' Wrote:jpo: A virtual world, designed for the most part to mirror a universe comprised of authority figures, outlaws, neutral parties, govermental coups, and everything else that makes Discovery what is it is, is just that. A virtual world designed to mirror a realistic world.
This isn't the most likely game to play to "escape". What constitutes leisurely fun for one, does not for the other. One may come here, trade their way to a battleship, then kill everyone they see. To them they say "Hey, I worked my way into this ship, and now I want to play this game like it was actually made: A space ship combat game."
The thing is, Discovery is different. It's made to be realistic (to it's own mythos) as much as it can be.
For that, it's anything but a "leisure game", so to speak. It's fraught with it's own grudges, diplomacy, wars, and everything else that goes with the real world.
So, complaining that it's too restrictive is a bit off kilter here. Some restrictions will be put in place if it makes the universe run better in the long run. If some toes are stepped on, that's sad, but I think there's a saying. "Ends justifying the means"?
Yes, and when **** like this happens in real life it ALWAYS ends in tragedy. every single time, bar non. theres another saying - "Those who do not learn from history are condemed to repeat it.". Have you noticed how many people in this thread have already said the same thing, that it would end badly?
The difference is that in real life I cant simply cease this kind of behavior. In the virtual world we easily can. There is no reason not to and a very good reason to do so(see point above).
I agreed to the rules when I came here. I respect the authority of the admins and the Disco team as a whole. I do not feel that it is appropriate for other people to 'police' the server in any other function than characters in the game playing police. The mechanics of the game allow for you to be a faction independent and the admins have the job of determining who is following the correct role play procedures and who is not. If the true problem is that soo many people are OORP that it is hurting life as a pirate and the admin team needs more people to police that, I would agree to whatever changes had to be made. There are already limits in place on capships and the restrictions are going up in the new mod, theres just no justifiable reason to try to 'fix' it militia style.
Quote:the admins have the job of determining who is following the correct role play procedures and who is not.
Yes, but you ignore the fact that the admin team has too much on their plate to make sure the server is "fun" for everyone.
Attacking a single Greyhound with say, 3 dreadnaughts, 4 cruisers, and 3 gunboats (yes, crazy hypothetical example) isn't against server rule, but it's not too fun for the pirate, no? This is the kind of thing that the players need to work out themselves. We can't rely on a handful of admins with busy lives themselves to handle everything, and unless they specifically say "You guys can't do this restriction." there's nothing wrong with this.
And the fact is, this isn't a blind wall. It's been said time and time again on this thread that they aren't going to be insanely picky and play RP police with this. Joe said you just needed some RP put together for your ship (something everyone should have anyways, this is an RP server) then you will be put on a trial period.
Explain to me why a player should be able to abuse his big ship by whoring the little guy - which is what will be watched for in the trial period, obviously - first, and then continue your argument. It's obvious you don't want an inhibiting wall up, and it won't be. How is it a real wall if it's got an established hole through it? Really.
LN is much better but the RP issues that still irks me are:
1) Bounty Hunters as unrestrained vigillantes roaming and engaging at will.
2) The lack of ships with stationed areas. Liberty is not "just NY".
I think stations should be chosen as homeports for specific ships and barring a full invasion or assault, cap ships do not leave their assigned systems.
So as a rule perhaps only fighters/bombers can be shared between fleets in each other's systems.
Just a suggestion. It isn't a grudge on LN...its as an ex-Navy man I cringe at the crappy discipline and strategy of the fleet assets.
' Wrote:LN is much better but the RP issues that still irks me are:
1) Bounty Hunters as unrestrained vigillantes roaming and engaging at will.
2) The lack of ships with stationed areas. Liberty is not "just NY".
I think stations should be chosen as homeports for specific ships and barring a full invasion or assault, cap ships do not leave their assigned systems.
So as a rule perhaps only fighters/bombers can be shared between fleets in each other's systems.
