Same here! I am looking totally forward to doing just that with my Bretonian Gunboat's main gun. >=) And the guy that got you is the same one that blew up Hype's SF fighter and nearly blew up my bomber. So, you are not alone in your wishes, believe me.
I am confident, however, that they will be "fixed" in the next beta - though I wouldn't oppose their complete removal - and in the meantime intend to take a lighter-hearted approach to it.
only thing what is needed i remove back energy cost for cerberus turrets.when is firepower of cruisers increased,you need increase the battleship power too.and that never end.make cerbs back to 14000 per shoot.and all is ok i think.
yes power back to 14k....no gunboat can sustain more then two cerberus then...and since they are powerful like 4 ordinary turrets more then two you dont even need...
It looks a bit strange to me that only one company in whole Sirius is able to produce that strong turrets... And all other turrets are almost the same...
Absolutely ridiculous out there right now. If you don't have full cerbs, then it just isn't a fair fight. PLEASE kill this Cerberus Turret crap quick. They aren't roleplaying, they're just power hungry PvP whores.
in my opinion, there is nothing wrong with cerberus damage wise, cerberus turrets are known for a massive energy drains as is. And if a GB killed your cruiser, its not because of cerberus turrets, but because GB is alot smaller and faster than any Cruisser to begin with. Now someone mentioned a GB killin a BS? again hard to believe it....unless u leave ur BS in space and AFK for 10 min, than its possible. How do i know? I own a BS, and no GB by itself cant take me out, not even 2 Corsairs GB could do it...its been tested many times. As to to the Cruisers, they need work i agree.:cool: