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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Thrudgelmir Long Range Bomber

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Thrudgelmir Long Range Bomber
Offline Heartless
06-22-2008, 09:50 PM,
#21
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holy...****

that thing looks awsome.
Heck even if we can't have 2 bombers (Rheinland should cause they're that awsome), replace the snub with this.

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Offline El Nino
06-22-2008, 10:03 PM,
#22
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Four torpedos should be great... But only a standard generator...

Then, a bit more than a standard share of turrets, perhaps 4 cannons, 4 rear turrets...

With all the torpedos, perhaps somebody would start using actual torpedos...

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Offline bluntpencil2001
06-22-2008, 10:04 PM,
#23
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Super Heavy Fighter is always an option, too.

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Offline ScornStar
06-22-2008, 10:13 PM,
#24
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I like the 4 torp slots. Just lower the power plant enough that only 1 or SN can fire at once on first volly. The rest can be ammo torps. Rhinland will get the first Torp boat.

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Offline Virus
06-22-2008, 11:35 PM, (This post was last modified: 06-22-2008, 11:35 PM by Virus.)
#25
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' Wrote:I like the 4 torp slots. Just lower the power plant enough that only 1 or SN can fire at once on first volly. The rest can be ammo torps. Rhinland will get the first Torp boat.

... Other than the Nova (only effective against SOME capships) what good are Sunslayers and Starkillers?

I think this thing should be pretty heavy, though still have a decent strafe. I think it should have the ability to fire two Supernovas... Though, only barely. Should MATCH the energy requirement for both, yet still have standard bomber energy regen. 24k and a size like the Barghest (Rogue).

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Offline mjolnir
06-22-2008, 11:40 PM,
#26
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' Wrote:Super Heavy Fighter is always an option, too.
Mjolnir is that one.. finished, hardpointed, textured and ready to go

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Offline Xing
06-23-2008, 12:02 AM,
#27
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even though, Rheinland has an amasing number of SHF sold on their battleships for some reason...

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Offline Amon.Cire
06-23-2008, 12:35 AM,
#28
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Great looking ship! Regardless of its stats I know I would love to fly it! Also, I like it the way it is, the "flying fortress" inspiration works for me!

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Offline Lohingren
06-23-2008, 12:38 AM, (This post was last modified: 06-23-2008, 12:43 AM by Lohingren.)
#29
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well i was wondering you planned on 4 torp slots, maybe just give it the usual 2 torp slots and maybe a cd slot also? then it could be used as a large cap interceptor used to counter the hessians newly produced cap ships (i think theyre getting a few im unsure)

EDIT: i agree with most though being able to fire 2 sn's at once is bad, you could technically instant kill a battleship/cruiser/almost deffinentely a gunboat with multiple people flying these, the way i see it making it have the capability to fire 2 would mean there is no point for the hessians getting theyre new battleship (if they are) and gunboat because it will be useless, also if you do make it fire 2 at same time, the energy regen should be so bad and the minouvering so bad that, thats all it will be able to fire before dying because if you make it have good regen its just gonna be a new super gunboat being spammed by everyone and theyre granny

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Offline Panzer
06-23-2008, 10:00 AM, (This post was last modified: 06-23-2008, 10:04 AM by Panzer.)
#30
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Agreed with Virus - 2 Snovas, but barely. And what more fun will it be to see Corsair indies getting tossed around worse than usual!

The heavy bomber concept is ok, but I'm concerned about its guns too. typical 4 lv 10 guns? Or maybe 2 lv 10 guns and some versatile fighter -grade turrets? Since it'll be almost a gunboat in all... And big size combined with weak defensive weaponry will balance it neatly against VHFs. I mean - look at the spatial. It's big, but has a lot of turrets. Doesn't make a difference when it gets spammed by fighters. All they have to do is CD him on turns and stay outta his sight. Same could be done here - fighters would be good enough against this new bomber to make a successful bobing run very costly. Or even impossible.

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