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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Players docking on other Player aircraft

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Players docking on other Player aircraft
Offline atlantis2112
08-10-2009, 06:32 AM,
#71
Member
Posts: 1,350
Threads: 125
Joined: Apr 2009

Quote:Still the carrier should be strong , but yes, weapons should beremoved if they get fighterwings.

So a big floating target in essence?
  Reply  
Offline elgeeko
08-10-2009, 06:42 AM,
#72
Member
Posts: 324
Threads: 14
Joined: Jun 2009

Removed? heck no! just downsized to be battleship equivalent or so.
Thus making the Carrier's advantage, the reason your faction shelled out more credits than half of Manhattan is worth, its fighter wing but not leaving it completely defenseless.

I can't think of a single sci-fi carrier ship that wasn't battleship equivalent or better with its own weapons...

[Image: sig.png]
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Offline Gemini893
08-10-2009, 09:06 AM,
#73
Member
Posts: 219
Threads: 19
Joined: Mar 2008

I would think, if Carriers were to spawn NPC, that it shouldn't hurt the server much at all since people still take missions at peak times that also spawn extra NPC.

The only issue would be if someone carelessly scheduled an event for a peak time and all the cap whores spawned their NPCs too closely together. Then again, maybe people will use their brains and not schedule an event for peak server traffic time too.

[Image: Ocm_siggy.jpg]
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Offline reavengitair
08-10-2009, 09:16 AM,
#74
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

I can see many problems with this, but I'm all for it.

Carriers pwn fighters/bomber/gunboats, cruisers and battleships pwn them...

So carriers become the new anti-fighter battleship?

Maybe the "secondary" line should become a "carrier turret".

ALSO, if you hit your own NPCs, like, through a flak or something... we will need to make it that they don't turn hostile on you...
  Reply  
Offline Birdtalon
08-10-2009, 10:03 AM,
#75
Member
Posts: 2,053
Threads: 93
Joined: Apr 2009

Spawning NPCs... Major Server lag, especially if there is 198 people.

[Image: MiPYb7j.png]
  Reply  
Niezck
08-10-2009, 12:14 PM,
#76
Unregistered
 

Olololol.
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Offline NomadRevenge
08-10-2009, 12:20 PM,
#77
Member
Posts: 86
Threads: 13
Joined: Apr 2009

would it not be possible to make npc fighters ammunition for a kind of missile launcher? you whould equip an npc launcher turret onto your carrier and stock up on npc ship ammo and fly off. then you could press fire and you would release an npc fighter. they could be more powerful depending on what class of turret it is (affecting the class of ammo you could buy) and different npc faction ammo could be sold by the according faction.
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Offline reavengitair
08-10-2009, 12:37 PM,
#78
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Quote:would it not be possible to make npc fighters ammunition for a kind of missile launcher? you whould equip an npc launcher turret onto your carrier and stock up on npc ship ammo and fly off. then you could press fire and you would release an npc fighter. they could be more powerful depending on what class of turret it is (affecting the class of ammo you could buy) and different npc faction ammo could be sold by the according faction.

I've been thinking something along the lines of this. However, I don't think its possible.

Quote:Right, it's definately gonna happen, it's just going to take some time to do. I need to add an invisible base to every system ingame and edit the insides if said bases, and Cannon is working on the plugin. I talked to Igiss and he likes the idea, so, it's just a matter of time.

Any news? Seems like a really great idea! Good job everyone working on this!
  Reply  
Offline Seth Karlo
08-10-2009, 08:37 PM,
#79
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Well, Niezck a long time ago used Fox Unit 01's mod to make wingmen for our battleships. I've now got the mod, and am talking to Fox about it. Once I figure out how it works (I think they force spawn NPC's) I'll try and make some for Discovery.

Bloody hell, Fox is a genius (The guy who made the mod in the first place). I'm going to attempt to edit it now.

-Seth

[Image: SethSig.png]
Signature by Sleipnir.
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Niezck
08-10-2009, 11:48 PM,
#80
Unregistered
 

I spoke to Fox for quite a while when I was experimenting with it, and think I got to know how it worked quite well. Should you need any help and he be unavaliable, feel free to poke me on Skype.
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