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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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CANNOOOOON!

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CANNOOOOON!
Offline Sand-Viper
04-11-2009, 01:15 AM,
#21
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Posts: 1,954
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Joined: Nov 2007

Hmm..

Is it at all possible to make it so that, for instance, if you had a luxury liner, then vacationers would only take up one cargo space per, instead of two on all other vessels? And if that's possible, make it so that VIP's take up only 3 cargo space per person instead of 5, since liners and yachts are made to transport people.

Just an idea, if it's even possible..

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Offline Horon
04-11-2009, 01:19 AM,
#22
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Posts: 1,485
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' Wrote:So what you are saying is that we should be able to mine people from planets? Genius!

I can imagine 50 people outside Manhattan shooting the crap out of it with people flying out.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
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Offline LoneWolf275
04-11-2009, 01:54 AM,
#23
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Posts: 5
Threads: 2
Joined: Jun 2008

Since we're on the subject...

Would it be possible to have added benefits for certain ships carrying a spaceship crew? For example, a capital ship-class carrying x number of spaceship crew would have its shields recharge faster.
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Offline Eppy
04-11-2009, 04:04 AM,
#24
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I like Sand Spider's idea, imho. Alternatively, we could make it so that transports that aren't meant to can't carry human cargo like that; they'd be prevented from purchasing it. That would make things work. I mean, if FLHook can do so much, why not a built-in anti-abuse system? I'ma direct this to Cannon and Xoria's attention.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline pieguy259
04-11-2009, 04:39 AM,
#25
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' Wrote:I'm sure a lot of us have taken notice of how mining has improved thanks to the plug-in Canon has come up with. However, there's another economic specialty that hasn't been addressed - human cargo. Passengers, Vacationers, VIPs, even Slaves, etcetera, are now considered a viable alternative to traditional trading - but not a better one. What I'd like to see is another FLHook plugin that will give the player financial support for having appropriately laid-out vessel for carrying human cargo - lower buy and higher sell prices for live cargo units for having a passenger vessel, matching tag/ID, etcetera. Is this viable, and is there enough of a desire to spend time having it implemented if so, or am I just a little too far outside the box again?

APPROVED. As head of PanGal, I like this idea.

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Offline darthbeck
04-11-2009, 05:38 AM,
#26
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Joined: Jan 2009

' Wrote:The teamwork thing is the burden. You keep a liner at the destination and do the transfer there, having moved them in trains.

Believe you me, people have done far far far weirder and mindbogglingly oorp exploity things to work the trade system.


like what?

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
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Offline Benjamin
04-11-2009, 06:47 AM,
#27
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' Wrote:The teamwork thing is the burden. You keep a liner at the destination and do the transfer there, having moved them in trains.

Believe you me, people have done far far far weirder and mindbogglingly oorp exploity things to work the trade system.
Haha, ridiculous. But I can actually see people doing it.

I agree with a bunch of these suggestions though, stopping people from cramming VIPs into trains, whatever.

To directly counter Lens' one:

A while ago people were talking about things that would 'earn' just for being on your ship, can't remember the details exactly, but you could make it so that if you had VIPs/vacationers/tourists/passengers on a Lux Liner/Royal Liner/Geisha/Yacht/A-Trans, they just created additional money from being on there, representing them buying drinks or going to see the overpriced musician you have on board, or whatever.

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Offline JakeSG
04-11-2009, 08:41 AM, (This post was last modified: 04-11-2009, 08:41 AM by JakeSG.)
#28
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Joined: Aug 2008

Don't nerf my Luxury Liner D:

I swear, if this gets his cargo nerfed beyond what it used to be Eppy, you're going to wake up one morning to find Ted's 'mistakenly' landed on top of your house.

For the Core.
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Offline Benjamin
04-11-2009, 08:56 AM,
#29
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The idea posted was to boost it, it only nerfs it if you're doing oorp stuff that makes no sense with it.

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Offline JakeSG
04-11-2009, 09:15 AM, (This post was last modified: 04-11-2009, 09:17 AM by JakeSG.)
#30
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Joined: Aug 2008

Yeah, but I read some talk a page or two back about lowering its cargo hold to 3k, lower than .84 which in my opinion was already fine. Lost a TCD but gained 300 cargo, which was just a bonus.

The cash bonuses for using a Liner sound like nice ideas, but also sound a lot of work to implement. I dunno anything about flhook though, and in any case it's really up to Cannon.

For the Core.
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