Just a suggestion. It isn't a grudge on LN...its as an ex-Navy man I cringe at the crappy discipline and strategy of the fleet assets.
I think #1 is being suppressed pretty handily as of late. The odd roaming Hunter caps still trying to operate in House/Borderworlds space are being shunned on approach and wiped off the map if they actually engage.
I personally play them off as either infected or gone mad from isolation out in the uninhabited frontier.
As for #2... who gets stuck with being stationed out by Willard or LPI Sugarland? I think 4.85 will do wonders for spreading out the fleet from Manhattan simply by getting the chat spam into its own special new system.
' Wrote:LN is much better but the RP issues that still irks me are:
1) Bounty Hunters as unrestrained vigillantes roaming and engaging at will.
2) The lack of ships with stationed areas. Liberty is not "just NY".
I think stations should be chosen as homeports for specific ships and barring a full invasion or assault, cap ships do not leave their assigned systems.
So as a rule perhaps only fighters/bombers can be shared between fleets in each other's systems.
Just a suggestion. It isn't a grudge on LN...its as an ex-Navy man I cringe at the crappy discipline and strategy of the fleet assets.
AGREED 100%
Really though, do you ever see anyone in Colorado besides beginners farming silver or Xenos?
' Wrote:Yes, but you ignore the fact that the admin team has too much on their plate to make sure the server is "fun" for everyone.
Attacking a single Greyhound with say, 3 dreadnaughts, 4 cruisers, and 3 gunboats (yes, crazy hypothetical example) isn't against server rule, but it's not too fun for the pirate, no? This is the kind of thing that the players need to work out themselves. We can't rely on a handful of admins with busy lives themselves to handle everything, and unless they specifically say "You guys can't do this restriction." there's nothing wrong with this.
And the fact is, this isn't a blind wall. It's been said time and time again on this thread that they aren't going to be insanely picky and play RP police with this. Joe said you just needed some RP put together for your ship (something everyone should have anyways, this is an RP server) then you will be put on a trial period.
Explain to me why a player should be able to abuse his big ship by whoring the little guy - which is what will be watched for in the trial period, obviously - first, and then continue your argument. It's obvious you don't want an inhibiting wall up, and it won't be. How is it a real wall if it's got an established hole through it? Really.
The end justifies the means? Along with forcing fair-play on others, with an discriminate blanket for independents.
' Wrote:... who gets stuck with being stationed out by Willard or LPI Sugarland?
You don't have to be stuck there--you have to be stuck in California..or Texas...etc. You can also do what real navies do and rotate assignments.
There could even be a patrol for single capital class that could travel between systems as part of its tour. There is also no reason why fleets assigned to Colorado or Texas can't patrol the adjacent systems as well--Bering, Hudson, Shikoku, Magellan, Kepler, etc. If fighter-bomber fleets are maintained by all, I can't se how its "soo boring" to be confined to a specific three system area with the cap ship only. What that tells me is many LN are bored if they can't fly their cap ships all the time.
Basing and patrol assignments can be rotational--determined by date schedules (even-odd dates for example) or by vote or leader's assignment--whatever floats your boat;)
Being home ported at Willard or Houston or wherever doesn't mean you have to sit the base--that's your zoi--the system the base is in.
' Wrote:There is also no reason why fleets assigned to Colorado or Texas can't patrol the adjacent systems as well--Bering, Hudson, Shikoku, Magellan, Kepler, etc.
Basing and patrol assignments can be rotational--determined by date schedules (even-odd dates for example) or by vote or leader's assignment--whatever floats your boat;)
Being home ported at Willard or Houston or wherever doesn't mean you have to sit the base--that's your zoi--the system the base is in.
Agreed 100% again. i have often seen navy stop at the gates to those systems. The navy has npc's that patrol the other sides of those gates. therefor, they can be in Magellan and Bering. possibly up to the Freeports in each of those systems.