Wel, I pirate quite successfully in my Greyhound Heavy Fighter. But if traders won't stop for a Gunboat, why are they gonna stop for a HF or a LF? That's what the mentality is all about. And it doesn't matter if you're flying a Rogue Gunboat or a Hyena Light Fighter, the lawful cap ships will mob you all the same. Difference is, you have more chance of fighting off the lawfuls, hence the pirates' need for Bombers and Gunboats.
I usually fly a bomber or VHF to pirate. Why? Well, basically because those are the only fast things that pack enough punch to down a transport. Light Fighters don't have enough guns (True Story, they really don't. Ask Abigail Thorn of the BPA), and Gunboats/Transports are just too slow for me if the trader somehow avoids one of my CDs, then I'm screwed, completely and totally. In all realism, nothing else is really practical for me. I just loves my VHFs and Bombers.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
I generally pirate in a Lane Hacker Gunship. Why? Because I like flying it?... Well, yes, but there's more. Its so I can dish out the damage necessary to drop a transport's shield while dodging fire from the local battle cruiser sporting nothing but Solaris turrets and manage to get my money or take that transport out and survive.
... That's a true story, too. I was pirating a Mammoth or BW Transport, I don't remember, when a Liberty BC showed up... Finished the guy off (he wasn't paying) while being firing on. Then cruised outta there.
Edit; I think if I had more time to pirate, I would fly a Pirate Transport...
I hope freighters are good choices for pirates in 4.85. I want to chase down traders in my Turanic Raiders freighter and make them beg for mercy... Or just tractor in their loot and sell it if they resist too much.
I started out pirating in HF's and VHF's when I first started here. They don't work well. The usual scenario is I demand tribute ... they see what I'm flying and respond with "lolz" or maybe "you're kidding right?" Then the fly off laughing. Ok ... so the next time I find them I've upgraded to a gunboat and suddenly they take me seriously.
@ Baconsoda: True pirating in a gunboat is a bit slow and time consuming. But I enjoy chasing the reluctant trader down. I love to see the looks on their faces when I show up 5 or 6 systems later and cut them off before they get to their destination. Yeah ... the docking ring in sight ... and they're toast. Piracy for me involves patience. The stubborn traders that continually run get my attention more often than those that are willing to play along. I mean really ... is 500k too much to ask when you make 10 times that on a single run?
And I like to fly the Rogue GB ... why ... because its the only ship in all of Disco that actually looks like a pirate vessel.
@ Virus: I had a similar experience. I was pirating a CT when a Battlestar (BSG tagged) came along ... in the Honshu system. I maintained constant fire on the CT while keeping the CT physically between myself and the guns on the Battlestar. The Battlestar had to keep his guns silent to avoid hitting the CT. I lost shields multiple times and was running low on bats/bots when I finally was able to whittle the CT into nothing. And I broke to cruise with the CT's remnants before the Battlestar could deal a final blow. I had about 2 or 3 blocks of hull remaining ... but I got my target.
The vast majority of my piracy has been done in a light fighter. Judging by credits made from piracy, about 90% has been done in LFs, the remaining 10% in VHFs. Of course, the VHF is forced to destroy more ships.
To successfully pirate in a LF, the traders generally have to be willing to play along. Ive killed the odd Adv Train or Transport solo in an LF, but thats when they decide that they want to fight me, and completely ignore trying to escape.
Simply put, a transport can absorb all of the fire that an LF can dish out in a reasonable amount of time. The LFs already limited amount of firepower is further diminished by all the dodging that needs to be done. If a transport pilot decides to make a run of it, you're going to spend a long time knocking down its shielding, even longer taking down its hull. Generally, a transport could get to a nearby lawful base before an LF could kill it.
The main advantage that an LF has in piracy, is that it can quite easily make a transport pilot's route hell. After being forced to make entire trade runs without using trade lanes and on thrusters only, a pilot will eventually give in.
