• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 11 12 13 14 15 … 28 Next »
Getting modelling

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Getting modelling
Offline Tibbles
11-24-2013, 11:06 AM,
#11
Member
Posts: 342
Threads: 34
Joined: Nov 2011

Is there any one of those programs that have a free version/demo? I would like to give it a try Smile

[Image: signature2.png]

:: The orbitals faction information :: Recrutiment :: The scrap Jungle :: Brixton market auctions :: The Club ::
Reply  
Offline Scumbag
11-24-2013, 11:14 AM,
#12
Member
Posts: 1,010
Threads: 82
Joined: Dec 2011

http://metaseq.net/en/


This and it's easy to use
Reply  
Offline SkyNet
11-24-2013, 11:31 AM,
#13
Lord K'tesh
Posts: 517
Threads: 47
Joined: Oct 2011

(11-23-2013, 05:42 PM)Lythrilux Wrote: Hey, I really want to make some models.
What programs do people use? What tips are there? What's the best way to start out?
I've got some basic modelling experience.

I use Maya 2013. And for complex objects i use CATIA V5 and import them then into maya. It's much easier, faster and looks awesome. But i warn you, maya is really time consuming if you start with it. Here, my first model which have cost me nearly one year.

https://sketchfab.com/show/3655f1bc25944...c2a5f3c4bd

I've made the eagle with CATIA
:3
Reply  
Offline ssc
11-24-2013, 09:36 PM,
#14
Member
Posts: 286
Threads: 71
Joined: Jun 2012

Wings 3D is pretty user friendly. May want to use a different program for the UV mapping, but it has simple controls, easy to access functions, a number of popular formats to export, its very versatile.

[Image: discosig3.png]
Alpha = Low Level Encryption|Bravo = High Level Encryption|Delta = Security Channel Encryption|Gamma = Heavy Encryption
Omega = Highly Strict Encryption: Access Squence Required
Reply  
Offline Durandal
11-25-2013, 04:36 AM,
#15
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(11-24-2013, 10:45 AM)Druen78 Wrote:
Quote:http://youtu.be/8mkPRmqUlFw

:3

Yes, conceptualize, which is what Sketchup was designed to do. It isn't meant to make models with any level of detail to be implemented ingame.

I'm not saying it isn't possible because I use the program myself and it is, but don't confuse it with something that its not.
Reply  
Offline Druen78
11-25-2013, 10:55 AM,
#16
Member
Posts: 330
Threads: 17
Joined: Sep 2010

True. Luckily, though, the limits of the Freelancer engine make it so that SketchUp is more than enough for it Smile No use in making a billion polys model if then the game has a seizure upon loading it.

I don't seed a signature.
Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode