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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Set paths the ship follows via Waypoints.

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Set paths the ship follows via Waypoints.
Offline Corile
08-11-2015, 11:23 AM,
#21
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

(08-11-2015, 10:55 AM)Alley Wrote:
(08-10-2015, 10:04 PM)Antonio- Wrote:
(08-10-2015, 09:41 PM)Fluffyball Wrote: I'd love another feature.



Making a waypoint that you set visible for other players in group.

Yes please, awesome suggestion.

This can be done.

http://prntscr.com/83biv0

Does this even work? Cause if you could mark a target yourself instead of having to use a group setmsg, it would be really awesome.




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Offline Epo
08-11-2015, 11:38 AM, (This post was last modified: 08-11-2015, 11:39 AM by Epo.)
#22
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Posts: 1,706
Threads: 109
Joined: Jul 2014

(08-11-2015, 11:23 AM)Protégé Wrote:
(08-11-2015, 10:55 AM)Alley Wrote:
(08-10-2015, 10:04 PM)Antonio- Wrote:
(08-10-2015, 09:41 PM)Fluffyball Wrote: I'd love another feature.



Making a waypoint that you set visible for other players in group.

Yes please, awesome suggestion.

This can be done.

http://prntscr.com/83biv0

Does this even work? Cause if you could mark a target yourself instead of having to use a group setmsg, it would be really awesome.

The very yeah. I'm looking forward to see both things in game
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Offline Alley
08-11-2015, 11:41 AM,
#23
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Posts: 4,524
Threads: 406
Joined: Jun 2009

(08-11-2015, 11:23 AM)Protégé Wrote: http://prntscr.com/83biv0

Does this even work? Cause if you could mark a target yourself instead of having to use a group setmsg, it would be really awesome.

No, Cannon never finished it.

Laz Wrote: Alley was right.
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Offline SnakeLancerHaven
08-11-2015, 12:41 PM,
#24
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

I remember Tides of War guys have it made, so Alley? C: Another job for you? :]

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Offline Alley
08-11-2015, 12:47 PM,
#25
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Posts: 4,524
Threads: 406
Joined: Jun 2009

(08-11-2015, 12:41 PM)Snake Wrote: I remember Tides of War guys have it made, so Alley? C: Another job for you? :]

it's actually 88flak that originally coded it

Laz Wrote: Alley was right.
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Offline SnakeLancerHaven
08-11-2015, 01:02 PM,
#26
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

With "have it made" I meant, they have it implemented in their mod I've seen it. Dunno who originally coded. 88flaks? oh well, now it's time for Discovery :]

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Offline Chrono
08-12-2015, 02:39 AM,
#27
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Posts: 289
Threads: 26
Joined: Feb 2011

From what I remember, 88Flak and Disco have a very love hate relationship with the 88flak guy(s) accusing Disco of stealing their coding and such.

That said, Making a visible waypoint for group members would be great. What would also be great in my opinion is the ability to see every grope member in system map. I believe it's been done on Itano Circus though that was years ago when I first learned how utterly crap I am at PVP as well as before I properly got into Disco. However, I think Alley and I discussed this at some point in the past and she told me it was near impossible to code. Not sure though. Maybe it could be possible to code it so that only the group leader shows up on the map instead of a random group member?

As for the Autopilot waypoint system... My opinion of this idea is that it would severely diminish the reason this mod and community exists, which is Role Play. Mind you, I'm a hopeless romantic when it comes to this subject, but this community is based around RP, if a trader sets a course that completely avoids any major areas that pirates or lawfuls looking for smugglers frequently lie in wait, then it makes it that much more difficult for those looking for random RP to find it.

Regards, Jess
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