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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.80 features, bugs & suggestions

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Discovery 4.80 features, bugs & suggestions
Offline Dab
08-16-2006, 06:16 PM,
#41
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

The level 1 slots are MEANT to be useless. Those are turrets that needed to be removed. So they were given useless slots so the server wouldn't crash when people logged on with the ship and crash the server. The turret numbers of battleships were evened out a bit to make BSs more even.

[Image: DFinal.png]
Offline Nightfall
08-16-2006, 06:39 PM,
#42
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

About fighter turrets on a capship (again) mount 6 Tizona turrets on anything and then something little of the hullbreakers, low energy consumption, say 4 nomads and 2 light mortars. I'll give you 50 seconds to destroy a Battlestar 2. You'll be quicker, I bet.

It really unbalances things. I don't recommend PvPing with that, you'll be having half the server hunting you in no time. I'm using it to depict the situation.

The class 1 turrets were put there intentionally not to do much damage as I understood Igiss, because people were saying it's too unballanced having a (for example) RH Battleship with 22 turrets ravaging everything in the vicinity. Something like that...

Anyway, if it could be done and be ballanced, I like your idea.

Reputations - Thanx for the support!

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
 
Offline Colm Cillian
08-18-2006, 05:46 AM,
#43
Member
Posts: 84
Threads: 3
Joined: Jul 2006

was playing around on the open sp mod, and noticed something the lower righthand engine on the Juggernaut doesnt have any engine animation.

Colm_Cillian-Bounty Hunter-Colonial Viper
Honeycat-Free Trader-Transport
Myrna_Andraste-Colm's Battleship-Bounty Hunter Battleship
[RM]Damefrieden-Phantom
[RM]RMC_Geliebter_Sieg
Offline seanstakes
08-18-2006, 08:33 AM,
#44
Member
Posts: 234
Threads: 46
Joined: Jun 2006

my large train has no cruise engine animation

My 'Unknown' Characters

Baldomero[TBH] - Titan

Baldomero.B[TBH] - Praetorian (Planned)

Baldomero.J[TBH] - Private Cruiser, Named the Hezamorph (Planned)

Baldomero.G[TBH] - Good Ole' Rusty. (Corsair Gunboat)



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Offline Virus
08-18-2006, 09:32 AM,
#45
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

seanstakes,Aug 18 2006, 02:33 AM Wrote:my large train has no cruise engine animation
[snapback]30781[/snapback]

It does. Its just very slight.
------------------------------


Moving on. I have a bug, or some major inconvenience....

My Spyglass can be disrupted with a wasp. Any CD fired from behind disrupts cruise for this ship. Since the only way to counter this, other than changing the ship design as far as I know, is to add a CM mount on this ship.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Offline marauder
08-18-2006, 12:17 PM, (This post was last modified: 08-18-2006, 06:00 PM by marauder.)
#46
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Ok some things I noticed.

1) the britonian BS infocard says it has 12 turrets, it actually has 14.

2)The corsairs are, according to the scans I've done, using class 7 pulse weps, it still only needs 4 of them to start draining a BS shield.

After 6 start pounding on a BS shield it drains nearly as fast as being hit with a BS inferno turret.

3) I've been flying the viper and I think that because it's got alot of firepower and agility it could probably lose the turret without it affecting it that much, if at all.

4) Tripoli is mis-spelt on the info card when you hit F9.

5) is there anyway to stop the NPCs flying through the asteroids? Mostly cos is annoying to be chasing one and have it fly through something you can't.

6) the sidewinder missile launcher still comes up as a torpedo launcher on the infocards.
 
Offline Behemoth
08-18-2006, 03:27 PM,
#47
Member
Posts: 106
Threads: 4
Joined: Aug 2006

Imo Frigates should have better maneuverability in asteroid fields.

[Image: eondomus.png]
 
Offline TankTarget
08-18-2006, 06:38 PM,
#48
Member
Posts: 1,310
Threads: 34
Joined: Jun 2006

I was wondering if we could change up some of the bs turrets, like say you buy a basic turret in rheinland make it have slower projectile speed but greater damage and different color than say one in Kusari. And while I'm on that subject can we have some new bs weapons? Cause after a while it gets boring and there's no variety with the ships.

Plus standard turrets need to do more damage, also there's some probs with the missile turrets. They don't do damage to other cap ships, though for of them are equal strength with a light mortar.
 
Offline msmith619
08-18-2006, 10:22 PM,
#49
Member
Posts: 108
Threads: 20
Joined: Apr 2006

I don't know if this is a bug or not:
Some systems have no map when you open your Navmap, you get the message -No Navmap available-. I think Omicron Major and the 2 unknowns are some of them.

BabyDoc: Large Train
DragonKnight: Liberty Assault Frigate
Shadowen: Albatross Frigate
[MiD]The_Enforcer[Ace]: Rheinland bomber
[DJC]The_Kraken: Heugenot Cruiser

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Offline Behemoth
08-18-2006, 10:37 PM,
#50
Member
Posts: 106
Threads: 4
Joined: Aug 2006

msmith619,Aug 18 2006, 10:22 PM Wrote:I don't know if this is a bug or not:
Some systems have no map when you open your Navmap, you get the message  -No Navmap available-.  I think Omicron Major and the 2 unknowns are some of them.
[snapback]30849[/snapback]
Everything's fine here ...

[Image: eondomus.png]
 
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