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  Discovery Gaming Community Discovery Development Discovery Developers Forum Freelancer Modding Tutorials
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AI Modification Please Help

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AI Modification Please Help
Offline Tanzergling
11-26-2014, 12:30 PM,
#1
Member
Posts: 4
Threads: 1
Joined: Nov 2014

I am fairly new to modding, and I am struggling. I can modify the way ships look, equipment specs, and vary basic basic things; “notepad”... I play a modded single player Discovery, and LAN with friends but I keep a copy of normal Discovery around for online. What I want to do is increase the number of AI ships there is, particularly during bandit, or pirate raids, or trade-lane disruptions. I think 7-10 ships would be nice instead of just two or three. I would also like the AI to use cruise disruptors again. In other-words I would like the AI to be scary again. If anyone can help me understand how to change this I would appreciate it. Or if you can Email me modified files that would accomplish what I want I would appreciate it. Please use small terms, as I have difficulties understanding.

Ps; sorry if I posted in the wrong place, as this is the first online blog community I have joined.
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Offline Echo 7-7
11-26-2014, 01:01 PM,
#2
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

NPC spawn density and difficulty is determined by system INIs.

To get CDs on NPC ships, the launcher needs to be added to their loadouts in the respective INI.

There was a sig here, once.
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Offline Tanzergling
11-26-2014, 01:16 PM,
#3
Member
Posts: 4
Threads: 1
Joined: Nov 2014

(11-26-2014, 01:01 PM)Echo 7-7 Wrote: NPC spawn density and difficulty is determined by system INIs.

To get CDs on NPC ships, the launcher needs to be added to their loadouts in the respective INI.

I do not have any INI files. or at least i can not find one
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Offline sindroms
11-26-2014, 01:49 PM,
#4
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Posts: 9,434
Threads: 985
Joined: Feb 2008

You also need to add ammo, mind.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline Echo 7-7
11-26-2014, 01:58 PM,
#5
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

(11-26-2014, 01:16 PM)Tanzergling Wrote:
(11-26-2014, 01:01 PM)Echo 7-7 Wrote: NPC spawn density and difficulty is determined by system INIs.

To get CDs on NPC ships, the launcher (and ammo) needs to be added to their loadouts in the respective INI.

I do not have any INI files. or at least i can not find one

... have you actually tried looking through the game files?

I would strongly recommend looking up tutorials and guides for the fundamentals of Freelancer modding so that you get a basic understand of what you're dealing with.
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Offline sindroms
11-26-2014, 03:24 PM,
#6
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

Do you want a specific system or spot in the system for this?
I could make you a custom Connecticut hellzone for you and your mate to frak around in.


Something along the lines of this:


--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Tanzergling
12-15-2014, 05:25 AM,
#7
Member
Posts: 4
Threads: 1
Joined: Nov 2014

no i'm ok without that. I just want a lot more AI NPC bandits. but I couldn't figure out how to do it
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