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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Regarding Lazy Players

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Regarding Lazy Players
Offline Snoflek
12-02-2016, 04:56 PM,
#51
Member
Posts: 306
Threads: 35
Joined: Aug 2016

(12-02-2016, 04:52 PM)Captain_Nemo Wrote:
(12-02-2016, 04:49 PM)Inferno Wrote: I would like the Option Five people keep talking about, having the Junker bases being affected by /nodock. It would put less strain on the junkers as the Naval and Police factions stand over them with a dreadnought.

Thank you for staying on topic. Just for reference though /nodock would only be extended to LPI, as far as I'm aware House Navy's don't have the command

That's accurate. Though, I would offer an alternative. Not so much a No-Dock, as instead, enabling Cruise-Disruptors to cancel docking. This would also on the other hand enable unlawfuls to better pirate, just as a thought. Perhaps keeping them Disrupted thing..but rather, as a 10 Second Nodock

[Image: NFe2rFT.png]
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Offline Inferno
12-02-2016, 05:05 PM,
#52
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

(12-02-2016, 04:52 PM)Captain_Nemo Wrote:
(12-02-2016, 04:49 PM)Inferno Wrote: I would like the Option Five people keep talking about, having the Junker bases being affected by /nodock. It would put less strain on the junkers as the Naval and Police factions stand over them with a dreadnought.

Thank you for staying on topic. Just for reference though /nodock would only be extended to LPI, as far as I'm aware House Navy's don't have the command

No, Navy can't. Its a shame too because we are the majority of activity :p

Anyhow, even inRPly LPI has the ability to /nodock, as stated by:
(10-07-2016, 02:35 PM)Junker Congress Wrote: As you both know LPI have the authority and ability to completely over ride a station's docking protocol, regardless if it has been hacked or remotely controlled.

In this case Option Five should be implemented, as well as the second intersystem jumphole (even if Liberty is the only system with an intersystem hole anyway)
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Offline NOVA-5
12-02-2016, 07:13 PM,
#53
Smegger
Posts: 1,408
Threads: 69
Joined: Jan 2009

(12-02-2016, 04:45 PM)Snoflek Wrote:
(12-02-2016, 04:24 PM)NOVA-5 Wrote: Some grass of a Freelancer hanging around Rochester sending reports
around should be put out of their misery for sticking their noses in where it
doesn't belong anyway.

Loose lips sink ships.

Some Grass of an Auxesian, a faction that's had dealings with the Junkers before, and probably is more of a friend to them than the Outcasts are

I'm quite aware of the friendship between Auxesians & Junkers but sadly unaware
of their friendships & dealings/motives with others due to these cloak n dagger
reports and the Captain having his head battered to bits sorting this mess out.
And for what? The fear of Long Islands destruction & pulling out all the stops to
deny those crews wanting it dead.
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Offline Snoflek
12-02-2016, 07:25 PM,
#54
Member
Posts: 306
Threads: 35
Joined: Aug 2016

(12-02-2016, 07:13 PM)NOVA-5 Wrote:
(12-02-2016, 04:45 PM)Snoflek Wrote:
(12-02-2016, 04:24 PM)NOVA-5 Wrote: Some grass of a Freelancer hanging around Rochester sending reports
around should be put out of their misery for sticking their noses in where it
doesn't belong anyway.

Loose lips sink ships.

Some Grass of an Auxesian, a faction that's had dealings with the Junkers before, and probably is more of a friend to them than the Outcasts are

I'm quite aware of the friendship between Auxesians & Junkers but sadly unaware
of their friendships & dealings/motives with others due to these cloak n dagger
reports and the Captain having his head battered to bits sorting this mess out.
And for what? The fear of Long Islands destruction & pulling out all the stops to
deny those crews wanting it dead.

That would be because the RP and over-all player actions leading up to this have been rather poor. With Outcast Capitals operating in liberty (Something forbidden by the Orange Treaty) And Rogues merrily accepting not only them but also K'hara to come help the siege, the entire thing has gone to hell.

The Issue of this thread however is not the siege, but ways to get around the frank abuse Rochester is subject to under the amount of Unlawfuls that dock there permanently.

[Image: NFe2rFT.png]
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Offline NOVA-5
12-02-2016, 07:34 PM,
#55
Smegger
Posts: 1,408
Threads: 69
Joined: Jan 2009

And has for the 9 years i've been here but now there's gonna be a change because of
Long Island, like i said.
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Offline Skorak
12-02-2016, 07:43 PM,
#56
3x Custom User Title
Posts: 4,421
Threads: 503
Joined: Mar 2008

The only problem I see is the rp problems it creates for Junkers. Their dealings with unlawfuls is supposed to be sneaky. And both sides (unlawfuls and Junkers) have an interest to keep it that way.

Unlawfuls just want a staging point that is not too far away. So I'd really enjoy another jumphole. That should also not create too many problems.

[Image: 4M4UTts.png]
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Offline Snoflek
12-02-2016, 07:49 PM,
#57
Member
Posts: 306
Threads: 35
Joined: Aug 2016

(12-02-2016, 07:34 PM)NOVA-5 Wrote: And has for the 9 years i've been here but now there's gonna be a change because of
Long Island, like i said.

Long Island may be the catalyst, perhaps, but not unreasonably so. If a bad guy can undock and be in combat in less than a minute, and retreat to re-arm just as easily right by a lawful hub, that's a bit absurd. In addition to that , I have countless times seen Rogues, Lane Hackers and Outcasts just hightail it to Rochester as soon as a Lawful shows up

[Image: NFe2rFT.png]
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Offline NOVA-5
12-02-2016, 08:26 PM,
#58
Smegger
Posts: 1,408
Threads: 69
Joined: Jan 2009

Absurd like a lawful doing the very same thing on the flip side, am i right?
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Online Stoner_Steve
12-02-2016, 08:30 PM,
#59
Master of Arms
Posts: 2,552
Threads: 339
Joined: Jan 2014

(12-02-2016, 07:43 PM)Skorak Wrote: The only problem I see is the rp problems it creates for Junkers. Their dealings with unlawfuls is supposed to be sneaky. And both sides (unlawfuls and Junkers) have an interest to keep it that way.

Unlawfuls just want a staging point that is not too far away. So I'd really enjoy another jumphole. That should also not create too many problems.

I would argue that being able to by-pass half of new york while smuggling would prevent the jumphole idea, unless it was coded to only rogues and oc
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Offline Skorak
12-02-2016, 08:42 PM,
#60
3x Custom User Title
Posts: 4,421
Threads: 503
Joined: Mar 2008

Or another installation in the Detroit field... or an inner house jumphole there.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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