' Wrote:@ Baconsoda: True pirating in a gunboat is a bit slow and time consuming. But I enjoy chasing the reluctant trader down. I love to see the looks on their faces when I show up 5 or 6 systems later and cut them off before they get to their destination. Yeah ... the docking ring in sight ... and they're toast. Piracy for me involves patience. The stubborn traders that continually run get my attention more often than those that are willing to play along. I mean really ... is 500k too much to ask when you make 10 times that on a single run?
You forget, sometimes, that there is more to pirating than money. Most of my characters have more on their mind than money. In fact, only one of my pirates thinks about money as his primary concern. When I go outside, I want to see more than just money bags floating around, I want to see my enemy, so I can smite them and their big transport ship.
Of course I am patient, that is the name of the game with pirating, however, I like to get my target. I like to see them want to drop their cargo because they can't kill me or escape me, especially when they didn't talk one bit. Call me sadistic, but pirating is the only time when I want to win. Normal fights, go ahead, kill me, I don't care. My internet is too slow for me to be a great fighter anyway, but in when I pirate, watch your buttocks, because I'm out to win, buddy, and I don't really care how much money you're losing, because I'm either a pirate or a terrorist, and either way, you're mine. :sleep:
EDIT:
' Wrote:can somebody give me a definition of a pirate in disco.?
I do believe that someone has yet to answer what might've been a rhetorical question on your part. Well, basically, they're anyone who demands something of monetary value from someone else, be them Traders, Miners, Police, Freelancers, Mercenaries, or whatever else you want to throw in there. Though most people would say "If you want something other than money, you aren't a pirate." they might find themselves quite mistaken.
Look for example at the Landwirtrechtbewegung. We pirate, yes, but do we want to? Heavens, no, we don't. In all honesty, if not for the Rheichstag branding us as outlaws, we'd probably be helping those Rheinlanders. If not for the Rheichstag branding us outlaws, we'd probably be part the Rheinland Military. Hard to believe that we don't want to pirate, huh?
What about the Farmer's Alliance? I know you've run into us before. We don't want money at all. All the money we need is given to us by Samura. We just want Kusari to be left to the Kusari. Do we really want to take people's cargo? Not really, but we are forced to in order to get our point across.
Pirates don't always want money as their sole goal, but sometimes, they do need it, and so they have to stoop to low actions to get it. Is that their fault? I don't like to think so, but surely, they are still not simply greed-ridden filth-bags.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
There's something to be said for that. Even Rose likes exerting dominance over others more than the actual payout (possibly because she could 'acquire' funds to buy most of the Texas system on relatively short notice, but that's beside the point). Klaus' concern is for the workers that he used to be a member of, and Hektor, well, Hektor kills you. Hektor kills you dead.
***DESTROY***
That aside, while a stock of money grubbing pirates is healthy, some of them need the firepower to inflict their aims.
Then again, I can see the Volksfront getting fed up with diamond traders and giving each of them a personal poltergeist Starflea wing. Train CDs and <strike>pellet guns</strike> debs.
That sounds like a lot of fun. We could do it to the BH BCs too, if they ever went anywhere.
now a lib rouge gb has 6 turrets. i'm assuming that you can fire all 6 in at least 1 direction. so lets break this down
6 guns firing = 84k of power(rouge gunboat Power Output: 500,000 Power Recharge Rate: 65,000)
max shield dmg for 1 volly from 6 shots = 8550 (that's over 8% shield for 1 volly)
max armor dmg for 1 volly from 6 shots = 4350 (that's around 3% on an advanced train) not accounting armor upgrades.
Come on guys that's a lil overkill don't ya think? I've been in transports most of my gaming time(with the adv civi shield from leeds) and the gunboats kill me in No time. I ain't even gonna coment on a bomber,
post your rouge gunboat turrets, as well as your rouge missle turrets, i seriously think this is overkill.
what do you think?
And thankyou for the replies folks
Fly a luxury liner. I helped a Bomber kill a gunboat today.
BOMBERS are what you should fear. 1 SN = fear
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.