• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 413 414 415 416 417 … 547 Next »
anti trade lane missiles.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

anti trade lane missiles.
Offline darthbeck
03-20-2009, 03:12 AM,
#1
Member
Posts: 2,457
Threads: 112
Joined: Jan 2009

i think we should have lane disrupting missiles:

trade lane disrupter.

damage: 1000(or whatever it takes to down a trade lane).
range: 4 k.
tracking: fail (this weapon is not ment to do anything but take out trade lanes)
explosion radius: enough to hit trade lanes if it exploded in the middle of them.
ammo cost: 1000-3000?
refire rate: 0.33?

would need to explode in the middle of lanes. not sure what the best way to do that would be. maybe change the way they look..... like a connection in the middle of all the rings. this would need to be balanced so that it had almost no pvp use except to blow up lanes.

i think the game could use one.

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
  Reply  
Offline Clarkie
03-20-2009, 03:29 AM, (This post was last modified: 03-20-2009, 03:30 AM by Clarkie.)
#2
Member
Posts: 244
Threads: 24
Joined: Jul 2008

I dont agree, guns work fine. If you're not close enough to the lane to aim and fire guns to disrupt it, then you have less of a chance of catching any savvy trader anyway.

More to the point, by the time you've spotted someone coming down a lane, you've only got a few seconds to disrupt it before they've passed you.
  Reply  
Offline darthbeck
03-20-2009, 03:31 AM,
#3
Member
Posts: 2,457
Threads: 112
Joined: Jan 2009

its for disrputing the lane when you are still pretty far from the lane.
and i guess you have a point about the fact that isf they are that far away from you, they can get away on cruise.

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
  Reply  
Offline Clarkie
03-20-2009, 03:33 AM,
#4
Member
Posts: 244
Threads: 24
Joined: Jul 2008

It just seems like laziness to me. If you cant be bothered to get ahead of your prey and disrupt the lane, then you dont deserve to catch them really.

Its an interesting idea, just not required in my view.
  Reply  
Offline darthbeck
03-20-2009, 03:35 AM,
#5
Member
Posts: 2,457
Threads: 112
Joined: Jan 2009

well. i suppose that it is kindof fair for them to get away if you are too far away to shoot the lane.


' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
  Reply  
Offline Cellulanus
03-20-2009, 03:36 AM,
#6
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

Not like this would do anything even if implemented, it will just go for the centre of the TL and keep on flying.

Also, add something in the middle and NPCs would keep half of the TLs permanently disrupted across the sector.
Reply  
Offline VincentFerrex
03-20-2009, 04:10 AM,
#7
Member
Posts: 517
Threads: 14
Joined: Jun 2008

I don't feel this is really needed. Maybe put it in the torp/cd slot, but not as a missile. In any case, that would be indeed a lazy trick (as mentioned above) and there wouldn't be any more fun in having teammates hold up a lane as you chase down the trader.:P

Teamwork. It exists for a reason.

[Image: SaxophileSignature.png]
[Image: Signatures.png][Image: Characters.png][Image: Stories.png]
<span style="font-family:Garamond"><span style="color:#FFFFFF">Saxophile's Signature Workshop
</span></span>
  Reply  
Offline Blackvertigo1
03-20-2009, 04:27 AM,
#8
Member
Posts: 679
Threads: 40
Joined: Jun 2008

Also, it would be a little amusing seeing an unlimited supply of missiles spouting out. Who's gunna reload it? The LPI? (RP-Wise)

EDIT: *Facepalm* ... Trade Lade -Disrupter-... Oh. Well, the trade lane shield goes down pretty quick when fired upon. I would not mount such equipment like that.

"The path to hell is paved with good intentions."


Quote:* Nodoka Hanamura is all about that SSH life
If you can't RP then 1.0

"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode