• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 532 533 534 535 536 … 547 Next »
Discovery 4.81 features, bugs & suggestions

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (24): « Previous 1 … 10 11 12 13 14 … 24 Next »
Thread Closed 
Discovery 4.81 features, bugs & suggestions
Offline DarkOddity
09-26-2006, 09:57 PM, (This post was last modified: 09-26-2006, 10:01 PM by DarkOddity.)
#111
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Manta could actually use a 2-2.5k armor reduction.. maybe even 3k to balance it out.. and maybe lose the torpedo mount on it as a trade to keep it's current agility...

So all in all:

reduce armor 2k
remove torpedo mount
leave agility as is.

RP:
The Manta is essentially a Hammerhead fighter, but with slightly better firepower sporting 4 class 10 weapons and 2 class 9 guns aswell as an improved class 10 shield. Unfortunately however, this fighter loses it's torpedo mount and the magazine space designated for those torpedos.

EDIT: Side note, on that gunboat turret (I nearly crapped my pants when I saw that) I can't wait till Igiss rebalances the rest of the cap ship turrets to be equivelents. At first I thought he was full of crap because my corsair turrets still do the same damage. lol

(Yes I said Corsair turrets on my BHG BS.. they are sold on Rostock with the ship, so RP Is not violated here)

My Website
 
Offline Dab
09-26-2006, 10:23 PM, (This post was last modified: 09-27-2006, 02:41 AM by Dab.)
#112
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Here is a summarization of the last few bugs and suggestions I have read. For Igiss.

BUGS

1.) Starblazer's second engine has no trail/effects (Marauder) Post

2.) Battleships Flak turret level 9, not 10. (DarkOddity) Post

3.) Manta has too high of an agility. (Marauder) Post

4.) Raven's Talon has too high of an armor. Cockpit view is wrong. Infocard is wrong. (Nightfall) Post

5.) Nova Antimatter Cannon shows ammo in the ammo list, even though its an energy weapon. (Nightfall) Post

6.) Order Gunboat turret has too high a damage. (Korrd) Post

7.) Transports/Trains can still mount level 8 shields, and turrets. [fixed?] (Marauder) Post

8.) Bounty Hunter Battleship invisible. (DarkOddity) Post

9.) Crash when docking Sheffield Station with a bounty hunter battleship. (DarkOddity) Post

10.) Typo in Coalition Broadens news report on Planet Malta. Says Prepair instead of Prepare. (Virus) Post

11.) Planet Malta sells level 9 Liberty Gunboat turrets. (Marauder) Post


SUGGESTIONS

1.) Engine trail and effects added.

2.) Battleship Flak turret changed to level 10.

3.) Manta agility reduced. OR lower the armor by 2-2.5k. (DarkOddity) Post

4.) Raven's Talon - Armor reduced to 9k. Cockpit view fixed to forwards. Infocard Fixed. (Nightfall) Post

5.) Nova Antimatter Cannon ammo list removed. (Nightfall) Post

6.) Reduced damage of Order Gunboat. (Korrd) Post

7.) Levels of shields/weapons reduced to level 7.

8.) Make Bounty Hunter Ship visible. (still unknown if its a real bug, or a graphics issue.)

9.) Fix crashes due to battleship docking at Sheffield.

10.) Fix Typo in Coalition Broadens new report to Prepare.

11.) Change Liberty Gunboat turret to level 8.

12.) Battleship turrets damage increase. [?] (Korrd) Post



If I missed anything Pm or post it to me.

[Image: DFinal.png]
Offline DarkOddity
09-26-2006, 10:30 PM,
#113
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Very nice comilation dab, I'm sure it will help Igiss out :D

My Website
 
Offline DarkOddity
09-26-2006, 11:27 PM, (This post was last modified: 09-27-2006, 12:01 AM by DarkOddity.)
#114
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Bug Report: Bounty Hunter Battleship
This battleship appears invisible to other players. I however have no problem seeing it

Bug Report: Sheffield Station, Docking
went to dock my battleship with sheffield station, which promptly crashed my battleship into the planet while aligning to dock.
EDIT: I think it may just be that persons PC, I can see the BH Battleship just fine from my alternate computer.

