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Laz's Coding Shenanigans

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Laz's Coding Shenanigans
Offline Sally
08-12-2025, 02:33 PM,
#41
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(08-11-2025, 11:08 PM)Laz Wrote: [Image: x7n711.webp]

How forget that one time I spotted a Corsair Cruiser on the Fischer system.

Is that for testing or we can expect to see a place called that on the next patch?

"I suppose many people will continue moving towards careless computing, because there's a sucker born every minute." - RMS
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Offline Laz
08-12-2025, 11:50 PM, (This post was last modified: 08-12-2025, 11:52 PM by Laz.)
#42
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Testing data, as the character names suggest. This account is one from the live server with a bunch of random stuff added to it to test the limits.

Worth noting when it comes to Discovery patch details I have literally 0 idea about none code things.

(08-12-2025, 02:17 PM)teschy Wrote: 65,535 when?

Theoretically possible, but the game stores the limits in a signed byte, which I can adjust in memory to be a unsigned byte. Server side the limit is removed, the client side UI has extra checks to navigate. Perhaps once everything else is done, we shall revisit and see if we can raise the limit to something like 500 or whatever.

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Offline Aingar
08-12-2025, 11:53 PM,
#43
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(08-12-2025, 02:33 PM)Sally Wrote: How forget that one time I spotted a Corsair Cruiser on the Fischer system.

Is that for testing or we can expect to see a place called that on the next patch?

It's a place you've seen already if you watched the patch trailer :]

(08-12-2025, 02:17 PM)teschy Wrote: 65,535 when?

Quite likely not this decade, we'd need to make the variable bigger, and that's very annoying.

[Image: cu7MfeX.png]
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Offline Laz
08-13-2025, 12:07 AM,
#44
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(08-12-2025, 11:53 PM)Aingar Wrote: we'd need to make the variable bigger

The values we need to patch within Freelancer.exe are checks that set a global variable, so we could likely detour it. However, 255 is enough for now, we shall investigate making it higher at a later date. 255 should be enough for 90% of players to have all their ships on one account

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Offline Leo
08-13-2025, 12:29 AM, (This post was last modified: 08-13-2025, 12:30 AM by Leo.)
#45
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This is pretty slick! Does this mean that the "account manager" side of the launcher is going to be retired at a later date or kept around so that people can keep certain characters together on varying accounts?

Furthermore, is there going to be a search function with FLUF? No doubt most won't have anywhere close to 255 characters but I have near or around 100 and scrolling through a list for a few minutes to find the right one might take a bit.

Regardless of the answers, this is quite exciting! Looking forward to it!

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Roleplay is dead. Long live Powertraders and PvP I guess.
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Offline Laz
08-13-2025, 09:35 AM,
#46
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(08-13-2025, 12:29 AM)Leo Wrote: This is pretty slick! Does this mean that the "account manager" side of the launcher is going to be retired at a later date or kept around so that people can keep certain characters together on varying accounts?

I don't believe there are plans to change the launcher at this time.

(08-13-2025, 12:29 AM)Leo Wrote: Furthermore, is there going to be a search function with FLUF?

We will need figure out what is possible, but definitely something we will look into.

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Offline Alex.
08-13-2025, 10:28 PM,
#47
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(08-13-2025, 12:29 AM)Leo Wrote: This is pretty slick! Does this mean that the "account manager" side of the launcher is going to be retired at a later date or kept around so that people can keep certain characters together on varying accounts?

There's still use cases for multiple accounts that this doesn't eliminate, so I don't expect to see that aspect of the launcher going anywhere. It should make life a little easier for players & admins alike though.

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Offline Laz
08-15-2025, 07:11 PM, (This post was last modified: 08-15-2025, 07:12 PM by Laz.)
#48
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(08-13-2025, 12:29 AM)Leo Wrote: Furthermore, is there going to be a search function with FLUF? No doubt most won't have anywhere close to 255 characters but I have near or around 100 and scrolling through a list for a few minutes to find the right one might take a bit.

I have started work on the prototype today. This is what we currently have:
(click for full res)




As always, I am open to feedback.

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Offline Ashyur
09-04-2025, 03:14 PM,
#49
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is it possible to add cargo space in the UI? it would be really helpful when mining then just constantly check it
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Offline Laz
09-04-2025, 09:15 PM,
#50
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Definitely possible. What kind of UI were you thinking? Just a number on the hud or something more specific?

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