Quote:The request weren't ignored, we just didn't agree as we thought Junker's would probably not give up their weaponry, made a run for it, and in the process died, all went acording to RP and rules. I don't see what the fuss is all about..
That is the problem, because Junkers need to do really whatever they can to retain their permission to be in Liberty, if the Navy decides to kick them out, they won't be able to stay, they can't match the Navy's firepower, also the Junkers as I said, would abide such orders and laws because they're technically guests, what your junkers did, in turn, causes major problems with all junkers in Liberty, even more so because a lot of junkers have gone down the path you chose as well. And when something as a ban does happen, you have to remember that there is only these junkers to blame, not others, whining threads do not help, we have our laws, either respect them or face the consequences.
' Wrote:That is the problem, because Junkers need to do really whatever they can to retain their permission to be in Liberty, if the Navy decides to kick them out, they won't be able to stay, they can't match the Navy's firepower, also the Junkers as I said, would abide such orders and laws because they're technically guests, what your junkers did, in turn, causes major problems with all junkers in Liberty, even more so because a lot of junkers have gone down the path you chose as well. And when something as a ban does happen, you have to remember that there is only these junkers to blame, not others, whining threads do not help, we have our laws, either respect them or face the consequences.
on our own, we cant match the navy's firepower. We have more allies than you can count, dont disregard our weight with them.
Junkers know liberty space almost better than the libertonians themselves. Dont you think it's an error pissing us off when you're about to go to war with rheinland? We would gladly help them at your expense after such treatment.
I sincerely suggest you stop making idiotic statements Tenacity, you're only making yourself appear like a brain dead person with your blind hatred for Liberty, in fact I'm responsible for most of your hatred there and I can't even explain to you how happy it makes me.
' Wrote:I have a mercenary armed with Corsair weaponry working for Liberty.
If I recall correctly, Proserpine also had some unlawful weaponry (Inferno).
Now, do these rules apply to me as well even though I'm killing tons of pirates every day or not?
I mean, you can't mistake me for a Corsair or something.
That character has a long story, that's one of the reasons it's keeping it's BSG tag, purely for tradition.
It also didn't change it's weaponry ever since it was made.
ah, but proserpine lost the inferno due to the TBF that ensued, whle he was working for the LN.
now, since he took a up a contract of a lump sum, to kill 3 LN bombers (which i completed), proserpine is on KoS again, and is now an unlawful merc.
oi! Don't forget me..:laugh:Tenacity is my best bud in the hole wide world :$
Junkers are backyard residents, if they want to be shaddy let them stay in the shadows.
Come out in the open and be ready to be treated like anyone else.
Flame on!
Them's fighting words, hombre. But indulge me this scenario: don't the Junkers have more to lose by openly siding with one rather than playing both ends against the middle? (I'm talking lawful and unlawful oppostions)Surely you should be telling your guys to co operate when asked by the lawfuls, anything to keep attention away from your kidnapping, drug dealing, "salvage" operations and other hobbies? Plus openly taking on Liberty risks leaving the base in Bretonia exposed to the attentions of the Bretonians who are pretty cosy with Liberty. And with the strong ties to Liberty of the BHG that makes Texas and O15 pretty vulnerable as well.
But I digress - it's not as if you're gonna ever find fleets of BHG capital ships parked outside Bornholm depot- oops.
Please quit all this pathetic stuff.
This happened in Liberty, the heaven of corroption.
As i stated i tried to RP it out.
I have rebuild my junker chars due roleplay reasons and fun. (got a HDD failure and lost my old ID)
I have established an addional char as an little shipping company to enhance the smuggling RP.
But with all this ignorance all around, especially the new modern interpetation of bountyhunters as a sirius military i will not evolve this chars further.
' Wrote:That is the problem, because Junkers need to do really whatever they can to retain their permission to be in Liberty, if the Navy decides to kick them out, they won't be able to stay, they can't match the Navy's firepower, also the Junkers as I said, would abide such orders and laws because they're technically guests, what your junkers did, in turn, causes major problems with all junkers in Liberty, even more so because a lot of junkers have gone down the path you chose as well. And when something as a ban does happen, you have to remember that there is only these junkers to blame, not others, whining threads do not help, we have our laws, either respect them or face the consequences.
Junkers are GUESTS in liberty? Since when? Junkers are as much a part of liberty as liberty itself. That is where the Junkers have the strongest presence in Sirius and many of us play characters that were born on Manhattan. I didnt know we needed permission to be in the system. When did this happen?
Also Old Steel did the right thing in helping out his fellow Junkers.
Junkers were allowed to come in Liberty long ago, they don't have a place of their own so technically they are guests everywhere, they're not native Libertonians so that makes them guests and they tend to stick to themselves, which also makes them untrustworthy. Combined with the facts that they're getting openly hostile lately, they might face some repercussions.