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Admin Notice: Player Owned Bases

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Admin Notice: Player Owned Bases
Offline Sabru
08-20-2013, 02:45 AM,
#231
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

(08-20-2013, 02:33 AM)hungry-bank Wrote: What rules can you impose?
There are lawfull and unlawfull PoBs.

For example, I agree with that base in New York that guards the path to Alaska since that is a restricted area, but I disagree a base blocking a jump hole or a jump gate. For example if you place a lawfull base in a system, you can put the weapons platforms anywhere in the system which I beleive to be a bad thing. Weapon platforms should be close to the PoB to defend it, not to cripple the system.
If I for example build a lawfull base near a jump gate, no pirate can continue his activity there, maybe we will not even be able to continue his activity in that system if that requires him to fly 20 minutes to get in that system.
There should be a rule as in Gallia to have PoBs at a certain distance from trade lanes, jump gates or jump holes.

i think you hit the nail on the head. those are some good ideas.

[Image: 9KgNaeX.png]
Offline hungry-bank
08-20-2013, 02:57 AM,
#232
Member
Posts: 90
Threads: 6
Joined: Mar 2013

Tho I beleive it is pretty hard to implement that a weapon platform should be at a certain range from a PoB, also that won`t stop people building PoB`s near jump gates, jump holes, trade lanes etc since they are pretty easy to build at first especially if you will build the base when there are few players online or in a system that doesn`t get that much traffic.
Also a base is pretty hard to get down, you need a big number of battleships to kill a core 4 base, even a core 1 base is pretty hard to kill.
Offline Sabru
08-20-2013, 02:59 AM,
#233
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

(08-20-2013, 02:57 AM)hungry-bank Wrote: Tho I beleive it is pretty hard to implement that a weapon platform should be at a certain range from a PoB, also that won`t stop people building PoB`s near jump gates, jump holes, trade lanes etc since they are pretty easy to build at first especially if you will build the base when there are few players online or in a system that doesn`t get that much traffic.
Also a base is pretty hard to get down, you need a big number of battleships to kill a core 4 base, even a core 1 base is pretty hard to kill.

exactly my point. admins need to do lots of thinking and come up with something.

[Image: 9KgNaeX.png]
Offline Vipera Berus
08-20-2013, 10:24 AM,
#234
Member
Posts: 332
Threads: 18
Joined: Sep 2009

(08-20-2013, 02:33 AM)hungry-bank Wrote: What rules can you impose?
There are lawfull and unlawfull PoBs.

For example, I agree with that base in New York that guards the path to Alaska since that is a restricted area, but I disagree a base blocking a jump hole or a jump gate. For example if you place a lawfull base in a system, you can put the weapons platforms anywhere in the system which I beleive to be a bad thing. Weapon platforms should be close to the PoB to defend it, not to cripple the system.
If I for example build a lawfull base near a jump gate, no pirate can continue his activity there, maybe we will not even be able to continue his activity in that system if that requires him to fly 20 minutes to get in that system.
There should be a rule as in Gallia to have PoBs at a certain distance from trade lanes, jump gates or jump holes.

I tend to agree with this as it would make things simpler - Itsabashi station near roppongi station in NT was frustrating enough while set as hogosha. I actually stopped trading in kursari till the complaints caused it to be changed about a bit.
Offline hungry-bank
08-20-2013, 10:30 AM,
#235
Member
Posts: 90
Threads: 6
Joined: Mar 2013

Well that base was first owned by KNF if I am right and then the Hogosha guys got it.
Well Hogosha is somehow or somewhat lawfull but still it could cripple the system traffic.
Offline Lonely Werewolf
08-20-2013, 01:38 PM,
#236
Member
Posts: 397
Threads: 15
Joined: Sep 2012

(08-20-2013, 02:33 AM)hungry-bank Wrote: For example if you place a lawfull base in a system, you can put the weapons platforms anywhere in the system which I beleive to be a bad thing. Weapon platforms should be close to the PoB to defend it, not to cripple the system.

Are you saying that you think WPs can be any distance from the PoB they were built for as long as they are in the system? Well that is incorrect, WPs can only be up to 3K away from their PoB.

(08-20-2013, 02:57 AM)hungry-bank Wrote: Tho I beleive it is pretty hard to implement that a weapon platform should be at a certain range from a PoB

See my above response, this has been implemented since PoBs were first introduced.

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Offline hungry-bank
08-20-2013, 01:48 PM,
#237
Member
Posts: 90
Threads: 6
Joined: Mar 2013

There are bases that have their weapons platforms furthan than 3k from the outpost.
Offline Vipera Berus
08-20-2013, 01:55 PM,
#238
Member
Posts: 332
Threads: 18
Joined: Sep 2009

(08-20-2013, 10:30 AM)hungry-bank Wrote: Well that base was first owned by KNF if I am right and then the Hogosha guys got it.
Well Hogosha is somehow or somewhat lawfull but still it could cripple the system traffic.

It was indeed non hogosha initially - then it became hogsha. The day I found it had changed - while delivering one load of gold ore - it killed 2 players and damaged 2 others and my ship - just in the time from entering the system docking at one base and exiting the system
Offline NOVA-5
08-20-2013, 02:04 PM,
#239
Smegger
Posts: 1,392
Threads: 65
Joined: Jan 2009

(08-20-2013, 10:30 AM)hungry-bank Wrote: Well Hogosha is somehow or somewhat lawfull but still it could cripple the system traffic.

As will any base thats set to hostile, even those that go by the rules of Gallia by
building away from the lanes, they have and still can crippled traffic & blockade planets whenever they chose, thrust the WP's forward 4k & bingo!
Offline hungry-bank
08-20-2013, 02:11 PM,
#240
Member
Posts: 90
Threads: 6
Joined: Mar 2013

Quote:Base Regulations
1. All bases constructed in Gallia need to have Gallic owners, this may be waived in zones of conflict if expedient. Sirian corporations can not act primary supplier and can only be hired on a contract-basis to import goods not found in Gallia.

2. All bases normally have to stay clear of any trade routes. This includes routes to lanes, gates, bases and planets. In exceptional cases, for example strategic military deployment by the Crown or extensions to existing bases, permits may be granted.

3. Weapon platform use is heavily restricted in House Space, Weapon platforms have normally to be at least 15 K away from any lane, base or planet. Weapon platforms may only be set to self-defence mode.

It still is something better than nothing
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