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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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My new game engine inspired by Freelancer and Discovery.

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My new game engine inspired by Freelancer and Discovery.
Offline Gman513
10-14-2011, 02:38 PM,
#141
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Posts: 146
Threads: 17
Joined: Jul 2010

' Wrote:I've only played EVE for about 30 minutes, have no idea how they work things.

Basically they have a large focus on drones and stuff and their mining is basically finding some big asteroid that your scanners pick up as something with a valuable substance in it and then you use some special mining lasers and either sit or drift around the rock while they do their think. Wait for the hold to fill up and then go sell or refine the stuff. Very,very boring. About as boring as freelancers current mining system which I couldn't even be bothered to do....

Discovery Communications Directory Asesino------ Teh Wiki page
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Offline Tytanis
10-14-2011, 11:09 PM,
#142
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Posts: 141
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Joined: Mar 2010

' Wrote:Basically they have a large focus on drones and stuff and their mining is basically finding some big asteroid that your scanners pick up as something with a valuable substance in it and then you use some special mining lasers and either sit or drift around the rock while they do their think. Wait for the hold to fill up and then go sell or refine the stuff. Very,very boring. About as boring as freelancers current mining system which I couldn't even be bothered to do....

Hmm..I'll figure something out to make it unique!
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Offline quantum244
10-16-2011, 08:08 AM,
#143
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Posts: 227
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Joined: Jan 2010

Hey, I chanced upon this thread, read the first post, liked the idea, and so would like to say that I wholeheartedly support your endeavour and look forward to the release!

Admins, take note! Discovery 4.87 is already in development!;)


Keep us posted, if you would.

[Image: b35d1eaecb8cf66762f7711dee8509251ea77682...23066g.jpg]
The Greycliffe -- Conscientia et Tacitus
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Offline Tytanis
10-16-2011, 09:34 PM, (This post was last modified: 10-16-2011, 09:35 PM by Tytanis.)
#144
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Posts: 141
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' Wrote:Hey, I chanced upon this thread, read the first post, liked the idea, and so would like to say that I wholeheartedly support your endeavour and look forward to the release!

Admins, take note! Discovery 4.87 is already in development!;)
Keep us posted, if you would.

I have already spoken to Cannon and he is not looking to "convert" from Freelancer to a new engine, not yet at least. We will see what happens!
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Offline ronald245
10-16-2011, 09:54 PM,
#145
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Posts: 55
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Joined: Feb 2011

why wont you release your work, make it open source? unless you want all of us to pay 15-40 bucks to play this game i dont see what the point is
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Offline Tytanis
10-16-2011, 09:58 PM,
#146
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Posts: 141
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Joined: Mar 2010

' Wrote:why wont you release your work, make it open source? unless you want all of us to pay 15-40 bucks to play this game i dont see what the point is

Because I'm designing this game engine to run one or in the future, many of my own games.
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Offline Switchback
10-17-2011, 12:13 AM,
#147
Son of Malta
Posts: 1,623
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' Wrote:I have already spoken to Cannon and he is not looking to "convert" from Freelancer to a new engine, not yet at least. We will see what happens!

D:

Well, I can still offer support/beta testingness :<
and writing skills/idea mill


Or just show me shiny new engine for me to drool over:P

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
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Offline Maylene
10-17-2011, 04:46 PM,
#148
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Posts: 15
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Joined: Oct 2011

I haven't played much space games that include mining so I'm not entirely sure on how they all work.

Some ideas to keep it original would maybe be like deploying a mining station device that attaches to a large asteroid and drills into it or something similar. If you plan on adding a player controlled entity, like a character than you can add a mining station on an asteroid, deploy the player to walk on the station and operate the machines and whatnot.
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Offline stardust47
10-17-2011, 06:33 PM,
#149
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Posts: 1,469
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Joined: Apr 2009

This is just incredible. I've sent a PM about my possibly helping in the development of this.

[Image: rPQpZ1j.jpg]
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Offline murasaki
10-27-2011, 03:33 AM,
#150
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Posts: 37
Threads: 3
Joined: Oct 2011

I'm quite curious as to why not just dev an engine for the 'people' side of things? Have a sever for each planet/base/ship/etc. that way there are visual representations of people RP'ing, while at the same time some spacey stuff going. Hypothetically speaking, when someone docks onto something in DiscoFL, the put their character into the sever for whatever place they're at, and BAM, IMMERSION. Just an idea. That way no one has to leave FL, but at the same time you get something neat for RP implementation. Goddess knows it's hard to RP when you're a huge clunking ship.

[Hopefully I'll be able to acquire a signature to put here soon...]
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