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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Merge transports' nanobots into hull

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Merge transports' nanobots into hull
Offline Bannorn
08-25-2019, 05:41 PM,
#131
DHC-
Posts: 619
Threads: 59
Joined: Dec 2018

(08-25-2019, 05:12 PM)SnakThree Wrote: Fairly certain repair costs are insignificant in relation to profit from trading.

While that is probably true for some people, I would tend to disagree - when powertrading, efficiency is everything. In regard to OP... personally I don't think its necessary, even though I personally rarely bother with batts on anything other than battle transports.

[Image: hZ0WkLg.png]

(06-12-2019, 01:04 AM)Nepotu Wrote: Remove the SNAC for good
Quote:[08.07.2019 03:20:17] =CR=Zulu: Situations like these makes me wish they left me behind in Crayter.
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Offline SnakThree
08-25-2019, 05:48 PM,
#132
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(08-25-2019, 05:41 PM)Bannorn Wrote:
(08-25-2019, 05:12 PM)SnakThree Wrote: Fairly certain repair costs are insignificant in relation to profit from trading.

While that is probably true for some people, I would tend to disagree - when powertrading, efficiency is everything. In regard to OP... personally I don't think its necessary, even though I personally rarely bother with batts on anything other than battle transports.

If you are powertrading, you either pay or die. You don't fight pirates.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Kalhmera
08-25-2019, 05:52 PM,
#133
Sadistic Tentacle
Posts: 3,205
Threads: 546
Joined: Nov 2015

(08-25-2019, 05:48 PM)SnakThree Wrote:
(08-25-2019, 05:41 PM)Bannorn Wrote:
(08-25-2019, 05:12 PM)SnakThree Wrote: Fairly certain repair costs are insignificant in relation to profit from trading.

While that is probably true for some people, I would tend to disagree - when powertrading, efficiency is everything. In regard to OP... personally I don't think its necessary, even though I personally rarely bother with batts on anything other than battle transports.

If you are powertrading, you either pay or die. You don't fight pirates.

Unless your in a Cau8 Steg right?

[Image: iytffEd.png]
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
Amenhotep SRP Thread | Amenhotep Captains Log | Jean Holiday Dossier & Logs | Vermont History


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Offline SnakThree
08-25-2019, 05:55 PM,
#134
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(08-25-2019, 05:52 PM)Kalhmera Wrote:
(08-25-2019, 05:48 PM)SnakThree Wrote:
(08-25-2019, 05:41 PM)Bannorn Wrote:
(08-25-2019, 05:12 PM)SnakThree Wrote: Fairly certain repair costs are insignificant in relation to profit from trading.

While that is probably true for some people, I would tend to disagree - when powertrading, efficiency is everything. In regard to OP... personally I don't think its necessary, even though I personally rarely bother with batts on anything other than battle transports.

If you are powertrading, you either pay or die. You don't fight pirates.

Unless your in a Cau8 Steg right?

Powertrading implies you use 5ker for maximum profit/time

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Kalhmera
08-25-2019, 05:58 PM,
#135
Sadistic Tentacle
Posts: 3,205
Threads: 546
Joined: Nov 2015

(08-25-2019, 05:55 PM)SnakThree Wrote:
(08-25-2019, 05:52 PM)Kalhmera Wrote:
(08-25-2019, 05:48 PM)SnakThree Wrote:
(08-25-2019, 05:41 PM)Bannorn Wrote:
(08-25-2019, 05:12 PM)SnakThree Wrote: Fairly certain repair costs are insignificant in relation to profit from trading.

While that is probably true for some people, I would tend to disagree - when powertrading, efficiency is everything. In regard to OP... personally I don't think its necessary, even though I personally rarely bother with batts on anything other than battle transports.

If you are powertrading, you either pay or die. You don't fight pirates.

Unless your in a Cau8 Steg right?

Powertrading implies you use 5ker for maximum profit/time

Oh? Figure it was just doing the max profit run?

[Image: iytffEd.png]
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
Amenhotep SRP Thread | Amenhotep Captains Log | Jean Holiday Dossier & Logs | Vermont History


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Offline LaWey
08-25-2019, 07:06 PM, (This post was last modified: 08-25-2019, 07:11 PM by LaWey.)
#136
SCEC studying YOU
Posts: 1,258
Threads: 62
Joined: Jan 2018

Powertrading its begging for achieve highest possible C/SU. In case of ore its always 6000-8000 C/S(iirc about ore price modifier) less for any BT in compare for 5k. So you will use transport less than 5k only for - RP trade/transport PvP/playing for faction without 5k obviously.
Statistically one-two time money loss from pirate will be less than your overall win in profit.

P.S. about bombers snac, its afaik still broken and delaying of shield reset if deshiel by it. When you deshield transport by EMP or Asuras or etc, you will have much less time to next shot for light tranport shield, for example. Snac bug make it much easier. Also its ate extra bats on shield reset.
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Offline SnakThree
10-31-2019, 02:21 PM,
#137
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

BUMP

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Lord Chaos
10-31-2019, 06:50 PM,
#138
Member
Posts: 356
Threads: 63
Joined: Dec 2015

Lala Land again.
Lets merge NEWPs with Torps.
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Offline SnakThree
01-25-2020, 05:38 PM,
#139
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Can we perhaps use this solution to make transports less instakillable and remove the old/new rule about Cruisers+ not able to attack Transports?

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Shiki
01-25-2020, 05:51 PM,
#140
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

Quote:remove gameplay element

no

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
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