My Website
 
Offline Virus
09-27-2006, 12:02 AM,
#115
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Graphics level is the cause for some invisible ships... Might be with that.


TYPO REPORT:
There's a typo in the "The Coalition Broadens" news on Planet Malta. It says "prepair" when it should say "prepare".

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Offline marauder
09-27-2006, 02:10 AM, (This post was last modified: 09-27-2006, 05:21 AM by marauder.)
#116
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Planet malta sells a class 9 gunboat turret, it's the 'liberty gunboat' turret all the other gunboat turrets are class 8.

Edit:

Theres a bug undocking from ingolstadt station in munich, I had to F1 three times in a transport to get out.

Also, Mainz storage facility (in frankfurt) is too close to planet stuglingen, I got rammed into it and died as soon as I got control back after undocking.

Edit 2:

Nearly forgot, again.

The new miner model has no thruster mount.

Still looks good, just makes going through asteroid fields slower.
 
Offline Dab
09-27-2006, 02:35 AM,
#117
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Oh, also, I'll be adding all new bugs and suggestions to my list. If anyone gets a list of the older bugs and suggestions still relevant to this beta version, I can add it in as well.

[Image: DFinal.png]
Offline DarkOddity
09-27-2006, 02:39 AM,
#118
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Starting to look like some of the turrets were overlooked when Igiss was changing their levels. It's to be expected due to the mass amounts of turrets that were changed. I'll see if I can spot anymore more Igiss so he doesn't have to manually check every single one.

This is a question more than a report or anything... was the "Heavy Mortar" removed from the game?

Edit: *sigh* well I bought two Mortars thinking I could fire themw ith my "Launch Missile" key (which is part of the ease of use design of my weapons loadout. Now I can't fire them like that... and thats 14mil down the drain (14mil that I can't get back, 2 mil if I sell them back :()

@Igiss - I know it's a longshot, but can you edit that char, delete the two mortars off an comp me the 16mil by chance? :(

[Image: neutnomadwn5.gif]

On disco server, noticed this after finishing a mission (mission had finished, this wasn't the nuetrality bonus if on missions, I don't think) I didn't dock after the mission so I don't know how to further explain...

It's a good screenshot too! :D

My Website
 
Offline Virus
09-27-2006, 05:24 AM,
#119
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

[Image: screen6.jpg]
[Image: HessianWeapon.jpg]

Why is this weapon sold on Corsair bases but not Outcast? Doesn't make much sense since the Hessians joined the "Anti-Corsair Coalition" if I remember correctly...

As you can see, Hessians OBVIOUSLY hate the Corsairs with a passion. Outcasts its just passing glare.


(Sorry for the size of the first image, it lost some of its readability [not a word, I know] when I shrunk it. I also apologize for using DS for this, but it would have taken a while to get nuetral enough to land on one of the base it is sold on...)

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Offline Firebird
09-27-2006, 08:18 AM,
#120
Member
Posts: 988
Threads: 51
Joined: Nov 2005

K, finally had time to downloaded and attempt to install beta 3. Deactivated Beta 2 no prob, but Beta 3 failed to install. Complained freelancer.ini didn't exist. Not sure how but somehow the file got deleted. Copied missing file over from clean install, was able to install and works no problem. Not sure how the file got deleted :unsure:

[Image: Firebird.jpg][Image: char_names.jpg]
Retired

**I AM CANADIAN!!!**


SF Recruitment Flyer SF Faction Status Page
SF Message Dump SF Officers Club
CRI - Nomad Transportation Ban
Admiral Firebird - Biographical Data
 
Pages (24): « Previous 1 … 10 11 12 13 14 … 24 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode