' Wrote:There was some progress on that front, as w0dk4 and company managed to make the server multithread a bit. It uses 15% of the second CPU now. But making the server fully multithreaded without having the src is a different story.
Have any of you guys thought that being as the codes now quite old about trying to reverse engineer parts of it to see how it all runs internally fully this might help us boost multi threading a bit more.
Its only an idea im just throwing them out to try and inspire someone
Nice work on the upgrading FLSever in that regard. I saw a very noticably increase in NPC activity yesterday. (grr...Blasted Xenos)
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
I know this might tick Majkp off a smidgen, after all, all these posts go to his Cell, but does anyone think that overclocking itself, might be causing the Memory to go bad? Just...think about it.
While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack http://pastebin.com/SYQXBufs
One could agree with that, but none of the memory sticks were running higher then their limit is. The maximum was 1000MHz (with a memory designed to go up to 1150MHz). I also always followed the voltage recommendations written on the stickers.