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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Tau 63 development

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Tau 63 development
Online Treewyrm
02-21-2008, 11:42 PM,
#31
Alchemist
Posts: 2,084
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Joined: Jul 2007

The system can feature its own custom unique starscape. There is also another important topic: overall stylistic theme for the system. Currently I'm thinking of "ice realm" of sorts. Bright light, reflections, etc. Warm star and cold ambient colors creating the feeling of a dawn. Something along the lines.
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BULLDOGNK
02-21-2008, 11:44 PM,
#32
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' Wrote:The system can feature its own custom unique starscape. There is also another important topic: overall stylistic theme for the system. Currently I'm thinking of "ice realm" of sorts. Bright light, reflections, etc. Warm star and cold ambient colors creating the feeling of a dawn. Something along the lines.

Actually i like that idea.

Cheers
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Offline frozen
02-21-2008, 11:55 PM,
#33
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you know ive always like your ideas yuri. go ahead, especially since your designing, you know what goes where, how everything should look etc.

on another note, dont forget to make some heavy defences:P


[Image: 5d1144bd1.png]
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Offline Panzer
02-22-2008, 12:03 AM,
#34
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Ice Ice baby...

Well, yuz fellerz iced plenty of people there, so I guess it fits. Besides - big ice blocks around Mito justify that.

[Image: Vxqj04i.gif]
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Offline Xing
02-22-2008, 06:08 AM,
#35
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I mentionned a ressource planet, because you've got to have ressources from somewhere to build the ships, right? metal doesnt pop out of anywhere, and pirating convoys of metal, well... it'd be tedious at best, and the cost of transporting the whole thing would probably cost more fuel than necesary. It would be reasonable otherwise, to have the asteroid field mineable?

[Image: audrey03a.png]
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Offline Monk
02-22-2008, 07:10 AM,
#36
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Xing....we mine lots of scrap metal...and i mean a lot....*looks at gezza*
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Offline Xing
02-22-2008, 07:12 AM,
#37
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... well, I guess to build a completely operational battleship, you'd have mined out... a good half of the 80 years wreck field... XD

[Image: audrey03a.png]
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Offline marauder
02-22-2008, 09:52 AM, (This post was last modified: 02-29-2008, 06:40 PM by marauder.)
#38
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Hmm, we should have been offered the contract to clear up sigma 13, it wouldn't have take this long thats for sure and we'd have built an invasion fleet 3x over by now.
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Offline frozen
02-26-2008, 09:55 PM,
#39
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now, i have one question. is it possible to make the togo into a dockable base? like the kaptana in 85? or is it way too much work? id like to see stuff like that for 63..

oh and dont forget the red starscape!!:P

[Image: 5d1144bd1.png]
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Offline Eppy
02-26-2008, 10:16 PM,
#40
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' Wrote:now, i have one question. is it possible to make the togo into a dockable base? like the kaptana in 85? or is it way too much work? id like to see stuff like that for 63..

oh and dont forget the red starscape!!:P

Not that it's unfeasible, but it is illegal...there's a ban on custom-made objects in the system creation rules. In fact, Nightfall is listed as having special permission to put the Captana in. I think the new Wilde base in '58 is a new model as well, but don't quote me on that; I assume somebody just forgot to add it to the list last time the rules got updated.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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