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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Thrudgelmir Long Range Bomber

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Thrudgelmir Long Range Bomber
Offline Othman
06-23-2008, 10:10 AM,
#31
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I don't concur with granting a bomber the ability of firing 2 SNs instantly. That will make a bomber quite uber, leaving the others obsolete, no matter what you try to do for balancing it.

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Camtheman Of Freelancer4Ever
06-23-2008, 10:13 AM,
#32
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I am a capwhore, and now i feel i need a fighter escort. Even though im not paying.
It should have HORRIBLE handling and 5 bombers should take down a BS, not 2.
2 gunboats can take down a bs. THAT IS NOT RIGHT.
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Offline Praetyre
06-23-2008, 10:15 AM,
#33
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Trust me, you don't want to bring realism with ship to ship combat into FL. The amount of bombers needed would be larger than some player factions.

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Offline Eternal
06-23-2008, 11:17 AM,
#34
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The design is indeed very good. Kudos to that Xing , I realy see it fit Rhainland like e glove , BUT there is one thing that I don't realy undertand.

Why does Rhainland get to have that ship ? I mean , all the ships in there ship line are very veryyyy good , they don't need aditional aid from ships like that.

And the twin SP nova idea is not bad , ONLY if RM deny the access to that ship to any non RM players.

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Offline Praetyre
06-23-2008, 11:21 AM,
#35
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I would expect the Kriegsmarine would deny access to their ships to anyone but themselves, so no trouble there.

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Offline skoko
06-23-2008, 01:32 PM,
#36
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Ship looks nice, fins are a bit corsairish but hull is clearly Rheinland so fins can merge in RH style... now I would agree to this ship ONLY if each house gets one of this 2x SN firing beasts.. and of course civilian one too... Because imagine what 1 of these can do to a GB and it has thruster to thrust away while shield regenerates back... Way to powerfull....

Infact Kress said it pretty good

Quote:don't concur with granting a bomber the ability of firing 2 SNs instantly. That will make a bomber quite uber, leaving the others obsolete, no matter what you try to do for balancing it.

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Offline Jamez
06-23-2008, 02:08 PM, (This post was last modified: 06-23-2008, 02:08 PM by Jamez.)
#37
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Imagine what that thing would do to a gunboat.... wouldn't that insta-fail its shield?

Although, I agree that model is awesome.

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Offline Jinx
06-23-2008, 02:26 PM,
#38
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allmost - 2 SNs are - i believe around 120.000 damage to the shield ( out of the 140.000 it can take )



anyway - trust igiss in knowing about the overpoweredness of a twin SN. besides - having 4 tubes and a normal ( large ) powerplant is good enough. makes a very flexible bomber indeed. - with 1 SN, 2 nova and 1 train CD, its the dream of all pilots.



you can point damage ( SN ) any capital ship, you can strip them of their equipment ( twin nova ) and CD them. - a bomberpilot would give his both legs for such flexibility and power. - twin SNs is not everything. and 4 tubes with a normal powerplant are great as they are... and wouldn t unbalance everything.


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Offline Xing
06-23-2008, 03:29 PM,
#39
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the stats are open to discussion, I wont put myself against anything. As I said, it is merely a concept idea, I'm just the designer, not the weapon expert hehe

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Offline Varyag
06-23-2008, 04:25 PM,
#40
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I kinda like the ol' snubnose. As far as 2 SN at once, no-go.

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