(05-30-2020, 05:56 PM)Sava Wrote: Actually, Gallia has so much power that I wonder if there's a secret dev lobby behind it. I think I even got a name for easy reference.
Devgallia.
Yeah, write some more 2 braincell statements.
Liberty and Gallia are strong houses, class A.
Kusari, class B.
Bretonia and now Rheinland class C.
The problem is not Bretonia being weak or strong. The problem when it's being stated that it's fucked and then it's having an endless successful run in 3 directions at once, magically avoiding any serious resistance and consequences with the very obvious plot armor. When something is stated, but then fishy things happen and house that is getting apparently fishy developments is holding strong hold on story development, there are questions about it. Which is natural.
(05-30-2020, 05:58 PM)Jeuge Wrote: "The MNG| players could as well enjoy playing other house militaries"
No
It's because you're so attached to it now. Imagine there was no such thing in the first place?
Gallia is like a POB. You love it and fight for it, but once it's gone, you start loving the guy who deleted it because it's so much cancer.
(05-30-2020, 05:58 PM)Jeuge Wrote: "The MNG| players could as well enjoy playing other house militaries"
No
It's because you're so attached to it now. Imagine there was no such thing in the first place?
Gallia is like a POB. You love it and fight for it, but once it's gone, you start loving the guy who deleted it because it's so much cancer.
if it wasn't for Gallia, I wouldn't be here.
and excuse me, but compared to other houses, Gallia is not the worst.
(05-30-2020, 06:06 PM)Jeuge Wrote: if it wasn't for Gallia, I wouldn't be here.
and excuse me, but compared to other houses, Gallia is not the worst.
Of course, many of us found the game interesting and worthwhile because of that unique gallic atmosphere. After all, Gallia was featured on the original Freelancer disk logo. But, things get old and you need to let them go if they're detrimental to the community health.
(05-30-2020, 05:58 PM)Jeuge Wrote: "The MNG| players could as well enjoy playing other house militaries"
No
It's because you're so attached to it now. Imagine there was no such thing in the first place?
Gallia is like a POB. You love it and fight for it, but once it's gone, you start loving the guy who deleted it because it's so much cancer.
Gallia has a huge advantage of not having a vanilla lore. If you want experimental RP - go to Gallia. I chose to start MAE in Gallia exactly due to the fact that RPing "whatever you want" is possible there. With other factions you are limited with the RP existing in vanilla and people saying "ewww, in vanilla the faction was different, go away with your approach". I assure you, delete it and quite a lot of people will leave, be they RPers like myself or PvPers.
(05-30-2020, 06:11 PM)Monsieur Baguette Wrote: Gallia has a huge advantage of not having a vanilla lore. If you want experimental RP - go to Gallia. I chose to start MAE in Gallia exactly due to the fact that RPing "whatever you want" is possible there. With other factions you are limited with the RP existing in vanilla and people saying "ewww, in vanilla the faction was different, go away with your approach". I assure you, delete it and quite a lot of people will leave, be they RPers like myself or PvPers.
100% agree with you, sir. That toxic atmosphere of forcing players into the narrow framework of pre-determined RP is bad.
That's why I always liked factions like =CR= , Gallia, Auxesia and so on. They give a new meaning to players. It's like a breath of a fresh air!
(05-30-2020, 06:06 PM)Jeuge Wrote: if it wasn't for Gallia, I wouldn't be here.
and excuse me, but compared to other houses, Gallia is not the worst.
Of course, many of us found the game interesting and worthwhile because of that unique gallic atmosphere. After all, Gallia was featured on the original Freelancer disk logo. But, things get old and you need to let them go if they're detrimental to the community health.
My standpoint on besieging POBs is that the party in question should have to produce around the same amount of roleplay to attack the POB, as the POB has generated itself. Instead of just flying up to POB being like "Hey gang we don't like this, lets blow it up" in an in-depth manner on the forum.
Another way to do it is if instead of besieging the POB at any time after 24 hours, both sides would have to decided on when to make a battle between defending and attacking forces, if defenders win, obviously the attackers aren't going to be besieging as they're dead, and if the attackers win they can then start besieging the POB.
Edit: Haha english spelling and wording big bad so fixed.