A common question I'm always hit with is "Hey Sass, what's a good trade run?".
Cuz I'm lazy I always do the same ol' thing. So if you have some fun and profitable trade runs, please let me know and I'll pass them along to the new folks looking to make a few credits.
New players should be provided not with the best routes profit/time-wise, but with those, where investment is the lowest and distance times are not that high. This prevents them from losing manycredits and much time when encounter goes wrong.
Yes, do tell. I want to know where to move my cloakLABC.
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(04-04-2014, 03:37 PM)Snak3 Wrote: New players should be provided not with the best routes profit/time-wise, but with those, where investment is the lowest and distance times are not that high. This prevents them from losing manycredits and much time when encounter goes wrong.
You right...
just give em the simple route...*Cough*
the simple route...
Most profitable trade route would be that of ores.
Here is a list of all the ores that can be mined and their sell points. Plan the route accordingly. (Some info will be outdated. But most of them are accurate. Big mistake= Al ore in Southampton instead of Waterloo).
Normal routes are best when there are no miners around, and for some lazy cash making.
Your best friend in this case would be FL Companion. Plan out trade routes and get to know their selling points, profits and many other things.
Rinse and repeat. Profit of ~34 million in 50 minutes.
Trade Lane parts(Pueblo, Colorado)-Planet Miura, Okinawa
Plutonium(Planet Miura, Okinawa)-Harrisburg Station, Pennysylvania (beware of the Kusari-Liberty embargo)
Basic Alloy(Harrisburg, Pennysylvania)-Pueblo Station, Colorado.
Rinse and repeat. Profit of 27 million in 40 minutes.
There are many of them like that. Try to form a loop and proceed to do that. Try newer things everytime and you wont be bored.
As for the smuggling part:
Try these
Quote:Get Black market munitions from Detroit or Rochester,take that to Ecommoy in Maine.
Get Human Organs from Ecommoy and take that to Dabadoru(if you can dock there) or to Freeport 11 in Omicron Delta.
From there,you have two options:
1)Take Iridium(not a contraband) to either Omicron Alpha for a 2k profit.From there,take Cardamine to Planet Manhattan,Rouge bases for 4.4k profit or to Rochester for 3.4k profit in New York.Rinse and repeat the same route again.
2)Take Iridium to Omicron Gamma(nearer) for 1k profit.From there take Artifacts to Manhattan,Rogue bases for 4.8k profit or to Rochester for 3.8k profit in New York.
But all these routes or pretty dangerous as there is hell a lot of activity in New York.
So,my adviceont go to Manhattan for more profit.Instead dock in the Rogue bases in New York or Rochester.
There are many other smuggling routes, but this one is a very long and indeed, very adventurous one. Grab a FL Ptrain or a BWT and go for a ride all over Sirius
Quote:Trade Lane parts(Pueblo, Colorado)-Planet Miura, Okinawa
Plutonium(Planet Miura, Okinawa)-Harrisburg Station, Pennysylvania (beware of the Kusari-Liberty embargo)
Basic Alloy(Harrisburg, Pennysylvania)-Pueblo Station, Colorado.
Against two laws in different houses. Liberty supports Ageira's monopoly over the Parts, while Kusari has placed embargo on Liberty and forbids Plutonium movement to it.
Quote:Trade Lane parts(Pueblo, Colorado)-Planet Miura, Okinawa
Plutonium(Planet Miura, Okinawa)-Harrisburg Station, Pennysylvania (beware of the Kusari-Liberty embargo)
Basic Alloy(Harrisburg, Pennysylvania)-Pueblo Station, Colorado.
Against two laws in different houses. Liberty supports Ageira's monopoly over the Parts, while Kusari has placed embargo on Liberty and forbids Plutonium movement to it.
I mentioned that embargo. Still some are prepared to do the opposite things here. But I am unaware of the lane parts. Never have seen anyone enforce that in game.
It seems that a lot of the New Players want everything on a silver platter.
I remember when I first started in 2011. I initially did the Helium runs within Pennsylvania until I could afford a Dromedary (this was under advisement from a friend). I then decided to venture out in to the wide Universe of Sirius. So I took some Helium out with me and visited all the Stations in New York to find out where I could sell the Helium for the best price. Once I had gone to some of the Bases I found that my Trade window told me where any commodity that I bought could be sold for the best price from the Bases I had visited. It was a time of Discovery!
I slowly ventured out in different directions. I learnt after a time that I shouldn't be leaving Rheinland with goods and heading in to Liberty when I was stopped by Warships telling me to drop my cargo. I learnt not to carry Trade Lane Parts when I got stopped because I wasn't carrying the correct ID.
I even got blown up in Kusari because I said that I was heading to Bretonia with my cargo.
I didn't know any better at the time, but it was fun as well as, at times, frustrating.
It all was a learning curve. I enjoyed the thrill of discovering the boundaries of the Game.
FL Companion may be a very good tool, but it is a very ooRP tool. For example, how can a Liberty Trader complain that his Goods sell better in Gallia, where he isn't allowed to Trade, than everywhere else in Sirius. In my opinion finding out the best places to sell commodities and finding good Trade Routes is partly what this Game is about. I still don't use FL Companion to work out my routes but I go out there and find them.
If everything, within this Game, is served on a Silver Platter then a big thrill of the Game, Discovering, is none-existent.
If this Game is just about making lots of money, quickly, so that you can buy big ships and then go, with them, and shoot things, it becomes very stale very quickly.
So I would suggest that giving the Newer Players too much information, 5 minutes after they join, is possibly counter-productive, as a way to keep them to stay, as they will likely become bored and leave.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person