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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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It't time for another EMP missile

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It't time for another EMP missile
Offline hack
07-21-2009, 06:25 PM, (This post was last modified: 07-22-2009, 02:42 AM by hack.)
#1
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Posts: 1,347
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Ok gang, we have an EMP missile, and here is the stats for it:

N-EMP-01-"Neutralizer", Class 7

69 Hull damage
2822 Shield damage
Range 1000M
Speed 90M/s
Refire Rate 1.0
16M blast radius
Turn rate 2.90

This missile basically is for shield busting, It does drop the energy level of an opponent for a short time.

Here is one that I am proposing:

The next iteration of the Neutralizer

N-EMP-02-"Devastator", Class 8

100 Hull damage
3000 Shield Damage
Range 1000M
Speed 100M/s
Refire rate 1.0
100M blast radius
Turn Rate 2.25
Extend the time that your energy goes low if you get hit by one of these with your shields down, like the Neutralizer. Say maybe 4 - 6 seconds. Consider it a bulked up Neutralizer.

Most Militaries / Police would have had a missile like this developed in response to overwhelming numbers of Missiles being thrown at them.

Comments, Ideas? This is my first try at suggesting a weapon.

Edit: Edited to make it more of a beefed up Neutralizer.

EDIT #2 This is not a weapon to be used on a specific ship.Should work on all ships.

Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station
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Offline Birdtalon
07-21-2009, 06:36 PM,
#2
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Posts: 2,053
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Hmm...

Looks a good idea. So basicly if a missileboat attacks you can literally shut it down.

I think 10 secs disable is too long though.

[Image: MiPYb7j.png]
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Offline hack
07-21-2009, 06:36 PM,
#3
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Posts: 1,347
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Joined: Sep 2008

Say, maybe 5 second then?

Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station
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Offline Tomtomrawr
07-21-2009, 06:36 PM,
#4
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I always love them EMPs. I like the idea, you got my support.

I think 10 is too long and 5 is too short. And why such a round number? How about 6 seconds?

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Offline hack
07-21-2009, 06:38 PM,
#5
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sure, why not?

Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station
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Offline Birdtalon
07-21-2009, 06:40 PM,
#6
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yeh 6 seems reasonable

[Image: MiPYb7j.png]
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Offline Lunaphase
07-21-2009, 06:57 PM,
#7
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Ammo for this would have to be expensive, as these wouldent be cheap to produce. also, 500m blast range? are you nuts? thats half a kilomiter range off a fighter launched missle.

[Image: lunasig2.png]
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Offline Jordi
07-21-2009, 07:05 PM,
#8
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Posts: 118
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Joined: Feb 2008

It could quite offset combat.

Imagine a fight where someone spams you with these missiles......you would be dead in no-time.
How would any GB, Cruiser DD or BS defend against that ???? They would be sitting dogs.

And if Caps are fighting each other, then it is a matter of who fires the 1st EMP. Then while continue firing EMP's keeps pounding the enemy witout fear of getting damaged.

Quite offsetting and unbalancing weapon....
Perhaps if time is very low (like 1-2secs), damage ratio limited to the ship where it is fired on, etc.....
And yes I realise that makes it behave much less like an EMP, but otherwise I say no
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Offline Montezuma/Kukulcan
07-21-2009, 07:06 PM,
#9
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Wait, doesnt the Paralyzer do something like this already?

[Image: montezuma1.png]
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Offline Stone21
07-21-2009, 07:18 PM,
#10
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Posts: 303
Threads: 5
Joined: Jan 2009

' Wrote:Wait, doesnt the Paralyzer do something like this already?


Aye,;)it does something funny. When your shields are down and someone fires a paralyzer your power energy goes low.
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