Member
Posts: 852
Threads: 52
Joined: Oct 2007

Same here! I am looking totally forward to doing just that with my Bretonian Gunboat's main gun. >=) And the guy that got you is the same one that blew up Hype's SF fighter and nearly blew up my bomber. So, you are not alone in your wishes, believe me.

I am confident, however, that they will be "fixed" in the next beta - though I wouldn't oppose their complete removal - and in the meantime intend to take a lighter-hearted approach to it.

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Offline me_b_kevin
12-02-2007, 04:58 PM,
#35
Member
Posts: 1,525
Threads: 132
Joined: May 2007

ok i experienced this twice today.

my CRUISER got taken out twice by a gunboat...now i know this can be done with excellent piloting.

BUT

i barely even got his shield down before i was dead....something is defintely broken here.

i have no doubt in my mind, from what i've seen today, that 1 gunboat could easily take out a battleship.

i also think that the cruisers need a firepower upgrade. i mean what the crap! i BARELY got their shield down

ridiculous

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Offline globalplayer-svk
12-02-2007, 05:21 PM,
#36
Member
Posts: 1,526
Threads: 45
Joined: Sep 2007

only thing what is needed i remove back energy cost for cerberus turrets.when is firepower of cruisers increased,you need increase the battleship power too.and that never end.make cerbs back to 14000 per shoot.and all is ok i think.

[Image: vladsignature.png]
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Offline Doom
12-02-2007, 05:27 PM,
#37
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

yes power back to 14k....no gunboat can sustain more then two cerberus then...and since they are powerful like 4 ordinary turrets more then two you dont even need...
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Offline Epholl
12-02-2007, 05:32 PM,
#38
Member
Posts: 640
Threads: 9
Joined: Aug 2007

It looks a bit strange to me that only one company in whole Sirius is able to produce that strong turrets... And all other turrets are almost the same...

[Image: ephollsigs.png]
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Offline Meiun
12-02-2007, 05:40 PM,
#39
Member
Posts: 149
Threads: 18
Joined: Sep 2007

Absolutely ridiculous out there right now. If you don't have full cerbs, then it just isn't a fair fight. PLEASE kill this Cerberus Turret crap quick. They aren't roleplaying, they're just power hungry PvP whores.

[Image: meiun_haz_sig_2.png]
Perspective||DSV-Dauntless||Apocolypse||Razalgul||Joe.Smith
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Offline HellRaiser
12-02-2007, 06:06 PM,
#40
Member
Posts: 83
Threads: 7
Joined: Jul 2007

in my opinion, there is nothing wrong with cerberus damage wise, cerberus turrets are known for a massive energy drains as is. And if a GB killed your cruiser, its not because of cerberus turrets, but because GB is alot smaller and faster than any Cruisser to begin with. Now someone mentioned a GB killin a BS? again hard to believe it....unless u leave ur BS in space and AFK for 10 min, than its possible. How do i know? I own a BS, and no GB by itself cant take me out, not even 2 Corsairs GB could do it...its been tested many times. As to to the Cruisers, they need work i agree.:cool:
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