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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Admin Notice: Faction Creation Rule Change - Discussion Thread

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Admin Notice: Faction Creation Rule Change - Discussion Thread
Offline The Doctor
08-19-2013, 02:56 AM,
#11
Member
Posts: 118
Threads: 12
Joined: Jul 2010

(08-19-2013, 02:46 AM)LolRawr!? Wrote: Hrm, I suppose that I /should/ point out, that I'm interested to see how "Powersharing" will be handled, I hope that the members of the admin team who are backing this are thoroughly thinking things through here.

Anyway, I guess I'll wait and see what happens.

Bureaucracy, what else? In LN's case for example, get LN and aaall other official LN factions to discuss stuff like FR5's and the agreed decision becomes the rule.

Alons-y!
Offline Durandal
08-19-2013, 02:59 AM,
#12
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Posts: 5,106
Threads: 264
Joined: Apr 2009

Hone, that attitude there is exactly the opposite of the one you want starting out with.

I'll point out that all the effective high command structures I have been a part of rarely agreed unanimously on any major issues. The key is not being a self important arse about it and taking the time to sit down and talk things out with others.

Basically that - a faction's high command structure - except on a larger scale. But people have to be willing to make it work. In general it's definitely a change for the better, so I'd lay off the negativity and look towards the pros rather than than the cons.

The three official Outcast factions worked together for years, simply because they had a good system for discussing things and everyone was amicable, and due largely in part to that, Outcast space was one of the most active and interesting areas for a long, long time. I'd not mind seeing similar things again.
Offline Irwin
08-19-2013, 03:04 AM,
#13
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Took y'all long enough.

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Offline Highland Laddie
08-19-2013, 03:14 AM,
#14
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Posts: 2,082
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Or, perhaps any faction gaining official status can get their own I.D. to help establish their distinctiveness?

Ex. With Zoners - TAZ ID, Phoenix ID, etc.
Offline The Doctor
08-19-2013, 03:18 AM,
#15
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Posts: 118
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(08-19-2013, 03:14 AM)Highland Laddie Wrote: Or, perhaps any faction gaining official status can get their own I.D. to help establish their distinctiveness?

Ex. With Zoners - TAZ ID, Phoenix ID, etc.

Not reaaally necessary, since the things ID's cover (zone of operations, engagement permissions, ships allowed to fly, etc) are kinda related to the big baddie faction as a whole, not the distinct divisions and branches that the official player factions will gun for. But it could make things a bit more organized. And more complex.

Alons-y!
Offline Bootsiuv
08-19-2013, 03:19 AM,
#16
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Posts: 637
Threads: 20
Joined: Oct 2010

This is good I think.

It will make it easier for groups like Platinum, which have valid rp reasons to exist officially, thus making it easier to eventually acquire their own id.

[Image: CRSJB.png]
Offline Hone
08-19-2013, 03:29 AM,
#17
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(08-19-2013, 02:59 AM)Durandal Wrote: Hone, that attitude there is exactly the opposite of the one you want starting out with.

(08-19-2013, 02:49 AM)Hone Wrote: it doesnt really matter.

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Offline Tabris
08-19-2013, 03:31 AM,
#18
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Posts: 2,710
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Joined: Dec 2007

I wonder what this means for Factions with specialized ID's like S.C.R.A. , OSI or even Reavers... (worried)
Offline Jack_Henderson
08-19-2013, 03:45 AM,
#19
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Why not. Smile I don't see how the new order would do damage.

FR5s may however be messy. I know how hard it is to get e.g. a Zoner FR5 done.

But in general, I welcome the decision. The notion of challenging only created a lot of player-player hate, which we have enough in this community already. Smile

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Offline Pavel
08-19-2013, 03:47 AM,
#20
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Posts: 2,018
Threads: 197
Joined: Jan 2012

Disco final nail...


Nah, joking. Although while it certainly does make sense for loosely-organised factions like Zoners, Junkers or IMG, it may be a problem in case of navies and police factions... We'll see how it goes.
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