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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.81 features, bugs & suggestions

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Discovery 4.81 features, bugs & suggestions
Offline DarkOddity
09-24-2006, 05:32 PM,
#81
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@Hoodlum, lol.

I know it would sap the energy of a fight in less than a second, but it's class 10 and it says it is for designed for both fighters and capital ships.. It atleast needs to be reduced to class 8 to be usable on on the capital ships IMO.

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Offline Colm Cillian
09-24-2006, 06:19 PM,
#82
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It may not work well on fighters, but i used on my bomber at one point. the short bursts worked wonders as that was about all the time a fighters would stay in my sights before zipping around again.

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Offline Korrd
09-24-2006, 06:39 PM,
#83
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The liberty carrier cannot mount weapons that are not level 10. The lvl 9 and under appear grayed as if the ship didnt have a compatible slot.

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Offline Nightfall
09-24-2006, 07:09 PM,
#84
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The new Container Transport -- the readme states that it has no weapons, ingame - it actually has 12 turrets.

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If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
 
Offline DarkOddity
09-24-2006, 07:11 PM,
#85
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Korrd,Sep 24 2006, 11:39 AM Wrote:The liberty carrier cannot mount weapons that are not level 10. The lvl 9 and under appear grayed as if the ship didnt have a compatible slot.
[snapback]38051[/snapback]

See I told ya'll there was a way. Igiss just had to turn it on! Props igiss! :)

In that case I guess the info card needs to be changed (May be in beta3.. haven't had a chance to look though.)

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Offline Igiss
09-24-2006, 07:50 PM,
#86
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Quote:The new Container Transport -- the readme states that it has no weapons, ingame - it actually has 12 turrets.
Really? I thought I've corrected this mistake for last beta version.

Quote:The liberty carrier cannot mount weapons that are not level 10. The lvl 9 and under appear grayed as if the ship didnt have a compatible slot.
Did you read the readme file? Weapons are now ranged depending on ship class:

Battleships - level 10 only;
Cruisers - level 9 only;
Gunboats, transports - level 8 and below;
Fighters, freighters - level 7 and below.
Offline DarkOddity
09-24-2006, 08:20 PM,
#87
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Igiss,Sep 24 2006, 12:50 PM Wrote:Did you read the readme file? Weapons are now ranged depending on ship class:
[snapback]38064[/snapback]

He did, he was explaining to me that it's actually physiclly impossible to mount weapons of lower class.

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Offline Igiss
09-24-2006, 08:58 PM,
#88
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Oh. Sorry Korrd, I didn't understand the whole thing.

What infocard you were talking bout Dark Oddity? Solaris? That one was already changed.
Offline DarkOddity
09-24-2006, 10:58 PM,
#89
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Yeah Solaris was the one, thanks for the heads up m8. :)

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Offline Colm Cillian
09-25-2006, 12:14 AM,
#90
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Posts: 84
Threads: 3
Joined: Jul 2006

does this mean the none-turret version of this is going to be re-moved? theres hardly anypoint having a level 10 gun if Battleship class ships only mount turrets.

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