Mostly reflects my own views, and the complaints I've tried to make. Only problem is allying against Xeno. As a patriotic Libertonian, I'd be far more likely to ally with the Law against the Outcast alliance than the Xeno. Might even ally with the Xeno against said Outcasts, much like the ID exception on the lawfuls and Xeno. As was said previously, they're not so different from vigilantes themselves.
As such, I'd suggest something carefully worded allowing for a wider diplomacy between factions/groups with an established forum presence so such relations may be known.
Pilot carrying this ID is a Vigilante, who :
Can demand any non-house police or non-house military ships to drop any contraband
Can hunt pirates and terrorists anywhere in Sirius except for the Omicron systems
Cannot ally with anyone except other Vigilantes and Freelancers.
Can ally with Police against Xenos, Gaians, Blood Dragons, and Terrorists.
Cannot attack any lawful police or lawful military except in self defense
Cannot demand credits
Cannot trade or escort traders
Cannot fulfill bounty contracts
Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases, and non-capital planets.
Allowed ships: Fighters, Bombers, Freighters
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful or Freelancer tag.
Let me start by saying that I can't see why can't vigilante be a member of unlawful factions.
Vigilante if some of you don't know is the man who decides to take law in his own hands. Unlawful factions have structure, as Corsair have elders and senate, and Outcats have something too. Certain individuals with ofcourse, proper rp shouldn't be denied of a vigilante ID just because they're "unlawful". Perhaps they feel that the goverment isn't strict enough, or that it's not doing enough for aid of it's own people. A true local group of patriots can form a faction (like xenos) but if xenos counted smaller numbers, they would be called vigilantes IMO. Now lets strip down the ID statements.
Can demand any non-house police or non-house military ships to drop any contraband.
- Good enough, but i don't see why can't he stop trader ships that hurt his people as well.
Can hunt pirates and terrorists anywhere in Sirius except for the Omicron systems
- Should be changed to can hunt enemies of the affiliated house (nation) within their ZOI
Cannot ally with anyone except other Vigilantes and Freelancers.
- aye, totally alright. Just to note, not all other Vigilantes, those that belong to his affiliation.
Can ally with Police against Xenos, Gaians, Blood Dragons, and Terrorists.
- can ally with house police against nations enemies? (house police in unlawful case would be any factioned Corsair or Outcast, Molly, Gaian whatever.
Cannot attack any lawful police or lawful military except in self defense
- Agreed, he's a patriot protecting interest of his nation, not a vile terrorist.
Cannot demand credits
- Sure! he should demand cargo from what he considers are enemies of the state, if only to hinder their profits and push them away from.. lets say corrupting his people
Cannot fulfill bounty contracts
- sure, he's not a mercenary he has no time to fight for other people's beliefs
Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases, and non-capital planets.
- This then ofcoruse needs changing. Can land on house police and house police allied bases. The non capital planet thing could stay, he has nothing to do there or in surrounding area of the main planet unless he's bringing support. Cargo or Fighting support.
Allowed ships: Fighters, Bombers, Freighters
- I'ld add transports but that's just so they can utilize taking cargo from enemies to certain level and bringing it themselves to the bases of the people.
Finally, I'ld say he has to have his house affiliation because he is working what he believes is in interest of the people, picking up slack where government fails badly.
Also, with admin permission only.
Vigilante should have extended rp story, good reason to leave whatever faction is defending interest of his people and take the laws in his own hands. This should not be your average "i'm riled up against someone" ID and it should be used delicately like scalper not like butcher's knife.
Quote:Vigilante should have extended rp story, good reason to leave whatever faction is defending interest of his people and take the laws in his own hands. This should not be your average "i'm riled up against someone" ID and it should be used delicately like scalper not like butcher's knife.
Quite a few of the people playing under my wing are using characters that were rejected from the forces for whatever reason. Age is a primary one. The way we see it, if they have the ideals and they've got the skills, why let it go to waste? They're willing to die for their country, we'll give them companions to fly with in pursuing their goals and hopefully put off their death for a few years by not forcing them to fly solo. So far, nobody has joined after leaving the lawfuls, although there are a few retirees.
"I'm riled up against someone" is what most faction relations boil down to, what matters is how it's implemented. And you're right about it needing to be treated delicately, but that's not always so easy when people metagame, scan for ID and go 'OMG VIGILANTE!', then you have to spend the next fifteen minutes talking your way out explaining that you're but a humble citizen, all the while they go 'But you have Vigilante ID!'. Don't make sense that a Vigilante would broadcast he was one like that :/
If you ask me, they should be seen like heroes from local people, and as a "barrel of gunpoweder waiting to explode" by police. But they can't take hostile actions against vigilantes imo.
While I believe their ship choice should be expanded, I think it should require some kind of forum diplomatic relations to obtain them. At least a thread explaining how it was obtained, rather than having every vigilante you see flying around in corporate ships.
About the ships. Vigilantes (I think) should be able to fly any ship that isn't specific to a faction it was designed for. Ergo, House military/police ships, Bounty hunter ships, Corsair ships, Outcast ships yadda yadda yadda. So pretty much any ship that doesn't have the title of the faction it was designed for in the name.
This would help make it easier on the ID instead of listing all ships they can and cant use. This in turn also opens up other more neutral ships such as the Renzu Corp line and any other independent, randomly added ships.
Well if you ask me, vigilante ship should be the ship he flied when he became vigilante. Hopefully other rules apply, but generally sou agree with my id changes?
' Wrote:Well if you ask me, vigilante ship should be the ship he flied when he became vigilante. Hopefully other rules apply, but generally sou agree with my id changes?
I don't think that would work. Imagine someones just set up a new character and said i'm getting this xyz ship so i can fly as a vigilante. The rules say, ok as long as you are flying it before you become a vigilate. A few days later were reinventing the ID cos some idiot is flying around in a BHG Battlecruiser called Underpants.Man