• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 532 533 534 535 536 … 547 Next »
Discovery 4.81 features, bugs & suggestions

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (24): « Previous 1 … 20 21 22 23 24 Next »
Thread Closed 
Discovery 4.81 features, bugs & suggestions
Offline Fellow Hoodlum
10-05-2006, 02:18 PM,
#211
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

D.O. Of course its a war of management, just how easy would you like it ? Its the same
for all of us, just being able to keep your finger on the trigger for anti-cap ships weapons
is just a cop out too. Unbalanced ... Mmmm

Hoodlum


[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Offline DarkOddity
10-05-2006, 02:30 PM,
#212
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Fellow Hoodlum,Oct 5 2006, 07:18 AM Wrote:just being able to keep your finger on the trigger for anti-cap ships weapons
[snapback]39616[/snapback]
I think you are misunderstanding :wacko: The problem is once you drain your capacitor you have to wait 38.88 Seconds for a full recharge which is an enternity in freelancer.

I still think that the capacitors should get that 25% recharge boost because even with that you still can't fire very many weapons without large amounts of drain.

My Website
 
Offline Fellow Hoodlum
10-05-2006, 03:54 PM,
#213
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Yeah, and its a thing we all have, don't be wanting to be so trigger happy then. I'm sure
Igiss has thought long and hard about this and sees fit to keep them a little lower to stop
everyone being able to just keep firing non-stop. Capacitor drain is all part of it.
Manouvering, without shield running, or going into cruise is the other, but we have been
here before ...

Hoodlum

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Offline DarkOddity
10-05-2006, 06:56 PM,
#214
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Bug Report: Solaris Turret
When you jetison transfer Solaris turrets they receive full damage to the point of being almost dead requiring the full "buyback' price to repair them.

My Website
 
Offline Wolfpack98
10-05-2006, 07:44 PM,
#215
Banned
Posts: 1,195
Threads: 84
Joined: Nov 2005

DarkOddity,Oct 5 2006, 11:56 AM Wrote:Bug Report: Solaris Turret
When you jetison transfer Solaris turrets they receive full damage to the point of being almost dead requiring the full "buyback' price to repair them.
[snapback]39648[/snapback]

better question

Why in the blue hell are you jetsioning weapons for this?

that's a very haphazard way of doing it.

User was banned for: Compromised account
Time left: (Permanent)
Offline DarkOddity
10-05-2006, 07:57 PM,
#216
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Friends with me didn't have enough cargo space for Battleship weaponry.

My Website
 
Offline Zukeenee
10-06-2006, 02:43 AM,
#217
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

Here's a problem that I'm dealing with right now:

Large Transports often get stuck inside of Friestadt Base in Omega 7, similar to the way that a ship can get stuck in FP11 or Detroit Munitions. It's because the Large Transports are just so long, their back end gets hooked on something while undocking and it gets stuck.

[Image: Zukeenee2.gif]
 
Offline Winkie
10-06-2006, 04:04 AM,
#218
Member
Posts: 86
Threads: 8
Joined: Sep 2006

marauder,Oct 5 2006, 03:59 AM Wrote:You still have to re-buy the ship winkie, though it's just the ship not the weapons or equipment.

And you'll have to get a different one before re-buying or you'll get kicked for cheating.
[snapback]39603[/snapback]

Wait a minute! am I reading this right? I have to not only bye another crow but before I do that I have to bye some other ship? And take a 50% LOSS ON BOTH OF THEM????? Is that what you are telling me??? Bad enough I lost 2 very expensive weapons with no compensation.... I expected them to be tucked away in the cargo hold but nope just zipp, 200K just gone...:rtfm:

My Lil' boats are
SS_Scorpion
SS_JackyBlue
SS_Guppy

 
Offline Virus
10-06-2006, 04:14 AM,
#219
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Hey, if you're so eaten up about it, I'll pay for it out of me own pocket.

(Hehe.... Reminds of own of my favorite quotes "I've got a hole in me pocket.")

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Offline Winkie
10-06-2006, 04:42 AM,
#220
Member
Posts: 86
Threads: 8
Joined: Sep 2006

Virus,Oct 5 2006, 08:14 PM Wrote:Hey, if you're so eaten up about it, I'll pay for it out of me own pocket.

(Hehe.... Reminds of own of my favorite quotes "I've got a hole in me pocket.")
[snapback]39742[/snapback]
Yes i know it not like it's real money... It's more the time it took to get to that point. But I still need to know if I am understanding correctly.

My Lil' boats are
SS_Scorpion
SS_JackyBlue
SS_Guppy

 
Pages (24): « Previous 1 … 20 21 22 23 24 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode