Power-trading is silly anyway. Sure you can make 10 million in a run that spans the known galaxy, but I can run a circular route California, Magellan, Manchester, Cortez, California and literally make 2.5 million in 5 or 6 minutes. 10 runs and hour, 25 million. Niobium/Diamond run, 2 runs an hour, 18-20 million. And there are dozens of these routes around.
One of the advantages to always playing a trader is an innate abiity to sniff out true "power" routes where you can RP with someone besides the pirates that want 2 million credits. (Which, by the way, is a ridiculous request to make of someone carrying water out of Curacao.)
One of the advantages to always playing a trader is an innate abiity to sniff out true "power" routes where you can RP with someone besides the pirates that want 2 million credits. (Which, by the way, is a ridiculous request to make of someone carrying water out of Curacao.)
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That's another bone of contention with me. Pirates that ask more than the profit on a run or want all your cargo. If I can't make money there's no point in trading, pirating is for rp not getting rich. If people want dozens of rules how about this one...put a cap on the amount a pirate can ask for , say 1,000,000. Then the traders won't just switch routes or characters to avoid you thus killing the rp. Then maybe the traders won't have to feel like their choice is silently cruise away spamming CMS or risk losing it all for some roleplay.
Rp is a 2 way street, I hear the pirates complain a lot about restrictions on them and the traders not wanting to rp but this is the traders perspective. If the pirates were more reasonable then traders would be far more willing to engage in good rp, I know I would.
Personally I wasn't a big fan of corporate trading, I didnt like dealing with pirates when I couldn't find escorts and the monotony of the routes sucked. That's why I got a char with a smuggler ID, I can do infinitely more routes, giving me a change in scenery and in types of encounters, the RP is more fun and pirates let me go easier cause I do a lot of work for them. I play it a lot just cause it's fun, the money is only a nice bonus. I dont even mind the cargo size restriction that will make me downgrade my ship cause it's just so fun to play.
Powertrading, to me, is a necessary evil. I have a smuggler in an Adv. Train that can make about 45 mil in an hour-long circuit. I just make a lot of money to help the BAF/ fund my new capship. I'd much rather RP than trade, but I have to if I want any money.
The best solution to this problem is not limiting powertrading, as that would make people need to trade for longer periods to make money, therefore reducing the amount of time they RP. I think mission rewards should be significantly raised.
Also, powertrading isn't necessarily ooRP. People want to make as much money as they can, regardless of who frowns upon them. Taking the NB/NT run makes a lot of money, so why wouldn't real people take it? (I don't use that run, by the way)
' Wrote:Trading is a an unpleasant necessity, as far as I'm concerned. When I'm trading I usually just try to make as much money as fast as possible, and I rarely can bring myself to do so for more than 20 or 40 minutes (one or two round trips). I generally greet people in local chat, RP with people if they want to RP with me, and chat with pirates who stop me and generally end up paying them. But it's really all about making money quickly so I can move on to fun things.
Same thoughts here.
(However, there are times when I am over killing and trading looks attractive. These moments in time do not last long.)
my last attempt at trading went like this... Pirated some 300mil spent it on an advanced train, did 2 routes... (setting up basicly neutral rep) and then didn't touch it for 15 days... and it still lays there at Kyoshu... waiting for it's next power run,...
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Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
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Quote:That's another bone of contention with me. Pirates that ask more than the profit on a run or want all your cargo. If I can't make money there's no point in trading, pirating is for rp not getting rich. If people want dozens of rules how about this one...put a cap on the amount a pirate can ask for , say 1,000,000. Then the traders won't just switch routes or characters to avoid you thus killing the rp. Then maybe the traders won't have to feel like their choice is silently cruise away spamming CMS or risk losing it all for some roleplay.
Rp is a 2 way street, I hear the pirates complain a lot about restrictions on them and the traders not wanting to rp but this is the traders perspective. If the pirates were more reasonable then traders would be far more willing to engage in good rp, I know I would.
No.
I do a run, not that long, in a Pirate Transport (only 3600 cargo), and it makes me 10 million including both ways. Pirates, at most, usually ask for 2 million, sometimes a bit more, sometimes a bit less.
You're not the only person playing, remember that.
Back on point, I don't think the term "powertrader" is used too much. I do think it is misconstrued too much. A powertrader is someone who trades simply for the profit; not a bad thing alone, but when they also do these things...
Offer little to absolutely no RP.
Allow themselves to die to save credits.
Attack without a word.
Pay without a word.
...then it's powertrading. I fly a pirate to have some fun, RP, have some PvP, and generally have fun interactions. I don't appreciate it when I offer RP and receive cruise engines, or 4 transport turrets in my face, instantly, and with no RP. That's what has coined this term, and there's no wrong in labeling some "powertraders", because that's exactly what they are.
quote
"Rp is a 2 way street, I hear the pirates complain a lot about restrictions on them and the traders not wanting to rp but this is the traders perspective. If the pirates were more reasonable then traders would be far more willing to engage in good rp, I know I would."
Im quite new to the server and agree with this completely. When a pirate stops you and says "2 mill. you have 3 seconds to pay". Im inclined to just let them kill me as it only cost me 500k to fill my ship and will only make 2mill profit on the run anyway. Then I can just go about a different route and avoid them.
If said pirate was to ask for say 1 mill and be willing to come down to 500k, it would make for some great roleplay and the only reason a trader would not pay is if they were looking for a fight.
If the pirate were to ask for too little straight up though i think traders would just pay and be on thier merry way without any role play.
Tip For Pirates...
If you just want to make money. Ask for a low amount and all traders will pay.
If you want to make money and RP. Know your stats. Know how much profit a run makes and how much it cost to start the run in the first place and make your demands accoringly. The final amount you settle on really should not be much more than the cost of the cargo at the start of the run. Otherwise if someone is trying to make money as a trader its simply not worth it for them to pay you.
If you just want to blow up traders for fun then feel free to make those unreasonable demands, but you wont get paid.
' Wrote:One of the advantages to always playing a trader is an innate abiity to sniff out true "power" routes where you can RP with someone besides the pirates that want 2 million credits. (Which, by the way, is a ridiculous request to make of someone carrying water out of Curacao.)
That's another bone of contention with me. Pirates that ask more than the profit on a run or want all your cargo. If I can't make money there's no point in trading, pirating is for rp not getting rich.
*snip*
There are some pirat groups that want to ruin the whole economy of a House. As such, they should take all the cargo because that is the most effectivest way to ruin the economy.
In a brilliant tactical movement, i charged backwards.