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Civilian Cruiser

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Civilian Cruiser
Offline ssc
01-27-2013, 02:22 AM,
#41
Member
Posts: 286
Threads: 71
Joined: Jun 2012

Luis and Pancakes, thank you. I would like to remind people that this is a sci fi genre game, not something you think shouldnt happen. If civilians shouldnt have cruiser, then they cant have bombers and gunships, restricting them to the transports, which may have decent armor, however, it would make it difficult since Bombers can take out a transport in a few hits. And Thyrzul, taking a quote from a game I have played, "It's a dangerous place out there." This means that its tough not only for the civilians, but the pirates that attack a ship they think is defenceless against them. Cruisers would be a defusers for these situations and to top it, it wouldnt be a replacement for transports, it would have similar characteristics of a regular Cruiser, making it a Escort instead of a transport role. We can not continue with Disco's idea of keeping ships out of certain players hands, something to remedy such a situation would limit on who can and who cant. I have been thinking a good time about the factions that could use it, Pirates would not be able to use it due to the powercore reduction from 100% down to 10%, forcing the indie pirate player to rethink about his ship choices.

In some ways, Luis is right, and a reason I think that a cruiser for civilians would benifit, other than your thoughts on how it would go Thyr. Also what is and isnt Freelancer has been obscured but all the other mods and their ships, I rest my defence on that for design wise on any ship I make.

So far, trying to replicate the model has been more of a challenge, and then theres the texturing part I have to do thats even harder to deal with. Hopefully, I can make something a bit better and with textures.

[Image: discosig3.png]
Alpha = Low Level Encryption|Bravo = High Level Encryption|Delta = Security Channel Encryption|Gamma = Heavy Encryption
Omega = Highly Strict Encryption: Access Squence Required
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Offline Sanguines
01-28-2013, 08:51 AM,
#42
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Posts: 262
Threads: 18
Joined: Feb 2011

(01-26-2013, 10:52 PM)Pancakes Wrote: Make it a frigate, we need frigates. I like frigates.

I also really like the model, way to go darling!

bcruisers (Not the normall cruisers) are frigates.

[Image: Sanguines2.jpg]
Wiki: http://discoverygc.com/wiki/User:SonyaSilverfall (My chars, etc)
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Offline monmarfori
01-28-2013, 10:39 AM,
#43
Son of Malta
Posts: 2,161
Threads: 288
Joined: Jan 2010

So its used by Freelancer ID, no since ID only allows ships up to a Gunboat. Or maybe used by other IDs which support a Cruiser or above. Otherwise, your model looks good, but can't be implemented to the server since you get sanctioned by using a cruiser class vessel on an id which only supports up to gunboats.
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Offline ssc
01-28-2013, 05:03 PM,
#44
Member
Posts: 286
Threads: 71
Joined: Jun 2012

(01-28-2013, 10:39 AM)monmarfori Wrote: So its used by Freelancer ID, no since ID only allows ships up to a Gunboat. Or maybe used by other IDs which support a Cruiser or above. Otherwise, your model looks good, but can't be implemented to the server since you get sanctioned by using a cruiser class vessel on an id which only supports up to gunboats.

Your assumption is incorrect. I understand that it is the coding of that ship that determines the ID it can use. A cruiser like ship can be implimented and therefore coded to accept the Freelancer IDs, except the Indie Pirate IDs and all others. I am not going to explain to someone that assumes that it can't be done based on that its "Hard Coding", when its pretty open-source based. If I get past texturing it, I could code it to support a Gallia Forward cannon, Zoner Gunship Turrets, or any other weapon that could be supported with a ID of choosing. The object is give the Civilians a ship they can use to escort transports and repel bombers more or less. Not alot of pirates use basic fighters and use bombers or ships using class 10 weapons, giving civilians little chance. Cruiser class, with maybe 2-4 Cruiser turrets and the rest gunship guns, this keeps the ship balanced and if a firefight broke out between a Naval faction, they would need alot more then simply 1 or 2 of these ships.

[Image: discosig3.png]
Alpha = Low Level Encryption|Bravo = High Level Encryption|Delta = Security Channel Encryption|Gamma = Heavy Encryption
Omega = Highly Strict Encryption: Access Squence Required
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Offline Thyrzul
01-28-2013, 05:33 PM,
#45
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

No government with reasonable minds within would allow simple civilians to fly vessels posing as a potential competition to the local authority forces. Keeping peace is for the police, no need for civil military. If you want to escort traders in a cruiser, join the police or the navy. This is this simple.

On an other note, against bombers or any snubcraft a gunboat would be the suitable counter. Not a cruiser. Against something bigger, well, call the police. Either that or fly in convoys.

@Luis: Just because you don't understand the comparison I brought up, or don't like it, or for any other reason I cannot convince you with it, that doesn't mean it makes no sense.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline ssc
01-28-2013, 07:07 PM,
#46
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Posts: 286
Threads: 71
Joined: Jun 2012

And now your argument is now invalid. I was hoping that you wouldnt post something in defence of "Good ol' Disco", but since you did, well yeah. Its time to stop trying to make a game that has more problems to deal with rather than shutting out what everyone else says and chuck it out the window. Unlike most that want to keep it on a "Only Navy" basis, assuming that a Civilian Cruiser would unbalance. I would have set the limitations of it making that a requirement of 10 would be needed to take out a Liberty Dreadnaught with moderate results. Cut that number to 5 and the civilians would have a serious problem. And Im not here to accomidate faction factions, doing it for Civilian Freelancers, got a problem, tell someone thats gonna care.

On topic: I have to redesign the Civilian Cruiser, the designs I made before hand are constantly looking more transport than cruiser, but still saved. Im going untraditional and unconventional, since most Scifi games can use it openly. I had some other ideas, one was a concept I never really put out, transport at first, but then taking another look, it might be just as good for a Civilian cruiser role. 10 guns, 2 cruiser, 8 gunship turrets would problem make it more friendly for civies.
[Image: blacktiptransport.png]
Called it the Black-tip. it was based on the design of the Corvo Cruiser before the change to 4.86.

[Image: discosig3.png]
Alpha = Low Level Encryption|Bravo = High Level Encryption|Delta = Security Channel Encryption|Gamma = Heavy Encryption
Omega = Highly Strict Encryption: Access Squence Required
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Offline Luis
01-29-2013, 03:53 PM,
#47
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Posts: 1,964
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Too much 'smoothness' on the non-wire frame image.
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Offline ssc
01-29-2013, 04:13 PM,
#48
Member
Posts: 286
Threads: 71
Joined: Jun 2012

Eh, kinda figure it might. Oh well, back to a new concept, again.

[Image: discosig3.png]
Alpha = Low Level Encryption|Bravo = High Level Encryption|Delta = Security Channel Encryption|Gamma = Heavy Encryption
Omega = Highly Strict Encryption: Access Squence Required
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Offline Swallow
01-29-2013, 08:08 PM,
#49
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Better and better, well done. You have a taste.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Thyrzul
01-29-2013, 10:52 PM,
#50
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Posts: 4,684
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Joined: Sep 2011

(01-28-2013, 07:07 PM)ssc Wrote: And now your argument is now invalid. I was hoping that you wouldnt post something in defence of "Good ol' Disco", but since you did, well yeah. Its time to stop trying to make a game that has more problems to deal with rather than shutting out what everyone else says and chuck it out the window. Unlike most that want to keep it on a "Only Navy" basis, assuming that a Civilian Cruiser would unbalance. I would have set the limitations of it making that a requirement of 10 would be needed to take out a Liberty Dreadnaught with moderate results. Cut that number to 5 and the civilians would have a serious problem. And Im not here to accomidate faction factions, doing it for Civilian Freelancers, got a problem, tell someone thats gonna care.
Wow, your skills at arguing amaze me[/sarcasm]. Do you think putting head into sand ever helped anybody?

The term "Civilian Cruiser" is an oxymoron in itself. Cruisers are warships, vessels fitted with military hardware, no civilian are meant to get anywhere near to possessing one. That would defy common sense. But as I see, your reasoning defies it too.

On topic: The model is getting better, looks cool, but not so detailed yet. Those small wings remind me of the Obstinate, or the Shukensha.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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