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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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My new game engine inspired by Freelancer and Discovery.

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My new game engine inspired by Freelancer and Discovery.
Offline Gman513
10-06-2011, 05:26 PM,
#121
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Posts: 146
Threads: 17
Joined: Jul 2010

' Wrote:Too much realism / too annoying. That's why it hasn't been implemented into the mod.

Actually.... A lot. And I mean A LOT. Of games have this. They're just not the 3D, big name, or large developer you're thinking of.

Discovery Communications Directory Asesino------ Teh Wiki page
[Image: n4v9g3.jpg]
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Offline Toaster
10-06-2011, 05:32 PM,
#122
Caution: Do NOT Insert Fingers
Posts: 3,137
Threads: 247
Joined: Sep 2010

' Wrote:Actually.... A lot. And I mean A LOT. Of games have this. They're just not the 3D, big name, or large developer you're thinking of.

Well, if people like it, go ahead. I was just saying why it wasn't in the actual mod. (At least from what I gathered from the dozens of threads about it)

Olivia Sable
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Offline Linkus
10-06-2011, 06:02 PM,
#123
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Use fuel.
Have a difficulty setting to turn it onto unlimited fuel.
Everyone is happy.





Facilitating the rise of robotics since 0 A.D.
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Offline Friday
10-07-2011, 08:08 AM,
#124
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Posts: 1,897
Threads: 76
Joined: Aug 2007

Ideally one would have physics settings as well.

That way people could adjust it from 'arcade' to 'simulation'.

[Image: GMG_banner.png]

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Offline Haphestus
10-07-2011, 09:37 AM,
#125
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Posts: 401
Threads: 39
Joined: Jul 2008

sounds interesting, if this is pulled off it leaves alot of things to be improved that cant be done at all on the freelancer engine.

Nano Machines, Son.
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Offline Tytanis
10-07-2011, 09:48 AM,
#126
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Posts: 141
Threads: 34
Joined: Mar 2010

' Wrote:Ideally one would have physics settings as well.

That way people could adjust it from 'arcade' to 'simulation'.

Good idea...

Maybe I can have an Arcade / Simulation option for when a battle is about to start? Something like a "I'm about to attack you, choose your style!"

Or...specific zones that automatically do it.

I don't want to have them selectable from Options because if one person has arcade and another has simulation, the arcade player would win easily. (I'm talking about in terms of maneuverability and maybe a few other factors).
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Offline Chev
10-07-2011, 09:55 AM,
#127
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Posts: 1,082
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Joined: May 2010

If you do need a script writer (I mean the the story one, not the program codes), call me. I'll definitively help you. I always had some fictional ideas for 'successor of freelancer'.

[Image: 2zrfioi.png]
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Offline Tytanis
10-07-2011, 09:57 AM,
#128
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Posts: 141
Threads: 34
Joined: Mar 2010

' Wrote:If you do need a script writer (I mean the the story one, not the program codes), call me. I'll definitively help you. I always had some fictional ideas for 'successor of freelancer'.

Sounds good!

I'm actually ready to "recruit" some modelers, people A+ with Photoshop and writers. Please PM me and I'll throw you my Skype!
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Offline Gman513
10-07-2011, 10:36 AM,
#129
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Posts: 146
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Joined: Jul 2010

I'd take you up on that offer but although I have skills with Blender, Gimp and story writing all except for the writing skills are somewhat mediocre when I look at other peoples work.

Discovery Communications Directory Asesino------ Teh Wiki page
[Image: n4v9g3.jpg]
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Offline Tytanis
10-12-2011, 05:11 AM, (This post was last modified: 10-12-2011, 05:16 AM by Tytanis.)
#130
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Posts: 141
Threads: 34
Joined: Mar 2010

New update:

I'm adding to the plans. I want players to be able to fly in space and on worlds. Meaning, you can fly into a planet but it puts you into the world's atmosphere and you can either dock at the spaceport in the main town or fly to other towns. I also want players to be able to walk around their ships and on the worlds including space bases. Yes, this does sound like a big project but it's do-able.

Basically like Freelancer: World of Warcraft Edition lol
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