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Battleship Scanners

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Battleship Scanners
Offline Foxglove
08-26-2017, 11:30 AM,
#21
Actually Sombra
Posts: 2,461
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Joined: Dec 2015

(08-26-2017, 11:28 AM)Karst Wrote:
(08-26-2017, 10:59 AM)Sombra Hookier Wrote: What do we do about nomads? Do they get a Nomad scanner or are they supposed to RP with the Lame Hackers? Smile

(08-26-2017, 11:16 AM)Jack_Henderson Wrote: Question, however: How do People get spyglass Scanners if they are e.g. hostile to LH? Isn't that Kind of imbalanced???

I would consider the acquisition of the Spyglass Scanner to be an oorp process. It's no longer considered to be made by the Lane Hackers, they have their own, superior variant which also has technerf.

If it weren't so fun to make people fly to Airdrie we could add more sellpoints as well. The infocard also needs updating.

That would address the concern, yes. Although it would be cool to have Nomad scanner(s) simply because you're still mounting human equipment on these ships, even if it is mostly seen as an oorp thing.
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Offline ronillon
08-26-2017, 02:03 PM,
#22
Copper Storage Depot
Posts: 563
Threads: 19
Joined: Oct 2012

(08-26-2017, 10:32 AM)Karst Wrote: Essentially, the reason is to give a tangible advantage for the moneysink that Battleship Scanners represent to the largest ship classes which would be imbalanced if accessible to all ships, since better scanners are much more effective the smaller and faster a ship is and the smaller its combat range.

The moneysink scanner for the other shipclasses is represented by the Spyglass Scanner, which any ship can mount and which still presents an advantage over the standard Advanced Deep (15/3.5 rather than 15/2).


I'm open to the idea of slightly improving the Spyglass but it won't be as effective as the Battleship Scanner.
Looking at the current list of scanners: http://discoverygc.com/wiki/Scanners
Would you consider making an alternative to Advanced Cargo Scanner ? Something like 12/11 ?

(08-26-2017, 10:57 AM)Antonio Wrote: The only question is what to do with cruisers, since they're also capital ships and some of them are bigger than battlecruisers (Praefect, Vidar, etc.).
-snip-
Yes please.

(08-26-2017, 10:58 AM)sasapinjic Wrote: Can we make exception for BS scanners to be able to equipped on "Corvo" , cause it is mainly used as explores ship , make sense to have good scanners , and it is hardly good ship for fight anyway ?
Yes, this would be nice.





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Offline Sombs
08-26-2017, 02:25 PM,
#23
Three orange cats in a mech
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Cargo scanners can never go further than 10k. You can't target a ship that isn't in 10k range.




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Offline Jack_Henderson
08-26-2017, 03:06 PM, (This post was last modified: 08-26-2017, 03:11 PM by Jack_Henderson.)
#24
Independent Miners Guild
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Aquiring Equipment for your ship should never be an oorp process, especially not if the item is a high tech item that is solely produced by 1 faction.

Having the Spyglass (as we have it now) as the Money sink makes it just one Thing: not a Money sink. For me, a Money sink means that many People can Access something that is pretty expensive, gives you a slight Advantage, but does not break the game.

It also introduces a process that most players do oorply in a roleplay. That's bad.

Moreover, even this oorp process cannot even be done (dock at a Hacker base is impossible for most IDs).

So... do we make Hacker ID restarts and trade it in conn?
That CANNOT be the solution

It also harms the Lane Hacker faction which loses something that is (if I am not misinformed) uniqueliy theirs.

P.S: Sorry for weird capitalisation. This Laptop is kinda random in what it does when I press keys...
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Offline Freeroamer
08-26-2017, 03:09 PM,
#25
Member
Posts: 1,126
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Joined: Jul 2013

-1 If we are going to do this can we please have a buy back program or something? Just with this I'm going to be out about 1b because I can't mont them to anything, And I know other people that will be in the same boat

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Offline Emperor Tekagi
08-26-2017, 03:09 PM,
#26
Niemann's legacy
Posts: 2,862
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Joined: Jun 2015

(08-26-2017, 03:06 PM)Jack_Henderson Wrote: Aquiring Equipment for your ship should never be an oorp process, especially not if the item is a high tech item that is solely produced by 1 faction.

Having the Spyglass (as we have it now) as the Money sink makes it just one Thing: not a Money sink + a process that most Players do oorply or cannot even do (dock at a Hacker base is impossible for most IDs).

It also harms the Lane Hacker faction which loses something that is (if I am not misinformed) uniqueliy theirs.

True that. 90% who currently have a Spyglass have some justification for it but if this ends up as the true alternative open to everyone it becomes ooRP. I would say a lawful version with the very same stats as the Spyglass will do the job.
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Offline SnakThree
08-26-2017, 03:09 PM,
#27
Member
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Devs are bouncing stuff back and forth. What used to be unique tech appearently isn't anymore. Why are balance guys messing with lore and roleplay is beyond me.

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Offline Arioch
08-26-2017, 05:31 PM,
#28
Retired Zoner Overlord
Posts: 1,938
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Joined: May 2011

I noticed this last night on my Resheph.

Makes some sense for smaller cruisers, but would it not make sense to let the BS Scanner be mountable on a Resheph, given the whole function of that ship is a Reconnaissance Cruiser, that boasts "scanning technology of dizzying sophistication"? You would think then that it would have a pretty high-range scanner, given it's lore.

Also, Corvo should keep it, if it can't already - given it's an exploration ship. Just my two cents.

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Offline Karst
08-26-2017, 05:40 PM,
#29
Chariot of Light
Posts: 3,013
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Joined: Sep 2009

Unless the ship-based technerf plugin is re-written, it's not possible to make it usable on individual ships.

The removal of that plugin is why the BS scanner was usable on other ships to begin with. That was never supposed to last as long as it did.

I would like to find a solution that allows everyone to sink money into scanners that makes everybody happy including the Lane Hackers and I don't intend to rewrite the lore around it entirely, the problem is that the lore around it isn't really clearly defined anyway. The original Spyglass was, as I understand, an electronic warfare battleship that evolved into the current Arbiter.
Clearly that is not the same scanner as the current Spyglass that can be mounted on fighters, so I'm not sure what should be done with that.

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Offline Sombs
08-26-2017, 05:54 PM, (This post was last modified: 08-26-2017, 05:55 PM by Sombs.)
#30
Three orange cats in a mech
Posts: 6,815
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So currently there are eight scanners ingame, right?

Scanner
Derp Scanner
Advanced Deep Scanner
Cargo Scanner
Advanced Cargo Scanner

Battleship Scanner

Spyglass Scanner
Spyglass Network Scanner

Correct me if I'm wrong, but why are the non-advanced variants of Deep and Cargo Scanner still a thing, when the advanced ones are not even a cargo load of Helium more expensive? While the normal 500Cr Scanner has 15k range and 1k cargo scan range. Can't we just edit them and make one of them a lawful version of the Spyglass Scanner without touching LH lore? Like, same stats but without TLAGSNET. And give TLAGSNET to the Network Scanner, if that isn't the case already - correct me if I'm wrong, but I'd rather have the Lane Hackers use TLAGSNET instead of their metagame script that can't differ between people being in a system and people actually using jump gates or trade lanes.

Edit: That implies it is possible to bind TLAGSNET not to IDs but subsystems. Don't know if the plugin can do that.




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