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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Remove shields from repair ships.

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Remove shields from repair ships.
Offline Pancakes
03-22-2014, 10:40 AM,
#41
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(03-19-2014, 03:06 PM)Haste Wrote:
(03-19-2014, 11:39 AM)Pancakes Wrote: Remove the batts, I can agree with that. However, if that's the case, make repairship have basic hull higher than SNAC damage.

And then we change from having to down a shield a thousand times to having to down that hull a thousand times. Not an improvement.

Repair ships should be awfully prone to being destroyed if targeted directly. Players can currently fly them straight into a pack of hostile bombers, and if they're mashing F quickly enough, can drop off their bots and simply return to a friendly station to restock.

Right, forgot about that. Just make it a little bit more than a sitting duck then. Maneuverability (not to an insane degree) and all.

[Image: p2SKLap.jpg?1]
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Offline Pavel
03-23-2014, 01:35 AM,
#42
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Don't remove repair ships, why would we need to get rid of cool vanilla model?

If they really are that big problem, nerf their shields, hull, reduce bot/bat count...
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Offline Govedo13
03-23-2014, 11:00 PM,
#43
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Remove its zoom TS ability. It should be enough to fix it.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Hone
03-24-2014, 12:24 AM,
#44
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Might as well remove shields from BSs cos they're "damn hard to get rid of without an entire wing"

I say repair ships are cool, but if people dont like them being so hard to kill, itd be worth looking at fixing the "repair guns" and giving them that instead of regens.

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Offline tothebonezone
03-24-2014, 12:31 AM,
#45
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(03-24-2014, 12:24 AM)Hone Wrote: Might as well remove shields from BSs cos they're "damn hard to get rid of without an entire wing"

Recent experiences have told me you need 2 bombers.



Nerfing the shield will *not* make it any easier to kill Repair Ships. They have 4000 shield batteries. Do you not understand that you can just pound your keyboard on the F key and never take damage?

They either need no shields, no shield batteries, or something that prevents them from being invulnerable.

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Offline Hone
03-24-2014, 12:56 AM,
#46
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What should be done is make it so when a shield goes down, any extra damage is done to the hull instead of just negated, because as you say, with the magical way shields have now of stopping ALL left over damage when they go down, every fleet's tactic would be to give a load of BSs tiny shields.

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Offline tothebonezone
03-24-2014, 07:23 AM,
#47
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Overflow damage, yeah. EVE online does that.

The issue is, I'm really not certain if that's doable in Freelancer.

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Offline lIceColon
03-24-2014, 08:00 AM,
#48
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what if they have their own TYPE of bots/bats?
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Offline SnakThree
03-24-2014, 09:04 AM,
#49
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(03-24-2014, 08:00 AM)lIceColon Wrote: what if they have their own TYPE of bots/bats?

Dude. If it were possible, capital ships would have their own repairs already.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline lIceColon
03-24-2014, 10:16 AM,
#50
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what if instead of insane b/b they should have fuel and a /repair and /recharge command that somehow conveniently converts fuel into repairs/shield for a ship within their range?

ie.

Code:
1. Select target
2. Keep within range
3. /repair
4. Depending of repair capabilities and range, fuel will start being converted into your target's armor at perhaps 20% armor per second, each fully fuelled repair ship would have the capability to fully repair 4000b/b worth of armor and shields
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