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  Discovery Gaming Community Rules & Requests Rules
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Jumping in Combat...

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Jumping in Combat...
Offline SMGSterlin
02-09-2013, 06:17 AM,
#1
Member
Posts: 2,206
Threads: 81
Joined: Feb 2010

Jumping (with a jump drive of course) while in combat with someone should count as fleeing, and the 4 hour rule should go into effect. Why is it not like this right now?

Been having a certain "rogue Liberty assault carrier" abusing his jump drive, constantly jumping between two systems, getting into fights, and jumping before he can be killed.

It's annoying, and it should be against the rules.

[Image: smgsterlin.gif]
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Offline Vigilia.Procuratio
02-09-2013, 07:04 AM,
#2
Member
Posts: 285
Threads: 17
Joined: Sep 2011

An appropriate measure might be to limit the use of the jump drive to, say, once per four hours.
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Offline Veygaar
02-09-2013, 07:08 AM,
#3
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

Nah, he used it, he's smart. Tough luck. Get more firepower.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline Echo 7-7
02-09-2013, 07:14 AM,
#4
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

It's not breaking any rules, and it is not likely to be considered such in the future. However, JDs could probably use with a cooldown of some sort - but that comes under balance, not rules.

There was a sig here, once.
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Offline ryoken
02-09-2013, 08:59 AM,
#5
Member
Posts: 3,956
Threads: 173
Joined: May 2007

I thought a jump took a little time to charge? Can you not kill him in that time?

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline sindroms
02-09-2013, 09:16 AM,
#6
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

A light JD powers up in 20 seconds, I think.
If you cannot down him during that time, just resupply while he has jumped away.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline monmarfori
02-09-2013, 09:55 AM,
#7
Son of Malta
Posts: 2,185
Threads: 292
Joined: Jan 2010

I think theres a solution, try bumping carrier so the jump cant work.
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Offline Dissolved.Girl
02-09-2013, 10:54 AM, (This post was last modified: 02-09-2013, 10:54 AM by Dissolved.Girl.)
#8
Member
Posts: 52
Threads: 2
Joined: Nov 2010

Quote:Jumping (with a jump drive of course) while in combat with someone should count as fleeing, and the 4 hour rule should go into effect. Why is it not like this right now?

Been having a certain "rogue Liberty assault carrier" abusing his jump drive, constantly jumping between two systems, getting into fights, and jumping before he can be killed.

It's annoying, and it should be against the rules.


It's why Freelancer is dying, always people who want it fair for his own pleasure. It's like the bottlenose " OMG ! OP SHIP " Seriously... Oh I have an idea, let's put in game ONLY Sabre, kusari explorer Gunboat, and Liberty Carrier. Then everyone will have the same ship, same agility, same turrets/guns hardpoint and we will play in a wonderful annoying space world.

Ah and do the same for cloak, it's boring cuz they become invisble and I can shoot them ! *Ironic*

I am rude, but seems that it's the only way to " wake up " people here. You should all know that there are advantages/disadvantages everywhere. To you to build a tactic to avoid or get your target.
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Offline Govedo13
02-09-2013, 11:08 AM, (This post was last modified: 02-09-2013, 11:12 AM by Govedo13.)
#9
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Posts: 4,663
Threads: 97
Joined: Jul 2009

(02-09-2013, 10:54 AM)Dissolved.Girl Wrote: It's why Freelancer is dying, always people who want it fair for his own pleasure. It's like the bottlenose " OMG ! OP SHIP "
Ah and do the same for cloak, it's boring cuz they become invisble and I can shoot them ! *Ironic*
I am rude, but seems that it's the only way to " wake up " people here. You should all know that there are advantages/disadvantages everywhere.
I am really eager to know what disadvantage well flown Bottlenose have?
It cannot kill battleships alone but you need 2 of it because it do cruisers easy?
It cannot stop more then 6 snubs?
I am also eager to know what disadvantage the not killable in 30 seconds jumping carrier have. The carrier have only 1 mill and a bit more hullpoints not 5 mill? 30 seconds and 420 units H fuel- not that hard really. The ship can have the JD together with full guns, load of fuel and CAU8 at the same time without having any disadvantage and it is still not possible to kill.
Discovery is not doing well because of the unbalanced stuff and the unbalanced base made items.
If this things get fixed the people wont be annoyed by hypocrite abusers, simple as that.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Tunicle
02-09-2013, 11:18 AM,
#10
Server Administrator
Posts: 6,668
Threads: 866
Joined: Jan 2008

If he is jumping get close and jump with him, carry on assault when you reappear, simples.

EDIT: Not simples Smile this would only apply to MKiV JD and LABC couldn't use unaided.
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