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[Admin Notice]: Issues with POB plugin

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[Admin Notice]: Issues with POB plugin
Offline sindroms
12-10-2016, 11:12 PM,
#41
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

(12-10-2016, 10:54 PM)Auzari Wrote: http://i.imgur.com/DWwaRy5.png

not all of them had cerbs Smile

That is a VERY interesting screenshot. I will have to check later, but I remember that the base for me was at full zero health when Tuta said that in local.
EDIT: Yeah, I see it is a player. I am tired, my bad.
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Offline nOmnomnOm
12-10-2016, 11:15 PM,
#42
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(12-10-2016, 09:16 PM)sindroms Wrote: We have disabled bases entirely until we can solve this issue. Stay tuned.

Can you please clarify what can we do with them?
Can we still dock with them?
Can we still store items inside them?
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Offline Skorak
12-10-2016, 11:15 PM, (This post was last modified: 12-10-2016, 11:16 PM by Skorak.)
#43
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

For me it was always at 1 or so and then bumped up a little like it only would remember it had to repair when it died. I mean it shouldn't have been on 0 at all but yeah...

I have a recording if you need to see something at least from the beginning of the siege. Though I'd prefer not to upload the whole thing and edit like the TS noise out.

EDIT:
(12-10-2016, 11:15 PM)nOmnomnOm Wrote:
(12-10-2016, 09:16 PM)sindroms Wrote: We have disabled bases entirely until we can solve this issue. Stay tuned.

Can you please clarify what can we do with them?
Can we still dock with them?
Can we still store items inside them?

They aren't there anymore.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Secret Valley Workshop
12-10-2016, 11:17 PM,
#44
Member
Posts: 395
Threads: 114
Joined: Nov 2015

ID: Dr. Jack Frakes
Base: Secret Valley Workshop
Location: Bretonia
Recipient: Admins
Date of Send: 10/12/823 A.S.


Good day Mr. Admins. The team at Secret Valley Workshop comes mui respectfully commiserate with your work this weekend. We recognize be laborious to maintain the MOD Freelancer DiscoveryGC working properly. Estimate your commitment and dedication. We're sure they can fix what you worried about this subject.



- Best regards:
- Dr. Jack Frakes
- Director General of Science the Secret Valley Workshop
http://discoverygc.com/forums/showthread.php?tid=137128

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Offline Antonio
12-10-2016, 11:17 PM,
#45
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

(12-10-2016, 10:24 PM)GamerGirl Wrote:
(12-10-2016, 10:19 PM)Jayce Wrote: Duvelske
If you for once stop calling me my boyfriend

[Image: tumblr_nirou7Y2JX1s43eg2o1_500.jpg]

Good one, you almost got me.
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Offline nOmnomnOm
12-10-2016, 11:19 PM, (This post was last modified: 12-10-2016, 11:21 PM by nOmnomnOm.)
#46
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(12-10-2016, 11:15 PM)Skorak Wrote: For me it was always at 1 or so and then bumped up a little like it only would remember it had to repair when it died. I mean it shouldn't have been on 0 at all but yeah...

I have a recording if you need to see something at least from the beginning of the siege. Though I'd prefer not to upload the whole thing and edit like the TS noise out.

EDIT:
(12-10-2016, 11:15 PM)nOmnomnOm Wrote:
(12-10-2016, 09:16 PM)sindroms Wrote: We have disabled bases entirely until we can solve this issue. Stay tuned.

Can you please clarify what can we do with them?
Can we still dock with them?
Can we still store items inside them?

They aren't there anymore.

Gawd damn it, Spazzy! Q.Q
I have items in there that I had wanted to get out before the end of the month >.<
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Offline Piombo65
12-11-2016, 10:04 AM,
#47
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

(12-10-2016, 10:31 PM)Sombra Hookier Wrote: [02.12.2016 19:37:08] Base Iejima Station destroyed

Ah...
  Reply  
Offline GamerGirl
12-11-2016, 10:10 AM, (This post was last modified: 12-11-2016, 10:11 AM by GamerGirl.)
#48
Member
Posts: 121
Threads: 5
Joined: Jun 2013

(12-10-2016, 09:14 PM)Alley Wrote: I don't think you realize the amount of time it took to ensure Reutlingen was a valid kill specifically so we wouldn't have to deal with doubt and you posting snark comments. We had to keep track of every ship participating in the siege and then check each individual loadout and then make an average dps based on that.

I don't think you realize it took hours, and we did TWICE with different parameters to ensure it wasn't a lucky result. In BOTH cases, the DPS outmatched repairs.
I do not want to disrespect you in any way and are glad you are around to repair the issue with the bases and other things in the game.

It still does not add up to all calculations from here and other people do point it out as well that it is impossible with the amount of battleships they have to destroy that base in 10 minutes. Since the health suddenly dropped from 100% to almost 0% in these 10 minutes. The valid time for the valid time to kill Reutlingen is 38 mins this stat is for heavy bs and the
jorm is medium if i have to believe different people with their calculations. With 16 jorms, it would take 88 mins to get to this level. With 17 jorms it would take 57 minutes. Not the 10 minutes they made the hull to almost 0, the same happened yesterday with LIS. The health levels were verified by mihailo (geolog and me) while it was under siege from within and outside of the base. about the health levels of the station:
http://imgur.com/a/8InqU

So if you claim LIS has a bug that it suddenly does not repair, than Reutlingen did suffer from the same during these 10 minutes.
so in 10 minutes it is gone? Really realistic for that amount of ships compared to LIS siege yesterday.

(12-10-2016, 09:14 PM)Alley Wrote: No, Reutlingen was analyzed twice and it is a fair kill.
If your claims here are correct, the LIS was destroyed yesterday and should apply for this station too then.
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Offline Reeves
12-11-2016, 10:26 AM,
#49
Redeemed by popularity
Posts: 3,175
Threads: 254
Joined: Apr 2016

(12-11-2016, 10:10 AM)GamerGirl Wrote:
(12-10-2016, 09:14 PM)Alley Wrote: Scratching.
Scratching.

(12-10-2016, 09:14 PM)Alley Wrote: Scratching.
Scratching.

[Image: giphy.gif]
Stop. Enough scratching has happened. Let the greens debate the results of all this, there's no need to turn this into a personally motivated rant.
Let the kitty meditate.

[Image: GAy6bGA.gif]
Reply  
Offline ArgRIB
12-11-2016, 11:30 AM,
#50
Member
Posts: 8
Threads: 3
Joined: Dec 2013

Back to topic,

I nearly got a shock as I started the game today.
But than I saw that massage here and I have to say, I don't want to switch with you guys.
Go one with your good work and if you say you can't fix it becourse holydays...
I'm not even mad. Make yourself some good xmas and than start with a new year.

As long it will take, we're hunting each other instat of bases Wink

(who find mistakes may keep them)

(12-10-2016, 08:53 PM)sindroms Wrote: Good day.

It is sad to say, but the recent attempts to make the plugin better and to introduce new things to the POB mechanic caused the already unstable plugin to completely crash, at which point bases aren't repairing themselves as per set instructions regarding consumption rate of repair commodities, as well as spontaneously dying.

Due to this (And due to the fact that hollidays are coming) we are making all POBs invulnerable/Undegradable and removing the ability to create new POBs until we can get this fixed.


We are very sorry for the inconvenience caused, especially to the recent sieges. A list of bases to be restored after we confirmed they died after the last changes were implemented will be announced soon.


This will not be a fun weekend for us, while we try to figure out what happened, as the new stuff that would have made it in was supposed to be a xmas present for you, peeps.
We are very sorry.


~Admin team
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