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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Do too many factions have capital ships?

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Do too many factions have capital ships?
Offline McNeo
02-14-2012, 03:39 AM,
#71
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Posts: 3,424
Threads: 52
Joined: Aug 2006

The short answer for me is:

Yes, but...

The long answer involves an explanation and other stuff.
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Offline Lonely_Ghost
02-14-2012, 10:13 AM,
#72
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Posts: 1,217
Threads: 48
Joined: Nov 2010

Every house navy should have full capital ship pack. They will follow RP of capital ships- heavy strike forces, support ships and stuff like this. So, navy should have capitals, may be to have some REAL advantage over unlawfulls. For example- made battleships only for house military.
Strong unlawfulls organistations, like Outcasts, Corsairs, Red Hessians, could have no battleships, but for exaple 2 types of cruisers. Like Storta, and stolen Necrosis. And same type as Junkers Frigate, may be more powerfull.
Spending some time here, I see, that battleships for non-military factions not so need. They can hold on with destroyers and cruisers+ good fighter and gunships team work.
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Offline Prysin
02-14-2012, 10:33 AM,
#73
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Posts: 3,099
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Joined: Jul 2009

' Wrote:As a function of the economy the Outcasts cannot be even close to as rich as any of the houses. The outcasts make money selling cardimine to the houses (most popular in liberty). You have an economy that is dependent on the economy of the other houses. As a rule an economy that is dependent on another cannot exceed the providing economy (because you cannot sell more goods than the customer can afford to buy). Then you go into the specifics of your market saturation.

"Recent estimates are that in 2008, 155 to 250 million people, or 3.5% to 5.7% of the world's population aged 15-64, used other psychoactive substances, such as cannabis, amphetamines, cocaine, opioids, and non-prescribed psychoactive prescription medication. Globally, cannabis is the most commonly used (129-190 million people), followed by amphetamine type stimulants, then cocaine and opioids. " WHO

Lets assume the high figure split in two (this gives you the same popularity as weed!) so 3% of the Sirius population uses cardimine. Cardimine the only product you export and your market saturation is 3%. The richest house? That might be the dumbest thing I have heard all day. If malta was a country on earth you would be Columbia.....oh wait; your entire background sounds a lot like COLOMBIA 20 years ago. They had almost no military at all and didn't have fertility issues to boot!

You know why the other houses should slap you around? http://en.wikipedia.org/wiki/List_of_com...by_revenue Oil-->H-fuel what does that list have in common? Fuel is king because its market saturation is massive. If anything the GMG deserves to be called a house 100x more than the outcasts do.


do not bring realism into FL, its completely pointless since FL is as unreal and stupid as you get it.

You need to know more about the outcasts to say "fuel is king" and actually get somewere... Stated by the infocard and some RP that is floating around, the current Outcast cruiser (the supposedly main ship we use inRP) uses a faked quantum singularity drive. Its a fake black hole/pulsar engine....

H-fuel is one way to obtain energy. One can also create massive energy from fission and fusion, both of which only require specific substances and can be done without H-fuel.

As you probably DONT know, the outcasts also has an extensive inRP network within Kusari through the GC... IF outcasts was dependant on Liberty alone, your statement would be perfectly reasonable, but both kusari, rheinland, bretonia and now gallia is part of the drug network. That means ALL HOUSES, apart from the other hispanic half purchase cardamine. Yes liberty has long been the biggest customer, but all the other nations has bought the drug on a steady basis.
Another part of outcast economy is the Borderworld Shipwright. Yes the BW series are owned by the outcast nation through stock shares, not through direct managment. This means they also gain some revenue of the massive shipwright through its shares.
A third part, although massively neglected by the devs, is outcast engine technology. It has long (since 4.84) been stated that outcasts produce some of the finest ship engines there is and that they sell them on the open market. Alas, the devs have not followed their own lore and havent reflected this ingame through the trading system.
A fourth part of outcast income is piracy, ofcourse, but although piracy is very rare within the Outcast community it is not entirely uncommon either.
The last part of this all is the massive network of allies and neutrals. Were talking junkers, rogues, hackers, mollies, bridgands, corse, GC, dragons (yeh yeh i know you hate us).... All these allies is the ones who help us acquire goods and ofc, we get them relatively cheap as we exchange it for cardamine.

It is completely wrong to assume that outcasts are dependant on ONE thing only. Just as the Corsair empire isnt completely reliant on artifacts. The main thing of the corsair empire is piracy, regarding the statement about "fully controlled systems";

Outcasts have Alpha, Beta, Omicron 80 & 81
Corsairs have Gamma, Omicron 94, Omega 41 and Omicron Lambda

[Image: v1zVWKX.png]
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Offline Vladimir
02-14-2012, 10:43 AM,
#74
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Posts: 1,597
Threads: 39
Joined: Oct 2009

>Corsairs have Gamma, Omicron 94, Omega 41

O-41? Fully controlling? Really?

[Image: 158aufs.jpg]
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Offline Lonely_Ghost
02-14-2012, 10:59 AM,
#75
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Posts: 1,217
Threads: 48
Joined: Nov 2010

' Wrote:>Corsairs have Gamma, Omicron 94, Omega 41

O-41? Fully controlling? Really?

Heh, sometimes freeport there used more freequently as shelter even for Corsairs, their base, no more like depot. And Hessians are clouse and raiding this system much, so O 41 not fully controled by Corsairs, no way.
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Offline Zynth
02-14-2012, 11:03 AM,
#76
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Posts: 1,348
Threads: 69
Joined: Apr 2010

House Navies should have capital ships. Pirates should not.

I agree that the Order, Outcasts and Corsairs should have capital ships, one reason or another. However, other pirate groups shouldn't have them. The Blood Dragons, as stated in the original lore, are small in number. I doubt building functioning capital ships is what they do.

[Image: PKNeayo.png]
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Offline Laerethe
02-15-2012, 12:12 PM,
#77
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Posts: 286
Threads: 6
Joined: Jan 2012

The Corsairs and the Outcasts were from the Hispania; between them, they should rightfully have a house of their own. Their RP is based around their attempt to reclaim this; they originally thought it was the other houses who sabotaged their ship, but later found it to be the SCRA, hence the war.

The Corsairs and the Outcasts are two HUGE pirate/smuggler factions; they aren't just pirates, they are nations of their own. Corsairs capital ships arose from contracts with The Order, so there is no issue with the RP side of things.

I'm not quite as knowledgeable in Outcast lore, but its plainly obvious as to why The Order have caps(stolen prototypes).

Other factions have genuine RP as to why they have capital ships; obviously, freelance pirates shouldn't have them and they don't. But the large criminal factions rooted in the major houses have every right to them.

The only question is fleet limitation; however, that doesn't apply to the Corsairs/OC inRP, due to the nature of their resources.


The shorter answer, is no. What would be interesting would be motherships; carrier style, but with working bays and several times larger. Weaponry capped, but potential unlimited. Plus, weakening snubs somewhat; its too easy for a decent powercore VHF to defeat Transports/small caps with basic weaponry.

Bombers however, are fine. Just some more variety in weaponry, perhaps.
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Offline dodike
02-15-2012, 01:05 PM,
#78
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Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:House Navies should have capital ships. Pirates should not.

I agree that the Order, Outcasts and Corsairs should have capital ships, one reason or another. However, other pirate groups shouldn't have them. The Blood Dragons, as stated in the original lore, are small in number. I doubt building functioning capital ships is what they do.
Order should have only one capital ship in service.
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Offline Curios
02-15-2012, 06:14 PM,
#79
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Posts: 2,719
Threads: 88
Joined: Sep 2009

*Yawns*

Why we can't remove capships? We can. The stop-point is "people will whine" it seems.
But wait, aren't people always whine? You do something - whine, not do - whine. Rants are always going around so I'd just go and null all the excising accounts. Total wipe is a very cool and exciting option. Remove the caps meanwhile, people will notice only in two weeks or so that this crap is gone from sell points. Will be late.

P.S.

Yes, i have caps myself.
No, I don't fly my caps.
No, I'm not afraid of loosing my stuff if we are going for a total cleanup.

[Image: bhglogo.png]
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Offline Klaw117
02-16-2012, 12:15 AM,
#80
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Posts: 1,208
Threads: 69
Joined: Sep 2007

' Wrote:Order should have only one capital ship in service.
That was 20 years ago. Someone said that the Order probably has enough supporters in the Houses to fund it, so I would expect that it could have a small fleet by now. It should in no way rival a House's fleet though.

' Wrote:*Yawns*

Why we can't remove capships? We can. The stop-point is "people will whine" it seems.
But wait, aren't people always whine? You do something - whine, not do - whine. Rants are always going around so I'd just go and null all the excising accounts. Total wipe is a very cool and exciting option. Remove the caps meanwhile, people will notice only in two weeks or so that this crap is gone from sell points. Will be late.

P.S.

Yes, i have caps myself.
No, I don't fly my caps.
No, I'm not afraid of loosing my stuff if we are going for a total cleanup.
Thank you. If people are going to play or use this mod, they should be willing to put up with changes that the development team makes that will improve gameplay in the long run. If capital ships get taken away to fix RP plot holes and PvP issues, so be it. If Omicron Eta needs to be removed to bring activity back to the Sigmas and stop OORP raids into Omicron Alpha and Omicron Gamma, so be it.

Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams
Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction
Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid
Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space
Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits

Liberty and Nomad Backstory, Very interesting - read it!
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