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  Discovery Gaming Community Discovery General News and Announcements
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Updates to base functionality

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Pages (6): « Previous 1 2 3 4 5 6 Next »
Updates to base functionality
Offline Fletcher
08-11-2012, 11:54 PM,
#11
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Heh, if my assumptions are right, Smallwood will be pleased.

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Offline Tigger
08-12-2012, 12:03 AM,
#12
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' Wrote:if the base administrator has explicitly defined a tag as being friendly (or hostile).


Do we now have a black list and can specify a tag as hostile?

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Offline SummerMcLovin
08-12-2012, 12:12 AM,
#13
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Seems I've misunderstood it, you set the rep of the base, not if each IFF can land.

A problem I've encountered is that if the base is neutral to an attacking ship, the base does not set itself to hostile. I have not tried this against a base with platforms to defend itself, but I suspect that they will not fire on attackers.

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Offline AshHill07
08-12-2012, 12:29 AM,
#14
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Seen the new solaris and secondaries in action they seem to have a much better rate of fire.

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Offline Jayce
08-12-2012, 02:15 AM,
#15
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What a dude. <3 you Cannon.

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Offline latos
08-12-2012, 02:59 AM,
#16
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Does the turret fix only affect the type 3's? Or have the others had a touch up to actually pose a threat too? :P

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Offline Ipuvaepe
08-12-2012, 03:03 AM,
#17
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' Wrote:The base will override the NPC reputations if the base administrator has explicitly defined a tag as being friendly (or hostile).
Foreshadowing?

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Offline Tigger
08-12-2012, 03:14 AM,
#18
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Are NPC's supposed to be activating base shields now?


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Offline AeternusDoleo
08-12-2012, 03:17 AM,
#19
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' Wrote:Does the turret fix only affect the type 3's? Or have the others had a touch up to actually pose a threat too? :P
It affects all 3 turrets, however due to the higher top rate of fire on the lower range turrets, the effect is most noticable on those.

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Offline Tigger
08-12-2012, 03:49 AM,
#20
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Confirmed, NPC's set off the shield and another problem. Base Defensemode 1 (Hostile to all not on the green list) doesn't work. Ships not on the access list are treated as white, and even shooting the base does not activate platforms.



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