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Gunboat Vandals

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Gunboat Vandals
Offline Lucas
05-03-2020, 03:17 AM,
#31
BaRyCeNtEr
Posts: 1,166
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Joined: Oct 2017

(05-03-2020, 03:16 AM)Charo Wrote:
(05-03-2020, 03:06 AM)Lythrilux Wrote: But they're not skillbalancers. In the majority of cases, they're skill removers and just take the fun out of the encounter.

Just use CMs like any other missile, there's even this big alert that Freelancer gives you when a missile is close

lag would like to know your location.
perhaps an asteroid field?

Last words are for fools who have not yet said enough.
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Offline Wesker
05-03-2020, 03:23 AM, (This post was last modified: 05-03-2020, 03:26 AM by Wesker.)
#32
Level 99 Boss
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(05-03-2020, 02:45 AM)Charo Wrote: Please name a time when missiles of any class have not been ez mode. It's a skill balancer

On the contrary, perhaps you should name a time when any gunboat dual-missile combo was capable of one-tapping a VHF through its shieldgate.

These weapons fell under the category of what most of you are calling a "seal club" setup. That's because they were. Seal club setups are more of a crutch for average players than for newer players. This is just one of the many reasons we've gotten rid of them. Another example of this that was included in the change were Archangels, as a 1.00 they were an easy-to-wield seal club weapons for group fights.

If you would like to see an example of something that is skill balancing however, you should probably look into flying VHFs now. The shield bubble values of all VHFs have been standardized. One of the many reasons this was done was for the benefit of newer to average players, ships that were once untouchable are now... well... touchable.

Seal clubs like this are not coming back into the game, they do no good for anyone but the people running them. A seasoned veteran can get over instances where mediocre players abuse a weapon like this, a newer player trying out fighter craft - will not.

Silencer missiles are still as they are in the mod, they can still serve as anti fighter material.

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Online Lythrilux
05-03-2020, 03:45 AM, (This post was last modified: 05-03-2020, 03:46 AM by Lythrilux.)
#33
Edgy Worlds
Posts: 10,356
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(05-03-2020, 03:23 AM)Wesker Wrote:
(05-03-2020, 02:45 AM)Charo Wrote: Please name a time when missiles of any class have not been ez mode. It's a skill balancer

On the contrary, perhaps you should name a time when any gunboat dual-missile combo was capable of one-tapping a VHF through its shieldgate.

These weapons fell under the category of what most of you are calling a "seal club" setup. That's because they were. Seal club setups are more of a crutch for average players than for newer players. This is just one of the many reasons we've gotten rid of them. Another example of this that was included in the change were Archangels, as a 1.00 they were an easy-to-wield seal club weapons for group fights.

If you would like to see an example of something that is skill balancing however, you should probably look into flying VHFs now. The shield bubble values of all VHFs have been standardized. One of the many reasons this was done was for the benefit of newer to average players, ships that were once untouchable are now... well... touchable.

Seal clubs like this are not coming back into the game, they do no good for anyone but the people running them. A seasoned veteran can get over instances where mediocre players abuse a weapon like this, a newer player trying out fighter craft - will not.

Silencer missiles are still as they are in the mod, they can still serve as anti fighter material.


Can we not put a tracking 50k damage missile and a slow refire fighter gun in the same group please.

[Image: Lythrilux.gif]
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Offline Jeuge
05-03-2020, 03:54 AM,
#34
EFL Squad
Posts: 560
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Staff roles: Economy Developer

just use snub simply
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Offline nevrozac
05-03-2020, 04:01 AM,
#35
Member
Posts: 277
Threads: 8
Joined: Dec 2018

Imagine not being able to press 1 button for a lucky one shot with vandals and now having to aim at a deshielded snub with your 2x razors (each dealing ~19k hull)

[Image: wsZ4ngY.png]
[Image: giDqTg2.png]
$tfu snek
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Offline Jeuge
05-03-2020, 04:31 AM,
#36
EFL Squad
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Staff roles: Economy Developer

Ok boomer
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Offline Saronsen
05-03-2020, 04:47 AM,
#37
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(05-03-2020, 03:23 AM)Wesker Wrote:
Seal clubs like this are not coming back into the game, they do no good for anyone but the people running them. A seasoned veteran can get over instances where mediocre players abuse a weapon like this, a newer player trying out fighter craft - will not.

Then when are we removing 1.0s, 2.0s, razors, and nuke mines which you abuse on a daily basis to instantly kill and sealclub other players with?

Or does that not apply since it's a fighter?

[Image: wdpLhCb.png]
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Offline Kalhmera
05-03-2020, 04:51 AM, (This post was last modified: 05-03-2020, 04:51 AM by Kalhmera.)
#38
Sadistic Tentacle
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(05-03-2020, 04:47 AM)Saronsen Wrote:
(05-03-2020, 03:23 AM)Wesker Wrote:
Seal clubs like this are not coming back into the game, they do no good for anyone but the people running them. A seasoned veteran can get over instances where mediocre players abuse a weapon like this, a newer player trying out fighter craft - will not.

Then when are we removing 1.0s, 2.0s, razors, and nuke mines which you abuse on a daily basis to instantly kill and sealclub other players with?

Or does that not apply since it's a fighter?

1.0s was removed. the archangle is garbo now. just fyi.. its a 2.00 weapon now.

[Image: iytffEd.png]
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Offline Wesker
05-03-2020, 04:55 AM, (This post was last modified: 05-03-2020, 04:56 AM by Wesker.)
#39
Level 99 Boss
Posts: 5,294
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(05-03-2020, 04:47 AM)Saronsen Wrote:
(05-03-2020, 03:23 AM)Wesker Wrote:
Seal clubs like this are not coming back into the game, they do no good for anyone but the people running them. A seasoned veteran can get over instances where mediocre players abuse a weapon like this, a newer player trying out fighter craft - will not.

Then when are we removing 1.0s, 2.0s, razors, and nuke mines which you abuse on a daily basis to instantly kill and sealclub other players with?

Or does that not apply since it's a fighter?

Do 2.00s one tap VHFs on hull? Do they break shieldgate?

Do nuke mines one tap vhfs on hull? Do they break shield gate individually?

Do razors in combo with 2.00s one tap all vhfs?

Seal club weapons do not entail setups that can't instantly put down an entire class (or multiple classes in the case of vandals) with the use of a single salvo, round, or projectile. This does not apply in the case of Vandals or Archangels.
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Offline Saronsen
05-03-2020, 05:03 AM, (This post was last modified: 05-03-2020, 05:13 AM by Saronsen.)
#40
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(05-03-2020, 04:55 AM)Wesker Wrote: Seal club weapons do not entail setups that can't instantly put down an entire class (or multiple classes in the case of vandals) with the use of a single salvo, round, or projectile. This does not apply in the case of Vandals or Archangels.

So instead of changing them to still be useable to some degree, the team decides to do..

Nothing? No effort put forwards besides rendering them useless?

We get it, you only fly fighters and have no actual knowledge of gunboats, but is laziness the new qualification for development?

Quote:Do nuke mines one tap vhfs on hull? Do they break shield gate individually?

Vandals don't break the shield gate individually either.

Do you seriously not play the game?

Quote:Do razors in combo with 2.00s one tap all vhfs?
Like 90% of the VHFs in the game, are you new here or something?

Quote:Do nuke mines one tap vhfs on hull?

No, but they one tap LFs. Imagine, being two ship sizes up like the gunboat is to the VHF and having an explosive that can instantly kill someone two sizes below you.

Really makes you think.
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