• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 380 381 382 383 384 … 547 Next »
Hathor Gunboat - Zoner design but only Order build it?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (7): « Previous 1 2 3 4 5 … 7 Next »
Hathor Gunboat - Zoner design but only Order build it?
Offline Lunaphase
07-14-2009, 11:23 PM,
#11
Member
Posts: 1,405
Threads: 68
Joined: Apr 2008

exactly, but the prototype itself was zoner, meaning the zoners were the ones who have the plans to start. Why would they not use a design that clearly works?

[Image: lunasig2.png]
  Reply  
Offline Jinx
07-14-2009, 11:35 PM, (This post was last modified: 07-14-2009, 11:36 PM by Jinx.)
#12
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

cause theirs works better "for them". - in RP, it wouldn t take a genius to attach another 4 turrets on the conference. - as i said, you see 2 more hardpoints - and they could easily attach another two.

but they decided that it was more beneficial for them to allow more cargospace, more armour and a LOT more agility instead of firepower. ( oh - and the twin mines - which some gunboats would love to have i bet )

i mean - you get a quick refire 50.000 shield buster that costs no energy to drop .... thats quite godlike in the most agile gunboat in the game.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Lunaphase
07-14-2009, 11:41 PM,
#13
Member
Posts: 1,405
Threads: 68
Joined: Apr 2008

Well, can we get one with 6 turrets and no mines then? because the conference really doesent match up to most enemys we face, and the mines half the time come back to bite you in the backside (litteraly)

[Image: lunasig2.png]
  Reply  
Offline Elsdragon
07-14-2009, 11:42 PM,
#14
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

that cost an exorbant amount of cash each. Still, how should I equip a Conference, for anti GB?

No longer a slave to the man!
  Reply  
Offline Jinx
07-14-2009, 11:49 PM,
#15
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

quite easy - it has 400.000 energe ( small core ) - you can equip 1 pulse turret, 1 missile turret and 2 razor turrets, 2 screamer mines.

2 screamer mines can do 50.000 shield dam and cost you no energy to drop ( at least nothing you notice ) - the twin razor can do a lot of hull damage. - your agility makes it possible to manouver around a hathor - but due to the size, you will still get hit a lot.

if the hathor is anti-GB, too, you have little chance... but if the hathor is an allround GB and you have the mentioned loadout, you have a good chance.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline reisiger_duke
07-15-2009, 12:24 AM,
#16
Member
Posts: 375
Threads: 20
Joined: Jun 2009

Hum... I see a lot of arguments about the intend of the Conference GB...

Ok, so it is not meant to fight, but to run? But then why calling it a gunboat instead of a super heavy armoured transport?

When trying to enforce the NFZ, diplomacy is indeed a Zoners greatest asset - and yes I successfully got pilots to silently move away the moment I undocked with the Treecat (the first one - Conference class), but if diplomacy fails (like when i.e. Nomads or Wilde attack or threaten a Freeport), then the Zoners have to roll out cruisers, destroyers or battleships along with fighters and bombers... but as good as no conference gunboats as they have little use.

So if there is a combat situation, Zoners are missing an offensive gunboat. True a double screamer will wreck havoc on anyone's shield, but if you fight against fighters or bombers, how often will they get caught in that?

I see the Conference as an 'ultra deluxe armoured transport' with only a little more cargospace than the dromedary in relation to it's cost, and the Zoners missing a gunboat.

[center][Image: OSI-Header.png]
<span style="color:#eabf67">OSI Wiki :: OSI Recruitment :: OSI Feedback :: OSI Official Faction Charter :: OSI Message Dump</span>

[Image: ZonerAllianceSig.png][/center]
  Reply  
Offline Malaclypse 666
07-15-2009, 12:30 AM,
#17
Member
Posts: 3,634
Threads: 87
Joined: Sep 2006

This has seen several threads in past.

While 8 hardpoints might be considered "overkill", 6 would definitely make us feel less like "gunboat eunuchs".

It has also been suggested that for its size and armor, 800 or so cargo would be more realistic than 520, if it is "truly" to be a "heavy transport".

One or the other, makes no difference to me; but I do agree that right now it's just very beautiful "window dressing"...

(I still wanna marry ya, Liz.)

[Image: malsig_alt1.png]
  Reply  
Offline Pinko
07-15-2009, 01:18 AM, (This post was last modified: 07-15-2009, 01:19 AM by Pinko.)
#18
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

Well, you can still ask the Order to give you some. It's not as if it was impossible, people did get some via Diplomatic Matters.

EDIT: Even simpler. Try to make a deal with the Order so all Zoners have free access to the Hathor.

I want to get off Mr. Igiss' wild ride.
Reply  
Offline Robert.Fitzgerald
07-15-2009, 01:36 AM,
#19
Member
Posts: 1,727
Threads: 32
Joined: Feb 2008

Deal with what you have. 4 gunboat turrets is all you need if you're using razors and pulses.

[Image: GatewaySig.png]
~Gateway Interstellar~ Gateway)Gibraltar
Gateway Corporate Profile - Gateway Message Dump - Gateway Recruitment - Gateway Faction Feedback
  Reply  
Offline Lunaphase
07-15-2009, 01:41 AM,
#20
Member
Posts: 1,405
Threads: 68
Joined: Apr 2008

Bretonian gb, main gun, 7 turrs. Rogue gb, 6 turrs, bhg gunship 6 turrs, orca, 6 turrs and main gun, lib gb, 7 turrs and main gun, corsair gb, 8 guns Scorp gb, 6 guns, etc.. every other gb has MORE guns and amor than it does. if its going to be a transport, at least give us a ship with cargo worth the role its intended. currently its weaker than any other gb in the mod. Now, we arent asking for a 12 gun ship, we just want a ship that can stand up on its own and at least defend itself. 4 guns really doesent even do as much damage output as some mid range transports, never mind other gunboats.

[Image: lunasig2.png]
  Reply  
Pages (7): « Previous 1 2 3 4 5 … 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode