• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 42 43 44 45 46 … 55 Next »
Flak Turrets

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
Flak Turrets
Offline NonSequitor
03-26-2009, 11:03 AM,
#1
Member
Posts: 911
Threads: 116
Joined: Dec 2007

The flak turrets got a range increase in the latest update - I think around 1k.

I went out last night to test them in Kappa and Omicron Delta. I noticed that the flak turret projectiles exploded a few meters from my ship, basically on my ship, whenever I fired them in a nebulous cloud.

When I fired the flaks in an field full of those pointy ice crystals (no gas clouds present), I got the same result most of the time (about 8 times out of 10). The salvos were not hitting a nearby chunk of ice. At least I was aiming between objects. An occasional salvo would reach the 1k mark.

The new flak turrets seem to be pretty effective, save this problem. If I ever get attacked in a gas cloud / asteroid field, the flak turrets' effectiveness is thoroughly compromised.
  Reply  
Offline El Nino
03-26-2009, 11:29 AM,
#2
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

That is becouse you can miss your target by 60 or so meters and still "hit it"...

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
  Reply  
Offline Bad.Wolf
03-26-2009, 11:46 AM,
#3
Member
Posts: 148
Threads: 29
Joined: Sep 2008

about the flak guns, did they change(apperance) and were could i get them? are they only faction(EG. liberty, rhieland etc.) is there any..Neutral/BH ones? for a Battlecrusier?
  Reply  
Offline NonSequitor
03-26-2009, 11:47 AM,
#4
Member
Posts: 911
Threads: 116
Joined: Dec 2007

So, because flak turrets don't require precision aiming, range is reduced from 1k to 1m in a gas cloud?

Not convinced.
  Reply  
Offline SevereTrinity
03-26-2009, 11:59 AM,
#5
Member
Posts: 1,152
Threads: 28
Joined: Apr 2008

It'll have to stay like that, else we'd need to nerf flaks, and then people would moan about that, because you're not hitting. this is the best we could come up with, and unless you either A) Have the source code or B) Know of a better way to make flaks work, you'll have to deal with it.
Reply  
Offline mjolnir
03-26-2009, 12:27 PM,
#6
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

It was always like this, you just haven't noticed before since "you knew they suck" I guess.

They have large "sensitivity" are so that they explode even far from the target if they didn't had it you'd never be able to damage anything that's not sitting still.

This causes them to explode when "hitting" random objects in the path yes.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline NonSequitor
03-26-2009, 12:27 PM,
#7
Member
Posts: 911
Threads: 116
Joined: Dec 2007

@Bad.Wolf: I had to pick up Zoner flak turrets at FP11. Bounty Hunters don't have a factional flak turret, so the Zoner version is a good rp choice.

The BH battlecruiser (the only one I'm familiar with) has 2 BS turret hardpoints, so you could mount flak turrets on those hardpoints. Flak turrets were designed for battleships, so you'll have to take into account energy drain. 2 flaks consume a fair amount of energy.
  Reply  
Offline Othman
03-26-2009, 12:44 PM,
#8
Member
Posts: 2,013
Threads: 49
Joined: May 2007

Maybe use one instead of 2 then?

On the uncharted lagoons of anguish, I sail with a canoe made of my sins.
  Reply  
Offline El Nino
03-26-2009, 02:49 PM,
#9
Member
Posts: 1,248
Threads: 25
Joined: Dec 2007

' Wrote:So, because flak turrets don't require precision aiming, range is reduced from 1k to 1m in a gas cloud?

Not convinced.

You don't have to believe or understand gravity for it to influence you...

Thus flaks blow up very easily at the first sign of disturbance in their blow out range...

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
[Image: Sungi_sig.png]
  Reply  
Offline NonSequitor
03-26-2009, 04:19 PM,
#10
Member
Posts: 911
Threads: 116
Joined: Dec 2007

Back to basics then. Secondaries seemed to be the next best option.
  Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode