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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.80 features, bugs & suggestions

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Discovery 4.80 features, bugs & suggestions
Offline Virus
09-17-2006, 03:30 AM,
#111
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Posts: 4,311
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Nightfall,Sep 16 2006, 09:05 PM Wrote:@Virus:
Excellent idea, I'd use transport vehicles only as storage chars in that case :)
[snapback]36692[/snapback]

Exactly. However, I'd use it for faction funding and RP, as well.

There'd still be enough of a need for transports that there would still be targets for pirates.

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Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Offline Dab
09-17-2006, 03:40 AM,
#112
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Virus,Sep 16 2006, 09:30 PM Wrote:Exactly. However, I'd use it for faction funding and RP, as well.

There'd still be enough of a need for transports that there would still be targets for pirates.
[snapback]36700[/snapback]
There will still be a Luxury Liner for pirates to attack as well.. Once I get my faction on its feet after the wipe and I get myself a frigate, I'm remaking the Vidius for pirates.


Now I agree with making more transports with about the same cargo size, but making stronger ones that are more agile?! What, you want a fleet of transports killing off battleships man? As Nightfall said, what mod are you playing?!

[Image: DFinal.png]
Offline Nightfall
09-17-2006, 06:20 AM, (This post was last modified: 09-17-2006, 06:21 AM by Nightfall.)
#113
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Virus,Sep 17 2006, 04:30 AM Wrote:Exactly. However, I'd use it for faction funding and RP, as well.

There'd still be enough of a need for transports that there would still be targets for pirates.
[snapback]36700[/snapback]
Hehe, yeah, I've been trading a lot lately... RP of course, I intend to keep Aurelio around...


***oops, went offtopic... enough ranting

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
 
Offline Trooper1023
09-18-2006, 03:54 AM, (This post was last modified: 09-18-2006, 03:55 AM by Trooper1023.)
#114
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Dab,Sep 15 2006, 03:38 PM Wrote:The Kyoto crashing problem I had before. I redownloaded and installed the mod, now it works.
[snapback]36502[/snapback]
where did you d/l the mod from? so i can do the same... btw, i took off the speed mod, its still crashing every time i try to dock at Kyoto.
Offline Dab
09-18-2006, 04:39 AM,
#115
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Posts: 9,570
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I downloaded it off of these forums.

[Image: DFinal.png]
Offline Trooper1023
09-18-2006, 04:40 AM,
#116
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i just did exactly what you suggested... no dice, still crashes.
Offline Dab
09-18-2006, 04:43 AM, (This post was last modified: 09-18-2006, 04:44 AM by Dab.)
#117
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Posts: 9,570
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Try getting it off of Lancer's Reactor

[Image: DFinal.png]
Offline Trooper1023
09-18-2006, 04:54 AM,
#118
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Joined: Sep 2006

i had another idea... what if i disabled all mods, uninstalled FL, then reinstalled it?

ya think that'd help?
Offline Dab
09-18-2006, 05:01 AM,
#119
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Posts: 9,570
Threads: 320
Joined: Aug 2005

You need to disable all mods period. Discovery isn't meant to be used with anything other than openSP. Thats something that will cause alot of problems.

After that reinstall it, if it happens again, redownload, then reinstall it. If it still isn't working reinstall FL and the mod.

[Image: DFinal.png]
Offline Maximilian
09-18-2006, 05:10 PM,
#120
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Joined: Aug 2006

If posible it would be cool to add more cruiser/destroyers and gunboats.

If you cant find them more just ask me.

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